sm64coopdx/docs/lua
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Fix graph node interpolation (#917)
Shared graph nodes were incorrectly interpolated, only the first object with a shared graph node was interpolated properly.
Thanks to @Cooliokid956 for noticing that most of node types were **never** interpolated.

- Use a double hashmap to store interpolated data for each graph node and object. All translations, rotations and scales are now interpolated correctly.
- Add `GraphNodeScaleXYZ` type to scale to all 3 dimensions; Add `GEO_SCALE_XYZ` command.

gMtxTbl was also reaching it's limit, so dynamic allocation was added.
2025-08-19 08:15:30 +10:00
..
examples Add bytestring packets for mods to use (#866) 2025-06-30 11:24:39 +10:00
guides Lighting engine full documentation and more improvements 2025-07-01 13:41:28 -04:00
constants.md Fix graph node interpolation (#917) 2025-08-19 08:15:30 +10:00
functions-2.md Fix palette editor cap on/off invulnerability 2025-08-13 21:01:39 +02:00
functions-3.md Fix palette editor cap on/off invulnerability 2025-08-13 21:01:39 +02:00
functions-4.md Fix palette editor cap on/off invulnerability 2025-08-13 21:01:39 +02:00
functions-5.md Fix palette editor cap on/off invulnerability 2025-08-13 21:01:39 +02:00
functions-6.md Fix palette editor cap on/off invulnerability 2025-08-13 21:01:39 +02:00
functions-7.md Fix palette editor cap on/off invulnerability 2025-08-13 21:01:39 +02:00
functions.md Fix palette editor cap on/off invulnerability 2025-08-13 21:01:39 +02:00
globals.md Final touches for geo hooks (#588) 2024-12-28 08:44:36 -05:00
lua.md Add bytestring packets for mods to use (#866) 2025-06-30 11:24:39 +10:00
structs.md Fix graph node interpolation (#917) 2025-08-19 08:15:30 +10:00