mirror of
https://github.com/coop-deluxe/sm64coopdx.git
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* set_gfx_command part 2 * part 3 * get gfx/vtx from name; copy gfx/vtx * gfx/vtx dynamic allocation lua * gfx/vtx_new: don't take level/model/vanilla names * Clean up gbi constants * update example * Isaac review; add gfx_get_next_command and vtx_get_next_vertex * make all commands length 1; missing NULL checks |
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| .. | ||
| audio-test | ||
| big-paddle | ||
| custom-animations-dynos | ||
| custom-animations-lua | ||
| custom-box-model | ||
| custom-hud-texture | ||
| custom-level | ||
| gfx-vtx-demo | ||
| koopa-player-model | ||
| lighting-engine-demo | ||
| texture-override | ||
| behavior-add-to-goomba.lua | ||
| behavior-ball.lua | ||
| behavior-replace-goomba.lua | ||
| behavior-surface-collisions.lua | ||
| Custom Text Example.lua | ||
| hud.lua | ||
| instant-clip.lua | ||
| low-gravity.lua | ||
| Mario-Run.lua | ||
| Moonjump.lua | ||
| spawn-stuff.lua | ||
| water-level.lua | ||