An official continuation of https://github.com/djoslin0/sm64ex-coop on sm64coopdx for the enhancements and progress it already has.
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(Ty cooliokid956) Minor changes in C docs for smlua
2026-06-15 16:55:36 -05:00
.github Remove 32 bit dependencies from actions 2026-06-08 13:26:30 -05:00
actors Fix inconsistencies with tabs and remove trailing whitespaces 2026-05-26 23:51:58 +02:00
assets extract demo data from rom at runtime 2025-01-13 22:27:47 +10:00
autogen Move unused fields to hidden so mods can still use them 2026-06-15 23:30:31 +02:00
bin Add built-in preset screen shader effects configurable through Lua (#1217) 2026-05-11 15:59:48 -04:00
data fix custom level data memory leak (#1256) 2026-06-15 11:22:03 +10:00
developer Unify renderers into one build, add renderer selectionbox (#1218) 2026-05-09 19:46:29 -04:00
docs (Ty cooliokid956) Minor changes in C docs for smlua 2026-06-15 16:55:36 -05:00
dynos/packs Introduce this new pack in a more proper reviewable manner (#1192) 2026-04-21 23:41:44 -04:00
include Custom object fields enhancements (#1230) 2026-06-14 16:28:52 +02:00
lang Add "Reset Binds" button to N64 and Extra controls menus and allow quick unbind (#1263) 2026-05-30 12:52:36 -04:00
levels Fix inconsistencies with tabs and remove trailing whitespaces 2026-05-26 23:51:58 +02:00
lib Add backwards compatibility for older versions of macOS and add new macOS Icon (#957) 2026-02-23 08:35:53 +10:00
mods Fix Mario knockback (#1301) 2026-06-07 08:14:14 +10:00
palettes
res Add version info (Windows) + Smart update checker (#1069) 2026-05-01 22:05:42 -04:00
sound Fix inconsistencies with tabs and remove trailing whitespaces 2026-05-26 23:51:58 +02:00
src Move unused fields to hidden so mods can still use them 2026-06-15 23:30:31 +02:00
text Add `smlua_text_utils_allocate_dialog` (#896) 2025-08-03 17:49:45 +02:00
textures more font adjustments (#1211) 2026-04-29 21:21:27 -04:00
tools Unify renderers into one build, add renderer selectionbox (#1218) 2026-05-09 19:46:29 -04:00
updater Update updater libs 2026-05-31 20:13:57 -05:00
.clang-format
.clang-tidy
.gitattributes
.gitignore Add an auto updater (#1231) 2026-05-10 22:46:35 -04:00
assets.json
CHANGES
charmap.txt
charmap_menu.txt
credits.txt
Dockerfile
dynos.mk
extract_assets.py extract demo data from rom at runtime 2025-01-13 22:27:47 +10:00
format.sh
Makefile Fix unsafe mode erroring when passing dev without DEVELOPMENT=1 2026-06-05 21:18:54 +02:00
Makefile.split Fix inconsistencies with tabs and remove trailing whitespaces 2026-05-26 23:51:58 +02:00
README.md Add Community section with Discord link 2026-05-05 09:35:01 +10:00
sm64.eu.sha1 these should remain 2025-05-29 12:50:35 +10:00
sm64.jp.sha1 these should remain 2025-05-29 12:50:35 +10:00
sm64.sh.sha1 these should remain 2025-05-29 12:50:35 +10:00
sm64.us.sha1 these should remain 2025-05-29 12:50:35 +10:00
util.mk
windows.ld

sm64coopdx Logo

sm64coopdx is an online multiplayer project for the Super Mario 64 PC port that synchronizes all entities and every level for multiple players. The project was started by the Coop Deluxe Team. The purpose is to actively maintain and improve, but also continue sm64ex-coop, created by djoslin0. More features, customization, and power to the Lua API allow modders and players to enjoy Super Mario 64 more than ever!

Feel free to report bugs or contribute to the project.

Initial Goal (Accomplished)

Create a mod for the PC port where multiple people can play together online.

Unlike previous multiplayer projects, this one synchronizes enemies and events. This allows players to interact with the same world at the same time.

Interestingly enough though, the goal of the project has slowly evolved over time from simply just making a Super Mario 64 multiplayer mod to constantly maintaining and improving the project (notably the Lua API.)

Documentation

sm64coopdx is moddable via Lua, similar to Roblox and Garry's Mod's Lua APIs. To get started, click here to see the Lua documentation. If you want to contribute to the repo, you can view the C documentation here.

Wiki

The wiki is made using GitHub's wiki feature, you can go to the wiki tab or click here.

Community

We have an official Discord server open to the public here.