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behaviors
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Made specialTripleJump a field of MarioState instead of a global
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2022-04-23 00:35:49 -07:00 |
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area.c
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Have levels automatically clean up their loaded graph nodes
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2022-04-13 01:09:53 -07:00 |
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area.h
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Have levels automatically clean up their loaded graph nodes
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2022-04-13 01:09:53 -07:00 |
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behavior_actions.c
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Allow Lua to adjust default star spawn positions
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2022-04-08 00:37:20 -07:00 |
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behavior_actions.h
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Added behavior actions for rom hacks
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2022-04-06 18:36:15 -07:00 |
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bettercamera.h
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bettercamera.inc.h
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Revert "Prevent bettercam from zooming in until player is fully obscured"
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2022-04-15 12:09:41 -07:00 |
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camera.c
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camera_freeze, camera_unfreeze, djui_hud_get_mouse_x, djui_hud_get_mouse_y, set_override_fov, set_override_near, set_override_far (#74)
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2022-04-30 17:36:38 -07:00 |
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camera.h
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camera_freeze, camera_unfreeze, djui_hud_get_mouse_x, djui_hud_get_mouse_y, set_override_fov, set_override_near, set_override_far (#74)
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2022-04-30 17:36:38 -07:00 |
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characters.c
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Fix DynOS vertex offset writing
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2022-04-11 22:54:36 -07:00 |
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characters.h
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Ice color palettes (#66)
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2022-04-20 11:21:11 -07:00 |
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debug.c
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debug.h
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debug_course.c
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debug_course.h
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decompress.h
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display.h
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envfx_bubbles.c
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WIP: uncapped framerate 4
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2022-04-27 18:41:05 -07:00 |
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envfx_bubbles.h
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envfx_snow.c
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WIP: uncapped framerate 3
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2022-04-27 18:25:43 -07:00 |
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envfx_snow.h
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WIP: uncapped framerate 3
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2022-04-27 18:25:43 -07:00 |
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game_init.c
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Cleanup (#43)
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2022-03-26 22:13:57 -07:00 |
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game_init.h
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geo_misc.c
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Memory management improvements
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2022-04-06 18:10:22 -07:00 |
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geo_misc.h
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hardcoded.c
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Added ability to set a level to skip credits, fixed SM74 bugs
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2022-04-15 18:33:10 -07:00 |
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hardcoded.h
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Added ability to set a level to skip credits, fixed SM74 bugs
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2022-04-15 18:33:10 -07:00 |
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hud.c
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WIP: uncapped framerate 7
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2022-04-27 21:42:22 -07:00 |
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hud.h
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ingame_menu.c
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WIP: uncapped framerate 3
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2022-04-27 18:25:43 -07:00 |
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ingame_menu.h
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Unhardcoded all behavior dialogs, allowed replacement of dialogs
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2022-04-09 19:50:50 -07:00 |
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interaction.c
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HOOK_ALLOW_INTERACT; new HUD functions (#73)
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2022-04-30 17:33:38 -07:00 |
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interaction.h
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Fixed player interactions
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2022-04-21 00:48:26 -07:00 |
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level_geo.c
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level_geo.h
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level_info.c
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Changes in level_info; play_transition; dev-only warp command; bug fix for moving sounds played via lua (#69)
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2022-04-26 13:48:50 -07:00 |
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level_info.h
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Changes in level_info; play_transition; dev-only warp command; bug fix for moving sounds played via lua (#69)
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2022-04-26 13:48:50 -07:00 |
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level_update.c
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Made specialTripleJump a field of MarioState instead of a global
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2022-04-23 00:35:49 -07:00 |
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level_update.h
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Added ability to set a level to skip credits, fixed SM74 bugs
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2022-04-15 18:33:10 -07:00 |
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macro_presets.c
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macro_special_objects.c
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macro_special_objects.h
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main.c
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Added extended bounds
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2022-04-06 08:40:22 -07:00 |
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main.h
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mario.c
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Added HOOK_ON_DEATH
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2022-04-21 18:34:12 -07:00 |
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mario.h
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Added HOOK_ON_DEATH
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2022-04-21 18:34:12 -07:00 |
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mario_actions_airborne.c
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Made specialTripleJump a field of MarioState instead of a global
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2022-04-23 00:35:49 -07:00 |
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mario_actions_airborne.h
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mario_actions_automatic.c
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Check if in water before changing camera. (#71)
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2022-04-27 18:34:31 -07:00 |
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mario_actions_automatic.h
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mario_actions_cutscene.c
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Added HOOK_ON_DEATH
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2022-04-21 18:34:12 -07:00 |
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mario_actions_cutscene.h
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mario_actions_moving.c
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Prevent crashes when executing an unimplemented action
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2022-04-15 18:36:45 -07:00 |
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mario_actions_moving.h
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mario_actions_object.c
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Prevent crashes when executing an unimplemented action
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2022-04-15 18:36:45 -07:00 |
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mario_actions_object.h
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mario_actions_stationary.c
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Prevent crashes when executing an unimplemented action
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2022-04-15 18:36:45 -07:00 |
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mario_actions_stationary.h
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mario_actions_submerged.c
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Added HOOK_ON_DEATH
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2022-04-21 18:34:12 -07:00 |
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mario_actions_submerged.h
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mario_misc.c
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Fix up DynOS actor override
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2022-04-22 18:57:26 -07:00 |
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mario_misc.h
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Cleanup Deluxe (#45)
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2022-03-29 20:45:56 -07:00 |
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mario_step.c
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mario_step.h
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memory.c
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Memory management improvements
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2022-04-06 18:10:22 -07:00 |
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memory.h
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moving_texture.c
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Added a way to bind to movtexqc ids through lua, added the rest of the object constants
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2022-04-09 01:47:20 -07:00 |
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moving_texture.h
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Add support for dynamic water regions. (#55)
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2022-04-05 13:44:05 -07:00 |
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obj_behaviors.c
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Automatically disable billboards when a DynOS model uses more than 6 vertices
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2022-04-23 03:05:16 -07:00 |
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obj_behaviors.h
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Bomb-Omb Buddy sanity improvement (#51)
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2022-03-30 19:25:21 -07:00 |
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obj_behaviors_2.c
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Allow Lua to adjust default star spawn positions
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2022-04-08 00:37:20 -07:00 |
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obj_behaviors_2.h
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object_collision.c
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Cleanup Deluxe (#45)
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2022-03-29 20:45:56 -07:00 |
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object_collision.h
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object_helpers.c
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Massive DynOS refactor for performance/organization
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2022-04-19 21:06:18 -07:00 |
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object_helpers.h
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Refactor how objects set their models
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2022-04-19 18:47:50 -07:00 |
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object_list_processor.c
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Merge branch 'unstable' of github.com:sm64ex-coop-dev/sm64ex-coop into unstable
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2022-03-29 21:07:28 -07:00 |
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object_list_processor.h
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options_menu.h
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paintings.c
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WIP: uncapped framerate 3
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2022-04-27 18:25:43 -07:00 |
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paintings.h
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platform_displacement.c
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Cleanup Deluxe (#45)
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2022-03-29 20:45:56 -07:00 |
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platform_displacement.h
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print.c
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print.h
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profiler.c
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profiler.h
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rendering_graph_node.c
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camera_freeze, camera_unfreeze, djui_hud_get_mouse_x, djui_hud_get_mouse_y, set_override_fov, set_override_near, set_override_far (#74)
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2022-04-30 17:36:38 -07:00 |
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rendering_graph_node.h
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camera_freeze, camera_unfreeze, djui_hud_get_mouse_x, djui_hud_get_mouse_y, set_override_fov, set_override_near, set_override_far (#74)
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2022-04-30 17:36:38 -07:00 |
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rng_position.c
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rng_position.h
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rumble_init.c
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rumble_init.h
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save_file.c
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Made specialTripleJump a field of MarioState instead of a global
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2022-04-23 00:35:49 -07:00 |
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save_file.h
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Made specialTripleJump a field of MarioState instead of a global
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2022-04-23 00:35:49 -07:00 |
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screen_transition.c
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WIP: uncapped framerate 3
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2022-04-27 18:25:43 -07:00 |
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screen_transition.h
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segment2.h
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Added actor textures to dynos builtin list; added shadow_spike_ext
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2022-04-13 19:13:25 -07:00 |
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segment7.h
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shadow.c
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WIP: uncapped framerate 5
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2022-04-27 19:43:55 -07:00 |
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shadow.h
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Added actor textures to dynos builtin list; added shadow_spike_ext
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2022-04-13 19:13:25 -07:00 |
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skybox.c
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WIP: uncapped framerate 8
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2022-04-28 00:22:15 -07:00 |
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skybox.h
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Added support for custom skyboxes in DynOS level gen
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2022-04-05 22:56:03 -07:00 |
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sound_init.c
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sound_init.h
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spawn_object.c
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Properly forget sync objects even if their syncDeathEvent is false
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2022-03-29 19:47:11 -07:00 |
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spawn_object.h
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spawn_sound.c
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spawn_sound.h
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