sm64coopdx/developer
PeachyPeach 32f395fb0c
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ModFs improvements (#907)
* zip + json properties; check existing file in create file

* smlua_audio_utils_replace_sequence

* audio_stream_load, audio_sample_load, smlua_model_util_get_id

* get_texture_info + can also load PNG files

* smlua_collision_util_get

* add wildcard in properties files + set text mode

* filepath restrictions

* Some mod_storage improvements

- Cache mod storage files into a map to reduce file I/O
- Fix a bug in mod_storage_save
- Add mod_storage_load_all that returns all keys/values as a table

* shutdown; fix buffer overflow; fix warnings; lua table

* reject binary files starting with MZ or ELF

* function members

* better doc

* adding file rewind

* ModFS guide; replace yaml by ini; read string buffer changes
2025-10-21 19:42:06 +02:00
..
compile.sh Lighting engine improvements (#870) 2025-06-29 17:46:35 +02:00
cpp-check.sh Tear out External Data and make Free Cam always compile 2023-11-01 20:17:55 -04:00
debug.sh Reset dev scripts 2023-05-16 22:14:25 -07:00
README.txt Moved developer scripts to developer folder 2020-10-15 18:10:49 -07:00
static-analysis.sh Fixed several crashes and errors found in static analysis 2023-05-15 01:15:20 -07:00

These scripts contain flags used to develop the mod.
Any build produced using these scripts should not be played online.