mirror of
				https://github.com/coop-deluxe/sm64coopdx.git
				synced 2025-10-30 08:01:01 +00:00 
			
		
		
		
	* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
		
			
				
	
	
		
			71 lines
		
	
	
	
		
			3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			71 lines
		
	
	
	
		
			3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "pc/rom_assets.h"
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// Breakable Box
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// 0x08011A78
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static const Lights1 breakable_box_seg8_lights_08011A80 = gdSPDefLights1(
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    0x3f, 0x3f, 0x3f,
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    0xff, 0xff, 0xff, 0x28, 0x28, 0x28
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);
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// 0x08011A90
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ROM_ASSET_LOAD_TEXTURE(breakable_box_seg8_texture_08011A90, "actors/breakable_box/crazy_box_surface.rgba16.inc.c", 0x001f2200, 59076, 0x00011a90, 2048);
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// 0x08012290
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ROM_ASSET_LOAD_TEXTURE(breakable_box_seg8_texture_08012290, "actors/breakable_box/cork_box_surface.rgba16.inc.c", 0x001f2200, 59076, 0x00012290, 2048);
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// 0x08012A90
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ROM_ASSET_LOAD_VTX(breakable_box_seg8_vertex_08012A90, 0x001f2200, 59076, 0x00012a90, 240);
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// 0x08012B80
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ROM_ASSET_LOAD_VTX(breakable_box_seg8_vertex_08012B80, 0x001f2200, 59076, 0x00012b80, 176);
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// 0x08012C30 - 0x08012CD8
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const Gfx breakable_box_seg8_dl_08012C30[] = {
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    gsSPLight(&breakable_box_seg8_lights_08011A80.l, 1),
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    gsSPLight(&breakable_box_seg8_lights_08011A80.a, 2),
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    gsSPVertex(breakable_box_seg8_vertex_08012A90, 15, 0),
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    gsSP2Triangles( 0,  1,  2, 0x0,  3,  4,  5, 0x0),
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    gsSP2Triangles( 3,  5,  6, 0x0,  7,  8,  9, 0x0),
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    gsSP2Triangles( 7,  9, 10, 0x0, 11, 12, 13, 0x0),
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    gsSP1Triangle(11, 13, 14, 0x0),
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    gsSPVertex(breakable_box_seg8_vertex_08012B80, 11, 0),
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    gsSP2Triangles( 0,  1,  2, 0x0,  0,  3,  1, 0x0),
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    gsSP2Triangles( 4,  5,  6, 0x0,  4,  6,  7, 0x0),
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    gsSP1Triangle( 8,  9, 10, 0x0),
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    gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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    gsDPPipeSync(),
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    gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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    gsSPSetGeometryMode(G_SHADING_SMOOTH),
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    gsSPEndDisplayList(),
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};
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// 0x08012CD8 - 0x08012D20
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const Gfx breakable_box_seg8_dl_08012CD8[] = {
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    gsDPPipeSync(),
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    gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
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    gsSPClearGeometryMode(G_SHADING_SMOOTH),
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    gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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    gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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    gsDPTileSync(),
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    gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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    gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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    gsSPEndDisplayList(),
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};
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// 0x08012D20 - 0x08012D48
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const Gfx breakable_box_seg8_dl_08012D20[] = {
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    gsSPDisplayList(breakable_box_seg8_dl_08012CD8),
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    gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, breakable_box_seg8_texture_08011A90),
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    gsDPLoadSync(),
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    gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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    gsSPBranchList(breakable_box_seg8_dl_08012C30),
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};
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// 0x08012D20 - 0x08012D70
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const Gfx breakable_box_seg8_dl_08012D48[] = {
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    gsSPDisplayList(breakable_box_seg8_dl_08012CD8),
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    gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, breakable_box_seg8_texture_08012290),
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    gsDPLoadSync(),
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    gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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    gsSPBranchList(breakable_box_seg8_dl_08012C30),
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};
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