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This allows clients to spawn a new sync object after the level loads and synchronize it. Changed how un-initialized sync objects are detected Koopa shells are the first thing to use this new system Removed network_object_settings() command, instead explicitly setting the sync object parameters |
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| .. | ||
| areas/1 | ||
| geo.c | ||
| header.h | ||
| level.yaml | ||
| leveldata.c | ||
| script.c | ||
| texture.inc.c | ||