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			42 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			42 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include <ultra64.h>
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#include "sm64.h"
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#include "behavior_data.h"
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#include "model_ids.h"
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#include "seq_ids.h"
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#include "segment_symbols.h"
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#include "level_commands.h"
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#include "game/area.h"
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#include "game/level_update.h"
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#include "levels/scripts.h"
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#include "actors/common1.h"
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#include "make_const_nonconst.h"
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#include "levels/ending/header.h"
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const LevelScript level_ending_entry[] = {
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    CALL(/*arg*/ LEVEL_ENDING, /*func*/ lvl_set_current_level),
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    INIT_LEVEL(),
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    LOAD_MIO0(/*seg*/ 0x07, _ending_segment_7SegmentRomStart, _ending_segment_7SegmentRomEnd),
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    ALLOC_LEVEL_POOL(),
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    AREA(/*index*/ 1, ending_geo_000050),
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    END_AREA(),
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    FREE_LEVEL_POOL(),
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    SLEEP(/*frames*/ 60),
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    BLACKOUT(/*active*/ FALSE),
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    LOAD_AREA(/*area*/ 1),
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    TRANSITION(/*transType*/ WARP_TRANSITION_FADE_FROM_COLOR, /*time*/ 75, /*color*/ 0x00, 0x00, 0x00),
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    SLEEP(/*frames*/ 120),
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    CALL(/*arg*/ 0, /*func*/ lvl_play_the_end_screen_sound),
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    // L1:
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    // SLEEP(/*frames*/ 1),
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    // JUMP(level_ending_entry + 17),
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    SLEEP_BEFORE_EXIT(/*frames*/ 30 * 10),
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    CALL(/*arg*/ 0, /*func*/ lvl_exiting_credits),
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    CLEAR_LEVEL(),
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    EXIT(),
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};
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