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* Star Road Fixes + Hard Mode Update 12-09-2024 - You now get sent to Zero Life after dying with a life count below Zero instead of at Zero - Tuxie (Race Penguin) No longer clips through geometry when finishing the race in Colossal Candy Clutter - Set Number of lives from 4 to 3 to be more accurate - Implemented a fully functional Hard Mode as the original hack also had one (Hold L within 10 frames of Hosting a lobby to activate it, uses Backup Slot) - Koopa the Quick in both Koopa Canyon and Mushroom Mountain Town no longer softlocks himself - Added a signpost in Castle Grounds hinting at Hard Mode - Fixed a strange warp node in Zero Life to warp you to the start warp - Moved a Goomba farther from the Warp Pipe in Hidden Palace Finale to prevent him from hitting you immediately (Also makes Hard Mode Possible) * Star Road Fixes 12/14/2024 - Updated SMSRSpaceBox's behavior so that it has a home, as it constantly snapped to origin before, which was why there were Pushable Metal Boxes in their place in Starlight Runway Act 2 - Added "Hard Mode" as it was part of the original hack. Either hold L Trig then Host with Star Road, or enable it in the mod menu. Hard Mode uses the backup save feature so that normal files wont be affected. * Needle's Star Road Fixes 12/15/2024 Fixed a faulty Warp Node in Piranha Plant Pond that caused the player to sometimes enter the level origin instead of the level's correct entry warp * Peachy's Requests (idk) A bit nitpicky but that's my opinion. Maybe I'm just having an off day or something. Anyways, changes were made. I didn't provide the changes to the bhv and lvl files mainly since they already weren't there (probably to save on space?) I can probably add Star Road's but I have no clue about 74's. * All Current Star Road Fixes This is basically every change so far but in one commit - You now get sent to Zero Life after dying with a life count below Zero instead of at Zero - Tuxie (Race Penguin) No longer clips through geometry when finishing the race in Colossal Candy Clutter - Set Number of lives from 4 to 3 to be more accurate - Implemented a fully functional Hard Mode as the original hack also had one (Hold L and Host a lobby OR select "Hard Mode" in the mod menu to activate it, uses Backup Slot) - Koopa the Quick in both Koopa Canyon and Mushroom Mountain Town no longer softlocks himself - Added a signpost in Castle Grounds hinting at Hard Mode - Fixed a strange warp node in Zero Life to warp you to the start warp - Moved a Goomba farther from the Warp Pipe in Hidden Palace Finale to prevent him from hitting you immediately (Also makes Hard Mode Possible) - Fixed a faulty warp in Piranha Plant Pont Pond - Added name coloring to the mod description for easier readability for credits - Altered the "SMSRSpaceBox" object's behavior to have a home using SET_HOME() so that Star 2, "Climb Through the Machinery", in Starlight Runway was casually possible (was previously just metal boxes with a different model) * File Removal Removing Level folders and behaviordata.c via request * Update bhv_overrides.lua |
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| .. | ||
| level_bbh_entry.lvl | ||
| level_bitdw_entry.lvl | ||
| level_bitfs_entry.lvl | ||
| level_bits_entry.lvl | ||
| level_bob_entry.lvl | ||
| level_bowser_1_entry.lvl | ||
| level_bowser_2_entry.lvl | ||
| level_bowser_3_entry.lvl | ||
| level_castle_courtyard_entry.lvl | ||
| level_castle_grounds_entry.lvl | ||
| level_castle_inside_entry.lvl | ||
| level_ccm_entry.lvl | ||
| level_cotmc_entry.lvl | ||
| level_ddd_entry.lvl | ||
| level_ending_entry.lvl | ||
| level_hmc_entry.lvl | ||
| level_jrb_entry.lvl | ||
| level_lll_entry.lvl | ||
| level_pss_entry.lvl | ||
| level_rr_entry.lvl | ||
| level_sa_entry.lvl | ||
| level_sl_entry.lvl | ||
| level_ssl_entry.lvl | ||
| level_thi_entry.lvl | ||
| level_totwc_entry.lvl | ||
| level_ttc_entry.lvl | ||
| level_ttm_entry.lvl | ||
| level_vcutm_entry.lvl | ||
| level_wdw_entry.lvl | ||
| level_wf_entry.lvl | ||
| level_wmotr_entry.lvl | ||
| level_zerolife_entry.lvl | ||