mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2025-10-30 08:01:01 +00:00
* Lighting engine improvements
Now objects will be affected by the lighting engine. This is
accomplished by passing the renderer the object's model matrix
(uncombined with the view or projection). You can now setup the
lighting engine mode to affect all shaded surfaces, lighting can
be affected by surface normals, and you can control what type of
tone mapping is applied.
added le_set_mode(mode)
By default we retain the previous behavior.
When set to LE_MODE_AFFECT_ALL_SHADED the lighting engine will
affect every shaded material.
This way we don't have to recompile every object and level that
we want shaded with special coop-specific commands
added le_get_mode()
added le_set_tone_mapping(toneMapping)
Tone mapping is what happens when a color value exceeds its 0-255
range.
By default we retain the current tone mapping (called
LE_TONE_MAPPING_TOTAL_WEIGHTED).
LE_TONE_MAPPING_WEIGHTED is now accessible, it was the tone
mapping that was previously left out of the compile through ifdefs.
LE_TONE_MAPPING_CLAMP is just simple additive with a clamp at a
color value of 255.
LE_TONE_MAPPING_REINHARD is reinhard tone mapping
(vout = (vin + 1) / vin).
added le_set_light_use_surface_normals(id, useSurfaceNormals)
By default lights retain their previous behavior (of ignoring
surface normals).
When enabled lights cast on one side of the object will not
appear on the other side of the object.
It is kind of like backface culling, but for lights.
added le_calculate_lighting_color_with_normal(pos, normal, outColor, lightIntensityScalar)
It's just like le_calculate_lighting_color(), but you can pass
in normals now.
* Removed normal calculation from vertex colored surfaces - they don't have normals
* Use packed normals correctly
* made LE_MODE_AFFECT_ALL_SHADED the default
* made useSurfaceNormals the default for lights
* Set ambient color, performed le_is_enabled() checks
The ambient color was black, which is why everything was dark by default.
If we set ambient to white then people will never see the effects of their
lights unless they set ambient to a lower value. So I added checks for
if a light has ever been added. The alternative would be to have something
like le_set_enabled()
* Rewrite how we obtain the model matrix - invert the camera
* run autogen
* Change default tonemapper to weighted, make setting ambient enable LE, fix null deref
* Address Peachy's comments
---------
Co-authored-by: MysterD <myster@d>
568 lines
17 KiB
Python
568 lines
17 KiB
Python
from common import *
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from extract_constants import *
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from vec_types import *
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import sys
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in_filename = 'autogen/lua_constants/built-in.lua'
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deprecated_filename = 'autogen/lua_constants/deprecated.lua'
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out_filename = 'src/pc/lua/smlua_constants_autogen.c'
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out_filename_docs = 'docs/lua/constants.md'
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out_filename_defs = 'autogen/lua_definitions/constants.lua'
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in_files = [
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"include/types.h",
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"include/sm64.h",
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"src/pc/lua/smlua_hooks.h",
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"src/game/area.h",
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"src/game/camera.h",
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"include/mario_animation_ids.h",
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"include/sounds.h",
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"src/game/characters.h",
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"src/pc/network/network.h",
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"src/pc/network/network_player.h",
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"include/PR/os_cont.h",
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"src/game/interaction.c",
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"src/game/interaction.h",
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"src/pc/djui/djui_hud_utils.h",
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"src/pc/controller/controller_mouse.h",
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"include/behavior_table.h",
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"src/pc/lua/utils/smlua_model_utils.h",
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"src/pc/lua/utils/smlua_misc_utils.h",
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"include/object_constants.h",
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"include/mario_geo_switch_case_ids.h",
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"src/game/object_list_processor.h",
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"src/engine/graph_node.h",
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"levels/level_defines.h",
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"src/game/obj_behaviors.c",
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"src/game/save_file.h",
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"src/game/obj_behaviors_2.h",
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"include/dialog_ids.h",
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"include/seq_ids.h",
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"include/surface_terrains.h",
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"src/game/level_update.h",
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"src/pc/network/version.h",
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"include/geo_commands.h",
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"include/level_commands.h",
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"src/audio/external.h",
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"src/game/envfx_snow.h",
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"src/pc/mods/mod_storage.h",
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"src/game/first_person_cam.h",
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"src/pc/djui/djui_console.h",
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"src/game/player_palette.h",
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"src/pc/network/lag_compensation.h",
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"src/pc/djui/djui_panel_menu.h",
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"src/engine/lighting_engine.h",
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"include/PR/gbi.h"
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]
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exclude_constants = {
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"*": [ "^MAXCONTROLLERS$", "^AREA_[^T].*", "^AREA_T[HTO]", "^CONT_ERR.*", "^READ_MASK$", "^SIGN_RANGE$", ],
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"include/sm64.h": [ "END_DEMO" ],
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"include/types.h": [ "GRAPH_NODE_GUARD" ],
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"src/audio/external.h": [ "DS_DIFF" ],
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"src/game/save_file.h": [ "EEPROM_SIZE" ],
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"src/game/obj_behaviors.c": [ "^o$" ],
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"src/pc/djui/djui_console.h": [ "CONSOLE_MAX_TMP_BUFFER" ],
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"src/pc/lua/smlua_hooks.h": [ "MAX_HOOKED_MOD_MENU_ELEMENTS", "^HOOK_RETURN_.*", "^ACTION_HOOK_.*", "^MOD_MENU_ELEMENT_.*" ],
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"src/pc/djui/djui_panel_menu.h": [ "RAINBOW_TEXT_LEN" ]
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}
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include_constants = {
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"include/geo_commands.h": [ "BACKGROUND" ],
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"include/level_commands.h": [ "WARP_CHECKPOINT", "WARP_NO_CHECKPOINT" ],
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"src/audio/external.h": [ "SEQ_PLAYER", "DS_" ],
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"src/pc/mods/mod_storage.h": [ "MAX_KEYS", "MAX_KEY_VALUE_LENGTH" ],
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"include/PR/gbi.h": [
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"^G_NOOP$",
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"^G_SETOTHERMODE_H$",
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"^G_SETOTHERMODE_L$",
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"^G_ENDDL$",
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"^G_DL$",
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"^G_MOVEMEM$",
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"^G_MOVEWORD$",
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"^G_MTX$",
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"^G_GEOMETRYMODE$",
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"^G_POPMTX$",
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"^G_TEXTURE$",
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"^G_COPYMEM$",
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"^G_VTX$",
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"^G_TRI1$",
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"^G_TRI2$",
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"^G_SETCIMG$",
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"^G_SETZIMG$",
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"^G_SETTIMG$",
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"^G_SETCOMBINE$",
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"^G_SETENVCOLOR$",
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"^G_SETPRIMCOLOR$",
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"^G_SETBLENDCOLOR$",
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"^G_SETFOGCOLOR$",
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"^G_SETFILLCOLOR$",
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"^G_FILLRECT$",
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"^G_SETTILE$",
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"^G_LOADTILE$",
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"^G_LOADBLOCK$",
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"^G_SETTILESIZE$",
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"^G_LOADTLUT$",
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"^G_SETSCISSOR$",
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"^G_TEXRECTFLIP$",
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"^G_TEXRECT$",
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]
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}
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# Constants that exist in the source code but should not appear
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# in the documentation or VSCode autocomplete
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hide_constants = {
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"interaction.h": [ "INTERACT_UNKNOWN_08" ],
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}
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pretend_find = [
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"SOUND_ARG_LOAD"
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]
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############################################################################
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seen_constants = []
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totalConstants = 0
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verbose = len(sys.argv) > 1 and (sys.argv[1] == "-v" or sys.argv[1] == "--verbose")
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overrideConstant = {
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'VERSION_REGION': '"US"',
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}
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defined_values = {
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'VERSION_US': True,
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'VERSION_EU': False,
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'VERSION_JP': False,
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'VERSION_SH': False,
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'F3DEX_GBI_2': True,
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}
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############################################################################
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def validate_identifiers(built_files):
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files = ''
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for f in built_files.splitlines():
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if f.startswith('#'):
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continue
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files += f + '\n'
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all_identifiers = [x.group()[1:] for x in re.finditer(r'[(, ][A-Z_][A-Z0-9_]*', files)]
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all_identifiers = set(all_identifiers)
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for ident in all_identifiers:
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if ident in pretend_find:
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continue
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if ident + '=' not in built_files:
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print('COULD NOT FIND ' + ident)
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############################################################################
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def saw_constant(identifier, inIfBlock):
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if inIfBlock:
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return False
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if identifier in seen_constants:
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print("SAW DUPLICATE CONSTANT: " + identifier)
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return True
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else:
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seen_constants.append(identifier)
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return False
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def allowed_identifier(filename, ident):
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exclude_list = exclude_constants['*']
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if filename in exclude_constants:
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exclude_list.extend(exclude_constants[filename])
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for exclude in exclude_list:
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if re.search(exclude, ident) != None:
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return False
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if filename in include_constants:
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for include in include_constants[filename]:
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if re.search(include, ident) != None:
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return True
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return False
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if ident in overrideConstant:
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return False
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return True
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def process_enum(filename, line, inIfBlock):
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_, ident, val = line.split(' ', 2)
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if '{' not in val or '}' not in val:
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#print('UNRECOGNIZED ENUM: ' + line)
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return None
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# grab inside body
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val = val.split('{', 1)[-1].rsplit('}', 1)[0]
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ret = {}
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ret['identifier'] = ident
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constants = []
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set_to = None
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index = 0
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fields = val.split(',')
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for field in fields:
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field = field.strip()
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if len(field) == 0:
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continue
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if '=' in field:
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ident, val = field.split('=', 2)
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constants.append([ident.strip(), val.strip()])
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set_to = ident
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index = 1
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continue
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if set_to is not None:
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constants.append([field, '((%s) + %d)' % (set_to, index)])
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index += 1
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continue
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if allowed_identifier(filename, field):
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constants.append([field, str(index)])
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if saw_constant(field, inIfBlock):
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print('>>> ' + line)
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index += 1
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ret['constants'] = constants
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return ret
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def process_define(filename, line, inIfBlock):
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_, ident, val = line.split(' ', 2)
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val = val.replace('(u8)', '')
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val = val.replace('(u64)', '')
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val = re.sub(r'\.\d+f', '', val)
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for p in val.split(' '):
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if p.startswith('0x'):
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continue
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p = re.sub(r'0x[a-fA-F0-9]+', '', p)
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if re.search(r'[a-z]', p) != None and "VERSION_TEXT" not in line and "SM64COOPDX_VERSION" not in line:
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if 'gCurrentObject' not in line and verbose:
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print('UNRECOGNIZED DEFINE: ' + line)
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return None
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if not allowed_identifier(filename, ident):
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return None
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if saw_constant(ident, inIfBlock):
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print('>>> ' + line)
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return [ident, val]
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def process_line(filename, line, inIfBlock):
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if line.startswith('enum '):
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return process_enum(filename, line, inIfBlock)
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elif line.startswith('#define '):
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return process_define(filename, line, inIfBlock)
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else:
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print("UNRECOGNIZED LINE: " + line)
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return None
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def process_file(filename):
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processed_file = {}
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processed_file['filename'] = filename.replace('\\', '/').split('/')[-1]
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constants = []
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lines = extract_constants(get_path(filename)).splitlines()
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block_stack = None
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for line in lines:
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if line.startswith('#if'):
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if not block_stack: block_stack = []
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block_stack.append({
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'if_line': line,
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'then': [],
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'else': None,
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'else_line': None,
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'ignore': line.endswith('_H') or line.endswith('_H_')
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})
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elif line.startswith("#else"):
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if not block_stack: continue
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current = block_stack[-1]
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if current['ignore']: continue
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current['else_line'] = line
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current['else'] = []
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elif line.startswith("#endif"):
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if not block_stack: continue
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block = block_stack.pop()
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if not block['ignore'] and len(block['then']) > 0 and block['else']:
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block['then'].append([block['else_line'] + ' // ' + block['if_line']]) # append else line
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block['else'].append([line + ' // ' + block['if_line']]) # append endif line
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constants.append([block['if_line']])
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constants.extend(block['then'])
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if block['else']:
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constants.extend(block['else'])
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else:
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c = process_line(filename, line, block_stack is not None)
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if c is not None:
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if block_stack and not block_stack[-1]['ignore']:
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current = block_stack[-1]
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if current['else'] is not None:
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current['else'].append(c)
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else:
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current['then'].append(c)
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else:
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constants.append(c)
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processed_file['constants'] = constants
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return processed_file
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def process_files():
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seen_constants = []
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processed_files = []
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files = sorted(in_files, key=lambda d: d.split('/')[-1])
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for f in files:
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processed_files.append(process_file(f))
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for key, item in overrideConstant.items():
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processed_files[0]['constants'].append([key, item])
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return processed_files
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############################################################################
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def build_constant(processed_constant, skip_constant):
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constants = processed_constant
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s = ''
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is_enum = 'identifier' in processed_constant
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if is_enum:
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constants = processed_constant['constants']
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else:
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constants = [processed_constant]
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for c in constants:
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if c[0].startswith('#'):
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if c[0].startswith('#ifdef'):
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skip_constant = not defined_values[c[0].split()[1]]
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elif c[0].startswith('#else'):
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skip_constant = not skip_constant
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elif c[0].startswith('#endif'):
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skip_constant = False
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continue
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if skip_constant:
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continue
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s += '%s=%s\n' % (c[0], c[1].replace('"', "'"))
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return s, skip_constant
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def build_file(processed_file):
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s = ''
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skip_constant = False
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for c in processed_file['constants']:
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cs, skip_constant = build_constant(c, skip_constant)
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s += cs
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return s
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def build_files(processed_files):
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s = ''
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for file in processed_files:
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s += build_file(file)
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return s
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def build_vec_type_constant(type_name, vec_type, constant, values):
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txt = 'g%s%s = create_read_only_table({' % (type_name, constant)
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txt += ','.join([
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'%s=%s' % (lua_field, str(values[i]))
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for i, lua_field in enumerate(vec_type["fields_mapping"])
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])
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txt += '})'
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return txt
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def build_to_c(built_files):
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txt = ''
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# Built-in and deprecated
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for filename in [in_filename, deprecated_filename]:
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with open(get_path(filename), 'r') as f:
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for line in f.readlines():
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txt += line.strip() + '\n'
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# Vec types constants
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for type_name, vec_type in VEC_TYPES.items():
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for constant, values in vec_type.get("constants", {}).items():
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txt += build_vec_type_constant(type_name, vec_type, constant, values) + '\n'
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# Source files
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txt += '\n' + built_files
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while ('\n\n' in txt):
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txt = txt.replace('\n\n', '\n')
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lines = txt.splitlines()
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txt = 'char gSmluaConstants[] = ""\n'
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for line in lines:
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if line.startswith("#"):
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txt += '%s\n' % line
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continue
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txt += '"%s\\n"\n' % line
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txt += ';'
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return txt
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############################################################################
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def doc_should_document(fname, identifier):
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if fname in hide_constants:
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for pattern in hide_constants[fname]:
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if re.search(pattern, identifier) != None:
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return False
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return True
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def doc_constant_index(processed_files):
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s = '# Supported Constants\n'
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for processed_file in processed_files:
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s += '- [%s](#%s)\n' % (processed_file['filename'], processed_file['filename'].replace('.', ''))
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constants = [x for x in processed_file['constants'] if 'identifier' in x]
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for c in constants:
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s += ' - [enum %s](#enum-%s)\n' % (c['identifier'], c['identifier'])
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s += '\n<br />\n\n'
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return s
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def doc_constant(fname, processed_constant):
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constants = processed_constant
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s = ''
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is_enum = 'identifier' in processed_constant
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if is_enum:
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constants = processed_constant['constants']
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if len(constants) == 0:
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return ''
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enum = 'enum ' + processed_constant['identifier']
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s += '\n### [%s](#%s)\n' % (enum, processed_constant['identifier'])
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s += '| Identifier | Value |\n'
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s += '| :--------- | :---- |\n'
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for c in constants:
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s += '| %s | %s |\n' % (c[0], c[1])
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return s
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for c in [processed_constant]:
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if c[0].startswith('#'):
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continue
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if not doc_should_document(fname, c[0]):
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continue
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s += '- %s\n' % (c[0])
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return s
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def doc_file(processed_file):
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s = '## [%s](#%s)\n' % (processed_file['filename'], processed_file['filename'])
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constants = processed_file['constants']
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for c in constants:
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s += doc_constant(processed_file['filename'], c)
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s += '\n[:arrow_up_small:](#)\n'
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s += '\n<br />\n\n'
|
|
return s
|
|
|
|
def doc_files(processed_files):
|
|
s = '## [:rewind: Lua Reference](lua.md)\n\n'
|
|
s += doc_constant_index(processed_files)
|
|
for file in processed_files:
|
|
s += doc_file(file)
|
|
|
|
return s
|
|
|
|
############################################################################
|
|
|
|
def def_constant(fname, processed_constant, skip_constant):
|
|
global totalConstants
|
|
constants = processed_constant
|
|
s = ''
|
|
|
|
is_enum = 'identifier' in processed_constant
|
|
if is_enum:
|
|
constants = processed_constant['constants']
|
|
if len(constants) == 0:
|
|
return '', skip_constant
|
|
id = translate_to_def(processed_constant['identifier'])
|
|
klen = 0
|
|
vlen = 0
|
|
s += '\n'
|
|
for c in constants:
|
|
klen = max(klen, len(c[0]))
|
|
vlen = max(vlen, len(c[1]))
|
|
for c in constants:
|
|
s += c[0].ljust(klen) + ' = ' + c[1].rjust(vlen) + ' --- @type %s\n' % id
|
|
totalConstants += 1
|
|
s += '\n--- @alias %s\n' % id
|
|
for c in constants:
|
|
s += '--- | `%s`\n' % c[0]
|
|
return s, skip_constant
|
|
|
|
for c in [processed_constant]:
|
|
if c[0].startswith('#'):
|
|
if c[0].startswith('#ifdef'):
|
|
skip_constant = not defined_values[c[0].split()[1]]
|
|
elif c[0].startswith('#else'):
|
|
skip_constant = not skip_constant
|
|
elif c[0].startswith('#endif'):
|
|
skip_constant = False
|
|
continue
|
|
if skip_constant:
|
|
continue
|
|
if not doc_should_document(fname, c[0]):
|
|
continue
|
|
if '"' in c[1]:
|
|
s += '\n--- @type string\n'
|
|
else:
|
|
s += '\n--- @type integer\n'
|
|
s += '%s = %s\n' % (c[0], c[1])
|
|
totalConstants += 1
|
|
|
|
return s, skip_constant
|
|
|
|
def build_to_def(processed_files):
|
|
s = '-- AUTOGENERATED FOR CODE EDITORS --\n\n'
|
|
with open(get_path(in_filename), 'r') as f:
|
|
s += f.read()
|
|
s += '\n'
|
|
|
|
s += '\n\n-------------------------\n'
|
|
s += '-- vec types constants --\n'
|
|
s += '-------------------------\n\n'
|
|
for type_name, vec_type in VEC_TYPES.items():
|
|
for constant, values in vec_type.get("constants", {}).items():
|
|
s += '--- @type %s\n' % (type_name)
|
|
s += build_vec_type_constant(type_name, vec_type, constant, values) + '\n\n'
|
|
|
|
for file in processed_files:
|
|
constants = file['constants']
|
|
skip_constant = False
|
|
for c in constants:
|
|
cs, skip_constant = def_constant(file['filename'], c, skip_constant)
|
|
s += cs
|
|
|
|
return s
|
|
|
|
############################################################################
|
|
|
|
def main():
|
|
processed_files = process_files()
|
|
built_files = build_files(processed_files)
|
|
validate_identifiers(built_files)
|
|
|
|
built_c = build_to_c(built_files)
|
|
|
|
with open(get_path(out_filename), 'w', encoding='utf-8', newline='\n') as out:
|
|
out.write(built_c)
|
|
|
|
doc = doc_files(processed_files)
|
|
with open(get_path(out_filename_docs), 'w', encoding='utf-8', newline='\n') as out:
|
|
out.write(doc)
|
|
|
|
defs = build_to_def(processed_files)
|
|
with open(get_path(out_filename_defs), 'w', encoding='utf-8', newline='\n') as out:
|
|
out.write(defs)
|
|
|
|
global totalConstants
|
|
print("Total constants: " + str(totalConstants))
|
|
|
|
main()
|