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			109 lines
		
	
	
	
		
			2.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			109 lines
		
	
	
	
		
			2.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "macros.h"
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#include "types.h"
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#include "make_const_nonconst.h"
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// 0x09000000
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ALIGNED8 const Texture outside_09000000[] = {
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#include "textures/outside/castle_grounds_textures.00000.rgba16.inc.c"
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};
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// 0x09000800
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ALIGNED8 const Texture outside_09000800[] = {
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#include "textures/outside/castle_grounds_textures.00800.rgba16.inc.c"
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};
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// 0x09001000
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ALIGNED8 const Texture outside_09001000[] = {
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#include "textures/outside/castle_grounds_textures.01000.rgba16.inc.c"
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};
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// 0x09002000
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ALIGNED8 const Texture outside_09002000[] = {
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#include "textures/outside/castle_grounds_textures.02000.rgba16.inc.c"
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};
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// 0x09003000
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ALIGNED8 const Texture outside_09003000[] = {
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#include "textures/outside/castle_grounds_textures.03000.rgba16.inc.c"
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};
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// 0x09003800
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ALIGNED8 const Texture outside_09003800[] = {
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#include "textures/outside/castle_grounds_textures.03800.rgba16.inc.c"
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};
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// 0x09004000
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ALIGNED8 const Texture outside_09004000[] = {
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#include "textures/outside/castle_grounds_textures.04000.rgba16.inc.c"
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};
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// 0x09004800
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ALIGNED8 const Texture outside_09004800[] = {
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#include "textures/outside/castle_grounds_textures.04800.rgba16.inc.c"
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};
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// 0x09005800
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ALIGNED8 const Texture outside_09005800[] = {
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#include "textures/outside/castle_grounds_textures.05800.rgba16.inc.c"
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};
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// 0x09006000
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ALIGNED8 const Texture outside_09006000[] = {
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#include "textures/outside/castle_grounds_textures.06000.rgba16.inc.c"
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};
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// 0x09006800
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ALIGNED8 const Texture outside_09006800[] = {
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#include "textures/outside/castle_grounds_textures.06800.rgba16.inc.c"
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};
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// 0x09007800
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ALIGNED8 const Texture outside_09007800[] = {
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#include "textures/outside/castle_grounds_textures.07800.rgba16.inc.c"
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};
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// 0x09008000
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ALIGNED8 const Texture outside_09008000[] = {
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#include "textures/outside/castle_grounds_textures.08000.rgba16.inc.c"
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};
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// 0x09008800
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ALIGNED8 const Texture outside_09008800[] = {
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#include "textures/outside/castle_grounds_textures.08800.rgba16.inc.c"
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};
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// 0x09009000
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ALIGNED8 const Texture outside_09009000[] = {
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#include "textures/outside/castle_grounds_textures.09000.rgba16.inc.c"
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};
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// 0x09009800
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ALIGNED8 const Texture outside_09009800[] = {
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#include "textures/outside/castle_grounds_textures.09800.rgba16.inc.c"
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};
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// 0x0900A000
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ALIGNED8 const Texture outside_0900A000[] = {
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#include "textures/outside/castle_grounds_textures.0A000.rgba16.inc.c"
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};
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// 0x0900A800
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ALIGNED8 const Texture outside_0900A800[] = {
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#include "textures/outside/castle_grounds_textures.0A800.rgba16.inc.c"
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};
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// 0x0900B000
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ALIGNED8 const Texture outside_0900B000[] = {
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#include "textures/outside/castle_grounds_textures.0B000.rgba16.inc.c"
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};
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// 0x0900B400
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ALIGNED8 const Texture outside_0900B400[] = {
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#include "textures/outside/castle_grounds_textures.0B400.rgba16.inc.c"
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};
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// 0x0900BC00
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ALIGNED8 const Texture outside_0900BC00[] = {
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#include "textures/outside/castle_grounds_textures.0BC00.ia16.inc.c"
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};
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