sm64coopdx/docs/lua/examples/lighting-engine-demo
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Lighting Engine: Awesome Edition
Just making a brief commit and thats all to add onto dj's lighting engine improvements because I heard about the PR, in mine I
* allowed all Vtx objects to be manipulated/retrieved
* updated lighting engine demo to be an SM64 night mode with a flashlight
* Fixed longterm bug where lighting bugs out unless you spawn a light
* Added new default LE mode LE_MODE_AFFECT_ALL_SHADED_AND_COLORED which also affects vertex colored surfaces
2025-06-29 12:08:04 -04:00
..
data Basic Vertex Point Lighting Engine (#716) 2025-03-27 16:36:02 -04:00
levels Lighting Engine: Awesome Edition 2025-06-29 12:08:04 -04:00
sound Basic Vertex Point Lighting Engine (#716) 2025-03-27 16:36:02 -04:00
a-constants.lua Basic Vertex Point Lighting Engine (#716) 2025-03-27 16:36:02 -04:00
a-utils.lua Basic Vertex Point Lighting Engine (#716) 2025-03-27 16:36:02 -04:00
main.lua Lighting Engine: Awesome Edition 2025-06-29 12:08:04 -04:00
objects.lua Lighting Engine: Awesome Edition 2025-06-29 12:08:04 -04:00
shading.lua Lighting Engine: Awesome Edition 2025-06-29 12:08:04 -04:00