mirror of
				https://github.com/coop-deluxe/sm64coopdx.git
				synced 2025-10-30 08:01:01 +00:00 
			
		
		
		
	* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
		
			
				
	
	
		
			153 lines
		
	
	
	
		
			6.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			153 lines
		
	
	
	
		
			6.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "pc/rom_assets.h"
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// Boo (Castle)
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// 0x06015658
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static const Lights1 boo_castle_seg6_lights_06015658 = gdSPDefLights1(
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    0x97, 0x9a, 0xff,
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    0xff, 0xff, 0xff, 0x28, 0x28, 0x28
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);
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// 0x06015670
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ROM_ASSET_LOAD_TEXTURE(boo_castle_seg6_texture_06015670, "actors/boo_castle/bbh_boo_eyes.rgba16.inc.c", 0x00166c60, 26968, 0x00009b40, 4096);
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// 0x06016670
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ROM_ASSET_LOAD_TEXTURE(boo_castle_seg6_texture_06016670, "actors/boo_castle/bbh_boo_mouth.rgba16.inc.c", 0x00166c60, 26968, 0x0000ab40, 2048);
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// 0x06016E70
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ROM_ASSET_LOAD_VTX(boo_castle_seg6_vertex_06016E70, 0x00166c60, 26968, 0x0000b340, 192);
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// 0x06016F30
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ROM_ASSET_LOAD_VTX(boo_castle_seg6_vertex_06016F30, 0x00166c60, 26968, 0x0000b400, 192);
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// 0x06016FF0
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ROM_ASSET_LOAD_VTX(boo_castle_seg6_vertex_06016FF0, 0x00166c60, 26968, 0x0000b4c0, 240);
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// 0x060170E0
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ROM_ASSET_LOAD_VTX(boo_castle_seg6_vertex_060170E0, 0x00166c60, 26968, 0x0000b5b0, 240);
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// 0x060171D0
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ROM_ASSET_LOAD_VTX(boo_castle_seg6_vertex_060171D0, 0x00166c60, 26968, 0x0000b6a0, 240);
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// 0x060172C0
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ROM_ASSET_LOAD_VTX(boo_castle_seg6_vertex_060172C0, 0x00166c60, 26968, 0x0000b790, 240);
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// 0x060173B0
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ROM_ASSET_LOAD_VTX(boo_castle_seg6_vertex_060173B0, 0x00166c60, 26968, 0x0000b880, 240);
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// 0x060174A0
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ROM_ASSET_LOAD_VTX(boo_castle_seg6_vertex_060174A0, 0x00166c60, 26968, 0x0000b970, 240);
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// 0x06017590
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ROM_ASSET_LOAD_VTX(boo_castle_seg6_vertex_06017590, 0x00166c60, 26968, 0x0000ba60, 240);
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// 0x06017680
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ROM_ASSET_LOAD_VTX(boo_castle_seg6_vertex_06017680, 0x00166c60, 26968, 0x0000bb50, 240);
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// 0x06017770
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ROM_ASSET_LOAD_VTX(boo_castle_seg6_vertex_06017770, 0x00166c60, 26968, 0x0000bc40, 240);
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// 0x06017860
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ROM_ASSET_LOAD_VTX(boo_castle_seg6_vertex_06017860, 0x00166c60, 26968, 0x0000bd30, 240);
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// 0x06017950
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ROM_ASSET_LOAD_VTX(boo_castle_seg6_vertex_06017950, 0x00166c60, 26968, 0x0000be20, 192);
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// 0x06017A10 - 0x06017A78
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const Gfx boo_castle_seg6_dl_06017A10[] = {
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    gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, boo_castle_seg6_texture_06016670),
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    gsDPTileSync(),
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    gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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    gsDPLoadSync(),
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    gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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    gsSPLight(&boo_castle_seg6_lights_06015658.l, 1),
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    gsSPLight(&boo_castle_seg6_lights_06015658.a, 2),
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    gsSPVertex(boo_castle_seg6_vertex_06016E70, 12, 0),
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    gsSP2Triangles( 0,  1,  2, 0x0,  3,  4,  5, 0x0),
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    gsSP2Triangles( 6,  7,  8, 0x0,  9, 10, 11, 0x0),
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    gsSPEndDisplayList(),
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};
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// 0x06017A78 - 0x06017AD0
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const Gfx boo_castle_seg6_dl_06017A78[] = {
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    gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, boo_castle_seg6_texture_06015670),
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    gsDPTileSync(),
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    gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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    gsDPLoadSync(),
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    gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
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    gsSPVertex(boo_castle_seg6_vertex_06016F30, 12, 0),
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    gsSP2Triangles( 0,  1,  2, 0x0,  3,  4,  5, 0x0),
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    gsSP2Triangles( 6,  7,  8, 0x0,  9, 10, 11, 0x0),
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    gsSPEndDisplayList(),
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};
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// 0x06017AD0 - 0x06017CE0
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const Gfx boo_castle_seg6_dl_06017AD0[] = {
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    gsSPVertex(boo_castle_seg6_vertex_06016FF0, 15, 0),
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    gsSP2Triangles( 0,  1,  2, 0x0,  3,  4,  5, 0x0),
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    gsSP2Triangles( 6,  7,  8, 0x0,  9, 10, 11, 0x0),
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    gsSP1Triangle(12, 13, 14, 0x0),
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    gsSPVertex(boo_castle_seg6_vertex_060170E0, 15, 0),
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    gsSP2Triangles( 0,  1,  2, 0x0,  3,  4,  5, 0x0),
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    gsSP2Triangles( 6,  7,  8, 0x0,  9, 10, 11, 0x0),
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    gsSP1Triangle(12, 13, 14, 0x0),
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    gsSPVertex(boo_castle_seg6_vertex_060171D0, 15, 0),
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    gsSP2Triangles( 0,  1,  2, 0x0,  3,  4,  5, 0x0),
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    gsSP2Triangles( 6,  7,  8, 0x0,  9, 10, 11, 0x0),
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    gsSP1Triangle(12, 13, 14, 0x0),
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    gsSPVertex(boo_castle_seg6_vertex_060172C0, 15, 0),
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    gsSP2Triangles( 0,  1,  2, 0x0,  3,  4,  5, 0x0),
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    gsSP2Triangles( 6,  7,  8, 0x0,  9, 10, 11, 0x0),
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    gsSP1Triangle(12, 13, 14, 0x0),
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    gsSPVertex(boo_castle_seg6_vertex_060173B0, 15, 0),
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    gsSP2Triangles( 0,  1,  2, 0x0,  3,  4,  5, 0x0),
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    gsSP2Triangles( 6,  7,  8, 0x0,  9, 10, 11, 0x0),
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    gsSP1Triangle(12, 13, 14, 0x0),
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    gsSPVertex(boo_castle_seg6_vertex_060174A0, 15, 0),
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    gsSP2Triangles( 0,  1,  2, 0x0,  3,  4,  5, 0x0),
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    gsSP2Triangles( 6,  7,  8, 0x0,  9, 10, 11, 0x0),
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    gsSP1Triangle(12, 13, 14, 0x0),
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    gsSPVertex(boo_castle_seg6_vertex_06017590, 15, 0),
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    gsSP2Triangles( 0,  1,  2, 0x0,  3,  4,  5, 0x0),
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    gsSP2Triangles( 6,  7,  8, 0x0,  9, 10, 11, 0x0),
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    gsSP1Triangle(12, 13, 14, 0x0),
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    gsSPVertex(boo_castle_seg6_vertex_06017680, 15, 0),
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    gsSP2Triangles( 0,  1,  2, 0x0,  3,  4,  5, 0x0),
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    gsSP2Triangles( 6,  7,  8, 0x0,  9, 10, 11, 0x0),
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    gsSP1Triangle(12, 13, 14, 0x0),
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    gsSPVertex(boo_castle_seg6_vertex_06017770, 15, 0),
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    gsSP2Triangles( 0,  1,  2, 0x0,  3,  4,  5, 0x0),
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    gsSP2Triangles( 6,  7,  8, 0x0,  9, 10, 11, 0x0),
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    gsSP1Triangle(12, 13, 14, 0x0),
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    gsSPVertex(boo_castle_seg6_vertex_06017860, 15, 0),
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    gsSP2Triangles( 0,  1,  2, 0x0,  3,  4,  5, 0x0),
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    gsSP2Triangles( 6,  7,  8, 0x0,  9, 10, 11, 0x0),
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    gsSP1Triangle(12, 13, 14, 0x0),
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    gsSPVertex(boo_castle_seg6_vertex_06017950, 12, 0),
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    gsSP2Triangles( 0,  1,  2, 0x0,  3,  4,  5, 0x0),
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    gsSP2Triangles( 6,  7,  8, 0x0,  9, 10, 11, 0x0),
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    gsSPEndDisplayList(),
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};
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// 0x06017CE0 - 0x06017D80
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const Gfx boo_castle_seg6_dl_06017CE0[] = {
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    gsDPPipeSync(),
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    gsDPSetCombineMode(G_CC_BLENDRGBFADEA, G_CC_BLENDRGBFADEA),
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    gsSPNumLights(NUMLIGHTS_1),
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    gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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    gsDPTileSync(),
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    gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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    gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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    gsSPDisplayList(boo_castle_seg6_dl_06017A10),
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    gsDPTileSync(),
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    gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 6, G_TX_NOLOD),
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    gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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    gsSPDisplayList(boo_castle_seg6_dl_06017A78),
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    gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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    gsDPPipeSync(),
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    gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
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    gsSPDisplayList(boo_castle_seg6_dl_06017AD0),
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    gsDPPipeSync(),
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    gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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    gsDPSetEnvColor(255, 255, 255, 255),
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    gsSPEndDisplayList(),
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};
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