mirror of
				https://github.com/coop-deluxe/sm64coopdx.git
				synced 2025-10-30 08:01:01 +00:00 
			
		
		
		
	* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
		
			
				
	
	
		
			108 lines
		
	
	
	
		
			4.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			108 lines
		
	
	
	
		
			4.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "pc/rom_assets.h"
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// 0x07010FB8 - 0x07010FD0
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static const Lights1 ccm_seg7_lights_07010FB8 = gdSPDefLights1(
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    0x7f, 0x7f, 0x7f,
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    0xff, 0xff, 0xff, 0x28, 0x28, 0x28
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);
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// 0x07010FD0 - 0x070110C0
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ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_07010FD0, 0x00383950, 74560, 0x00010fd0, 240);
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// 0x070110C0 - 0x070111B0
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ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_070110C0, 0x00383950, 74560, 0x000110c0, 240);
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// 0x070111B0 - 0x070112A0
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ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_070111B0, 0x00383950, 74560, 0x000111b0, 240);
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// 0x070112A0 - 0x07011390
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ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_070112A0, 0x00383950, 74560, 0x000112a0, 240);
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// 0x07011390 - 0x07011410
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ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_07011390, 0x00383950, 74560, 0x00011390, 128);
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// 0x07011410 - 0x07011500
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ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_07011410, 0x00383950, 74560, 0x00011410, 240);
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// 0x07011500 - 0x07011600
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ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_07011500, 0x00383950, 74560, 0x00011500, 256);
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// 0x07011600 - 0x07011660
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ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_07011600, 0x00383950, 74560, 0x00011600, 96);
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// 0x07011660 - 0x070117B8
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static const Gfx ccm_seg7_dl_07011660[] = {
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    gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, ccm_seg7_texture_07000800),
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    gsDPLoadSync(),
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    gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 4 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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    gsSPLight(&ccm_seg7_lights_07010FB8.l, 1),
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    gsSPLight(&ccm_seg7_lights_07010FB8.a, 2),
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    gsSPVertex(ccm_seg7_vertex_07010FD0, 15, 0),
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    gsSP2Triangles( 0,  1,  2, 0x0,  3,  4,  5, 0x0),
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    gsSP2Triangles( 3,  5,  6, 0x0,  7,  8,  9, 0x0),
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    gsSP2Triangles( 7,  9, 10, 0x0, 11, 12, 13, 0x0),
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    gsSP1Triangle(11, 14, 12, 0x0),
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    gsSPVertex(ccm_seg7_vertex_070110C0, 15, 0),
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    gsSP2Triangles( 0,  1,  2, 0x0,  3,  4,  5, 0x0),
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    gsSP2Triangles( 6,  7,  8, 0x0,  6,  9,  7, 0x0),
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    gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0),
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    gsSP1Triangle( 0, 14,  1, 0x0),
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    gsSPVertex(ccm_seg7_vertex_070111B0, 15, 0),
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    gsSP2Triangles( 0,  1,  2, 0x0,  3,  4,  5, 0x0),
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    gsSP2Triangles( 3,  6,  4, 0x0,  7,  8,  9, 0x0),
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    gsSP2Triangles( 7,  9, 10, 0x0, 11, 12, 13, 0x0),
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    gsSP1Triangle(11, 13, 14, 0x0),
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    gsSPVertex(ccm_seg7_vertex_070112A0, 15, 0),
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    gsSP2Triangles( 0,  1,  2, 0x0,  3,  4,  5, 0x0),
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    gsSP2Triangles( 6,  7,  8, 0x0,  6,  8,  9, 0x0),
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    gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0),
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    gsSP1Triangle( 0,  2, 14, 0x0),
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    gsSPVertex(ccm_seg7_vertex_07011390, 8, 0),
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    gsSP2Triangles( 0,  1,  2, 0x0,  0,  3,  1, 0x0),
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    gsSP2Triangles( 4,  5,  6, 0x0,  4,  7,  5, 0x0),
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    gsSPEndDisplayList(),
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};
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// 0x070117B8 - 0x070118B0
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static const Gfx ccm_seg7_dl_070117B8[] = {
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    gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, ccm_seg7_texture_07001100),
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    gsDPLoadSync(),
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    gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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    gsSPVertex(ccm_seg7_vertex_07011410, 15, 0),
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    gsSP2Triangles( 0,  1,  2, 0x0,  0,  3,  4, 0x0),
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    gsSP2Triangles( 0,  5,  3, 0x0,  0,  6,  5, 0x0),
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    gsSP2Triangles( 0,  7,  6, 0x0,  0,  4,  1, 0x0),
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    gsSP2Triangles( 8,  9, 10, 0x0,  8, 11, 12, 0x0),
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    gsSP2Triangles( 8, 13, 11, 0x0,  8, 14, 13, 0x0),
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    gsSPVertex(ccm_seg7_vertex_07011500, 16, 0),
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    gsSP2Triangles( 0,  1,  2, 0x0,  3,  4,  5, 0x0),
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    gsSP2Triangles( 3,  5,  6, 0x0,  7,  8,  9, 0x0),
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    gsSP2Triangles( 7, 10, 11, 0x0,  7, 12, 13, 0x0),
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    gsSP2Triangles( 7, 14, 12, 0x0,  7, 11,  8, 0x0),
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    gsSP2Triangles( 7, 13, 10, 0x0,  0, 15,  1, 0x0),
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    gsSPVertex(ccm_seg7_vertex_07011600, 6, 0),
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    gsSP2Triangles( 0,  1,  2, 0x0,  0,  2,  3, 0x0),
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    gsSP2Triangles( 0,  3,  4, 0x0,  0,  4,  5, 0x0),
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    gsSPEndDisplayList(),
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};
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// 0x070118B0 - 0x07011940
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const Gfx ccm_seg7_dl_070118B0[] = {
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    gsDPPipeSync(),
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    gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
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    gsSPClearGeometryMode(G_SHADING_SMOOTH),
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    gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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    gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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    gsDPTileSync(),
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    gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 2, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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    gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (4 - 1) << G_TEXTURE_IMAGE_FRAC),
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    gsSPDisplayList(ccm_seg7_dl_07011660),
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    gsDPTileSync(),
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    gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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    gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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    gsSPDisplayList(ccm_seg7_dl_070117B8),
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    gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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    gsDPPipeSync(),
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    gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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    gsSPSetGeometryMode(G_SHADING_SMOOTH),
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    gsSPEndDisplayList(),
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};
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