sm64coopdx/docs/lua
Isaac0-dev 6d0044b4c9 seems to be memory safe now
- audio_custom_shutdown was being called 4 times per game_deinit lol
- freeing stuff properly, be safe against threads by flagging shutdowns
- add an error path to audio_load_internal
- flag currently destroying nodes
etc
2026-05-19 16:10:15 +10:00
..
examples Refactor collision surface systems and add the ability to add/remove/move surfaces (#1143) 2026-05-02 14:58:46 -04:00
guides Add HOOK_ON_PLAY_MODE_UPDATE and HOOK_BEFORE_PLAY_MODE_UPDATE (#1160) 2026-05-04 21:01:01 -04:00
constants.md Add built-in preset screen shader effects configurable through Lua (#1217) 2026-05-11 15:59:48 -04:00
functions-2.md Multi-return from C and other autogen changes (#1044) 2025-12-19 20:27:44 -05:00
functions-3.md Add independent X and Y scaling to text rendering functions (#1182) 2026-05-01 21:17:44 -04:00
functions-4.md Control the Lighting Engine with le_set_enabled in real time (#1193) 2026-05-01 21:15:09 -04:00
functions-5.md Fix cutscenes, syncing issues, and more (Yoshi!) (#1109) 2026-04-21 23:37:30 -04:00
functions-6.md Add built-in preset screen shader effects configurable through Lua (#1217) 2026-05-11 15:59:48 -04:00
functions-7.md Add built-in preset screen shader effects configurable through Lua (#1217) 2026-05-11 15:59:48 -04:00
functions.md Add built-in preset screen shader effects configurable through Lua (#1217) 2026-05-11 15:59:48 -04:00
globals.md Expose gHudDisplay (#1158) 2026-05-01 22:25:06 -04:00
lua.md Add in C documentation (#1176) 2026-04-21 21:35:01 -04:00
structs.md seems to be memory safe now 2026-05-19 16:10:15 +10:00