sm64coopdx/src/game/behaviors/rotating_platform.inc.c

45 lines
1.4 KiB
C

// rotating_platform.c.inc
#include "levels/wf/header.h"
#include "levels/wdw/header.h"
struct WFRotatingPlatformData sWFRotatingPlatformData[] = {
{ 0, 100, wf_seg7_collision_rotating_platform, 2000 },
{ 0, 150, wdw_seg7_collision_070186B4, 1000 }
};
void bhv_wf_rotating_wooden_platform_loop(void) {
if (o->oSyncID == 0) {
network_init_object(o, SYNC_DISTANCE_ONLY_EVENTS);
network_init_object_field(o, &o->oAction);
network_init_object_field(o, &o->oAngleVelYaw);
network_init_object_field(o, &o->oFaceAngleYaw);
network_init_object_field(o, &o->oTimer);
}
if (o->oAction == 0) {
o->oAngleVelYaw = 0;
if (o->oTimer > 60 && network_owns_object(o)) {
o->oAction++;
network_send_object(o);
}
} else {
o->oAngleVelYaw = 0x100;
if (o->oTimer > 126) {
o->oAction = 0;
}
cur_obj_play_sound_1(SOUND_ENV_ELEVATOR2);
}
cur_obj_rotate_face_angle_using_vel();
}
void bhv_rotating_platform_loop(void) {
s8 sp1F = o->oBehParams >> 24;
if (o->oTimer == 0) {
obj_set_collision_data(o, sWFRotatingPlatformData[o->oBehParams2ndByte].collisionData);
o->oCollisionDistance = sWFRotatingPlatformData[o->oBehParams2ndByte].collisionDistance;
cur_obj_scale(sWFRotatingPlatformData[o->oBehParams2ndByte].scale * 0.01f);
}
o->oAngleVelYaw = sp1F << 4;
o->oFaceAngleYaw += o->oAngleVelYaw;
}