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	 Build coop / build-linux (push) Waiting to run Build coop / build-steamos (push) Waiting to run Build coop / build-windows-opengl (push) Waiting to run Build coop / build-windows-directx (push) Waiting to run Build coop / build-macos-arm (push) Waiting to run Build coop / build-macos-intel (push) Waiting to run Just making a brief commit and thats all to add onto dj's lighting engine improvements because I heard about the PR, in mine I * allowed all Vtx objects to be manipulated/retrieved * updated lighting engine demo to be an SM64 night mode with a flashlight * Fixed longterm bug where lighting bugs out unless you spawn a light * Added new default LE mode LE_MODE_AFFECT_ALL_SHADED_AND_COLORED which also affects vertex colored surfaces | ||
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| .. | ||
| data | ||
| levels | ||
| sound | ||
| a-constants.lua | ||
| a-utils.lua | ||
| main.lua | ||
| objects.lua | ||
| shading.lua | ||