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* wip
* get rid of seg2_dialog_table and fix crashes
* remove unused include
* change more types to s32
* remove dialog tables from eu_translation.h
* fix dialog_table_get signature
* Change `oToadMessageDialogId` to s32
* remove exit from dialog_table_add
* warning
* calloc allocated dialogs
* avoid memcpy on allocation fail
* Move dialog entry text field init to dialog_table_init
* Free original dialog entries' text field
* Put all reset logic in one place
* Run autogen
* Remove ``get_dialog_text_ascii`` from autogen
* minor fix
* free dialog->str if replaced
* nevermind
* remove get_dialog_unmodified from autogen
* Change -1 to DIALOG_NONE
* update stuff to s32
* use growing array functions
* Change limit to something more reasonable
* add null check
* remove explicit cast
* Minor fixes
* more type fix
* peachy review
* Fix weird enums in autogen
* remove extra newline :p
* add dialog restore
* bump max dialogs just a lil bit 🥺
* add lua behavior params
* all OBJECT fields are now Lua variables
* Revert lua behavior params changes
* isaac review
* fix segfault
---------
Co-authored-by: PeachyPeachSM64 <72323920+PeachyPeachSM64@users.noreply.github.com>
17 lines
599 B
C
17 lines
599 B
C
// SM64 (EU) Segment 19 - Français
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#include "macros.h"
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#include "game/ingame_menu.h"
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#include "make_const_nonconst.h"
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// Include text/define_text.inc.c, preprocessed with -I text/fr/ to get the
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// right translation strings, with symbols renamed as below.
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#define seg2_course_name_table course_name_table_eu_fr
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#define seg2_course_name_table_original course_name_table_eu_fr_original
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#define seg2_act_name_table act_name_table_eu_fr
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#define seg2_act_name_table_original act_name_table_eu_fr_original
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#define seg2_dialog_original dialog_table_eu_fr_original
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#include "text/fr/define_text.inc.c"
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