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153 lines
5.6 KiB
Lua
153 lines
5.6 KiB
Lua
if incompatibleClient then return 0 end
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-- localize functions to improve performance - z-palettes.lua
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local network_player_set_override_palette_color,network_player_reset_override_palette = network_player_set_override_palette_color,network_player_reset_override_palette
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characterColorPresets = {
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[E_MODEL_MARIO] = {
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currPalette = 0,
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[1] = {
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[PANTS] = { r = 0x00, g = 0x00, b = 0xff },
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[SHIRT] = { r = 0xff, g = 0x00, b = 0x00 },
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[GLOVES] = { r = 0xff, g = 0xff, b = 0xff },
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[SHOES] = { r = 0x72, g = 0x1c, b = 0x0e },
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[HAIR] = { r = 0x73, g = 0x06, b = 0x00 },
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[SKIN] = { r = 0xfe, g = 0xc1, b = 0x79 },
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[CAP] = { r = 0xff, g = 0x00, b = 0x00 },
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[EMBLEM] = { r = 0xff, g = 0x00, b = 0x00 },
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},
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},
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[E_MODEL_LUIGI] = {
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currPalette = 0,
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[1] = {
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[PANTS] = { r = 0x00, g = 0x00, b = 0xff },
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[SHIRT] = { r = 0x00, g = 0xff, b = 0x00 },
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[GLOVES] = { r = 0xff, g = 0xff, b = 0xff },
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[SHOES] = { r = 0x72, g = 0x1c, b = 0x0e },
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[HAIR] = { r = 0x73, g = 0x06, b = 0x00 },
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[SKIN] = { r = 0xfe, g = 0xc1, b = 0x79 },
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[CAP] = { r = 0x00, g = 0xff, b = 0x00 },
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[EMBLEM] = { r = 0x00, g = 0xff, b = 0x00 },
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},
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},
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[E_MODEL_TOAD_PLAYER] = {
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currPalette = 0,
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[1] = {
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[PANTS] = { r = 0xff, g = 0xff, b = 0xff },
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[SHIRT] = { r = 0x4c, g = 0x2c, b = 0xd3 },
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[GLOVES] = { r = 0xff, g = 0xff, b = 0xff },
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[SHOES] = { r = 0x68, g = 0x40, b = 0x1b },
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[HAIR] = { r = 0x73, g = 0x06, b = 0x00 },
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[SKIN] = { r = 0xfe, g = 0xd5, b = 0xa1 },
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[CAP] = { r = 0xff, g = 0x00, b = 0x00 },
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[EMBLEM] = { r = 0xff, g = 0x00, b = 0x00 },
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},
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},
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[E_MODEL_WALUIGI] = {
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currPalette = 0,
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[1] = {
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[PANTS] = { r = 0x16, g = 0x16, b = 0x27 },
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[SHIRT] = { r = 0x61, g = 0x26, b = 0xb0 },
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[GLOVES] = { r = 0xff, g = 0xff, b = 0xff },
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[SHOES] = { r = 0xfe, g = 0x76, b = 0x00 },
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[HAIR] = { r = 0x73, g = 0x53, b = 0x00 },
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[SHOES] = { r = 0xfe, g = 0x76, b = 0x00 },
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[SKIN] = { r = 0xfe, g = 0xc1, b = 0x79 },
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[CAP] = { r = 0x61, g = 0x26, b = 0xb0 },
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[EMBLEM] = { r = 0xff, g = 0xde, b = 0x00 },
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},
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},
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[E_MODEL_WARIO] = {
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currPalette = 0,
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[1] = {
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[PANTS] = { r = 0x7f, g = 0x20, b = 0x7a },
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[SHIRT] = { r = 0xff, g = 0xbd, b = 0x00 },
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[GLOVES] = { r = 0xff, g = 0xff, b = 0xff },
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[SHOES] = { r = 0x0e, g = 0x72, b = 0x1c },
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[HAIR] = { r = 0x73, g = 0x53, b = 0x00 },
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[SHOES] = { r = 0x0e, g = 0x72, b = 0x1c },
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[SKIN] = { r = 0xfe, g = 0xc1, b = 0x79 },
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[CAP] = { r = 0xff, g = 0xbd, b = 0x00 },
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[EMBLEM] = { r = 0x00, g = 0x00, b = 0xff },
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},
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}
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}
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local paletteLoop = #characterColorPresets[E_MODEL_MARIO][1]
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local function network_player_set_full_override_palette(networkPlayer, colorTable)
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if colorTable == nil then return end
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for i = 0, paletteLoop do
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network_player_set_override_palette_color(networkPlayer, i, colorTable[i])
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end
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end
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--- @param np NetworkPlayer
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local function update_preset_palette(np)
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local p = gCSPlayers[np.localIndex]
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local modelId = p.modelId
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if np.connected and gCSPlayers[0].presetPalette > 0 and characterColorPresets[modelId] and not stopPalettes then
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network_player_set_full_override_palette(np, characterColorPresets[modelId][p.presetPalette])
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end
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end
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-- API funcs
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_G.charSelect.update_preset_palette = update_preset_palette
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local stallTimer = 5
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local prevPresetPalette = {}
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local prevModel = {}
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local function mario_update(m)
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local np = gNetworkPlayers[m.playerIndex]
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local p = gCSPlayers[m.playerIndex]
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local currAlt = characterTable[currChar].currAlt
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if m.playerIndex == 0 and not p.isUpdating then
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p.isUpdating = true
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for i = 1, MAX_PLAYERS - 1 do
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prevPresetPalette[i] = gCSPlayers[i].presetPalette
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prevModel[i] = gCSPlayers[i].modelId
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end
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end
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if m.playerIndex == 0 then
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if not stopPalettes then
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gCSPlayers[0].presetPalette = characterColorPresets[gCSPlayers[0].modelId] ~= nil and characterColorPresets[gCSPlayers[0].modelId].currPalette or 0
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end
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if stallTimer > 0 then
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stallTimer = stallTimer - 1
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end
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end
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if np.connected then
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if p.presetPalette == nil or characterColorPresets[p.modelId] == nil then
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if p.presetPalette == nil then
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prevPresetPalette[m.playerIndex] = 0
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end
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p.presetPalette = 0
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end
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if (prevPresetPalette[m.playerIndex] ~= p.presetPalette or prevModel[m.playerIndex] ~= p.modelId) then
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if p.presetPalette == 0 or not characterColorPresets[p.modelId] then
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network_player_reset_override_palette(np)
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end
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end
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prevPresetPalette[m.playerIndex] = p.presetPalette
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prevModel[m.playerIndex] = p.modelId
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if p.presetPalette > 0 and characterColorPresets[p.modelId] and not stopPalettes then
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network_player_set_full_override_palette(np, characterColorPresets[p.modelId][p.presetPalette])
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end
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else
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if p.isUpdating then
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p.isUpdating = false
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end
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end
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end
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hook_event(HOOK_MARIO_UPDATE, mario_update)
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