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djoslin0 81af37eef6
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Regenerate DynOS assets when source files are modified (#873)
Previously to recompile DynOS assets you had to remove the
bin/lvl/bhv/tex/col/etc files. Now the game will compare the
last-modified-timestamps of the generated/compiled assets vs
the other files that are within those directories. If the presumed-
source files have a later modified timestamp DynOS will regenerate
those assets.

While this results in scanning the attributes of files more, it
also prevents parsing files unnecessarily. Previously actors
would always parse their source files and build up GfxData
unnecessarily.

---------

Co-authored-by: MysterD <myster@d>
2025-07-02 23:24:35 +10:00
..
behavior_data.c Lighting engine full documentation and more improvements 2025-07-01 13:41:28 -04:00
behavior_table.c Basic Vertex Point Lighting Engine (#716) 2025-03-27 16:36:02 -04:00
dynos.c.h Add mod development mode (#851) 2025-06-22 19:07:15 +10:00
dynos.cpp.h Regenerate DynOS assets when source files are modified (#873) 2025-07-02 23:24:35 +10:00
dynos.h Regenerate DynOS assets when source files are modified (#873) 2025-07-02 23:24:35 +10:00
dynos_bin_actor.cpp Regenerate DynOS assets when source files are modified (#873) 2025-07-02 23:24:35 +10:00
dynos_bin_ambient_t.cpp Added in-game console for DynOS and Lua errors 2023-05-19 04:20:08 -07:00
dynos_bin_animation.cpp Added in-game console for DynOS and Lua errors 2023-05-19 04:20:08 -07:00
dynos_bin_behavior.cpp Regenerate DynOS assets when source files are modified (#873) 2025-07-02 23:24:35 +10:00
dynos_bin_col.cpp Regenerate DynOS assets when source files are modified (#873) 2025-07-02 23:24:35 +10:00
dynos_bin_common.cpp Basic Vertex Point Lighting Engine (#716) 2025-03-27 16:36:02 -04:00
dynos_bin_compress.cpp Prevent the game from caching downloaded WIP mods (#69) 2024-06-23 11:54:07 -04:00
dynos_bin_geo.cpp Custom geo function and switch nodes with Lua callback (#593) 2024-12-31 10:23:13 +10:00
dynos_bin_gfx.cpp type checking for dynos gfx symbol parsing (#849) 2025-07-01 01:51:15 +02:00
dynos_bin_legacy.cpp DynOS Bin Compression (#131) 2022-06-25 00:52:53 -07:00
dynos_bin_light0.cpp Add Lights0 support to DynOS 2023-06-12 02:08:20 -07:00
dynos_bin_light_t.cpp Added in-game console for DynOS and Lua errors 2023-05-19 04:20:08 -07:00
dynos_bin_lights.cpp Added in-game console for DynOS and Lua errors 2023-05-19 04:20:08 -07:00
dynos_bin_lvl.cpp Regenerate DynOS assets when source files are modified (#873) 2025-07-02 23:24:35 +10:00
dynos_bin_lvl_validate.cpp Shorten include paths by removing unnecessary "src/" 2024-04-17 17:28:38 -04:00
dynos_bin_macro_object.cpp Added in-game console for DynOS and Lua errors 2023-05-19 04:20:08 -07:00
dynos_bin_movtex.cpp Added in-game console for DynOS and Lua errors 2023-05-19 04:20:08 -07:00
dynos_bin_movtexqc.cpp Shorten include paths by removing unnecessary "src/" 2024-04-17 17:28:38 -04:00
dynos_bin_pointer.cpp Lvl Macros (#678) 2025-02-23 07:44:53 +10:00
dynos_bin_read.cpp Low-hanging fruit mod loading optimizations (#493) 2024-11-16 12:44:57 +10:00
dynos_bin_rooms.cpp DynOS Bin Compression (#131) 2022-06-25 00:52:53 -07:00
dynos_bin_tex.cpp Regenerate DynOS assets when source files are modified (#873) 2025-07-02 23:24:35 +10:00
dynos_bin_texlist.cpp Added in-game console for DynOS and Lua errors 2023-05-19 04:20:08 -07:00
dynos_bin_trajectory.cpp Added in-game console for DynOS and Lua errors 2023-05-19 04:20:08 -07:00
dynos_bin_utils.cpp Regenerate DynOS assets when source files are modified (#873) 2025-07-02 23:24:35 +10:00
dynos_bin_vtx.cpp Add G_PACKED_NORMALS Geo Mode from F3DEX3 (#768) 2025-04-25 15:07:31 -04:00
dynos_c.cpp Add mod development mode (#851) 2025-06-22 19:07:15 +10:00
dynos_cmap.cpp remove some double lookups in dynos 2025-04-08 14:32:25 +10:00
dynos_cmap.cpp.h add unordered map to cmap 2024-11-30 15:33:11 +10:00
dynos_gfx_init.cpp Add mod development mode (#851) 2025-06-22 19:07:15 +10:00
dynos_level.cpp Fix warping from one custom level to another (#878) 2025-07-01 01:52:17 +02:00
dynos_main.cpp Gfx set command: v2 + Gfx/Vtx dynamic alloc (#718) 2025-04-12 18:19:14 -04:00
dynos_mgr_actor.cpp properly check if a model is permanent 2025-06-18 17:18:27 +10:00
dynos_mgr_anim.cpp revise my latest changes 2025-06-04 07:58:02 +10:00
dynos_mgr_bhv.cpp Add a safer version of Lua's require() (#847) 2025-06-14 19:49:07 +10:00
dynos_mgr_builtin.cpp Lighting engine full documentation and more improvements 2025-07-01 13:41:28 -04:00
dynos_mgr_builtin_externs.h Gfx Vtx vanilla only duplicates (#733) 2025-04-08 10:20:50 +10:00
dynos_mgr_builtin_tex.cpp get_texture_average_color 2025-06-05 22:33:24 +10:00
dynos_mgr_col.cpp Added a full new custom behavior system (#124) 2022-06-02 12:19:54 -07:00
dynos_mgr_gfx.cpp Lighting Engine: Awesome Edition 2025-06-29 12:08:04 -04:00
dynos_mgr_lvl.cpp Fix DynOS lvl crash 2023-12-05 19:36:47 -05:00
dynos_mgr_moddata.cpp Gfx/Vtx improvements (#756) 2025-04-24 14:03:17 +10:00
dynos_mgr_moddata.hpp fix mac compile 2025-04-30 20:51:10 +10:00
dynos_mgr_models.cpp fix graph node reset memory corruption 2025-06-18 17:10:01 +10:00
dynos_mgr_movtexqc.cpp Shorten include paths by removing unnecessary "src/" 2024-04-17 17:28:38 -04:00
dynos_mgr_pack.cpp Auto disable billboards for 3D models (#579) 2024-12-22 07:54:45 -05:00
dynos_mgr_tex.cpp get_texture_average_color 2025-06-05 22:33:24 +10:00
dynos_misc.cpp fix scrolling textures again 2025-04-17 11:49:04 +10:00
dynos_warps.cpp smlua event hooks refactor (#826) 2025-06-09 07:40:48 +10:00