sm64coopdx/src/pc/network/packets/packet_object.c

676 lines
23 KiB
C

#include <stdio.h>
#include <limits.h>
#include "../network.h"
#include "../reservation_area.h"
#include "object_fields.h"
#include "object_constants.h"
#include "behavior_data.h"
#include "behavior_table.h"
#include "src/game/memory.h"
#include "src/game/object_helpers.h"
#include "src/game/obj_behaviors.h"
#include "src/game/area.h"
#include "pc/debuglog.h"
#include "pc/utils/misc.h"
struct SyncObject gSyncObjects[MAX_SYNC_OBJECTS] = { 0 };
struct Packet sLastSyncEntReliablePacket[MAX_SYNC_OBJECTS] = { 0 };
u8 sNextSyncId = 0;
struct Packet* get_last_sync_ent_reliable_packet(u8 syncId) {
return &sLastSyncEntReliablePacket[syncId];
}
void forget_ent_reliable_packet(struct Object* o) {
u8 syncId = o->oSyncID;
if (gSyncObjects[syncId].o == o) {
sLastSyncEntReliablePacket[syncId].error = true;
}
}
struct DelayedPacketObject {
struct Packet p;
struct DelayedPacketObject* next;
};
struct DelayedPacketObject* delayedPacketObjectHead = NULL;
struct DelayedPacketObject* delayedPacketObjectTail = NULL;
void network_delayed_packet_object_remember(struct Packet* p) {
struct DelayedPacketObject* node = malloc(sizeof(struct DelayedPacketObject));
packet_duplicate(p, &node->p);
node->next = NULL;
LOG_INFO("saving delayed object");
if (delayedPacketObjectHead == NULL) {
delayedPacketObjectHead = node;
delayedPacketObjectTail = node;
} else {
delayedPacketObjectTail->next = node;
delayedPacketObjectTail = node;
}
}
void network_delayed_packet_object_execute(void) {
struct DelayedPacketObject* node = delayedPacketObjectHead;
while (node != NULL) {
struct DelayedPacketObject* next = node->next;
LOG_INFO("executing delayed object");
network_receive_object(&node->p);
free(node);
node = next;
}
delayedPacketObjectHead = NULL;
delayedPacketObjectTail = NULL;
}
// todo: move this to somewhere more general
static float player_distance(struct MarioState* marioState, struct Object* o) {
if (marioState->marioObj == NULL) { return 0; }
f32 mx = marioState->marioObj->header.gfx.pos[0] - o->oPosX;
f32 my = marioState->marioObj->header.gfx.pos[1] - o->oPosY;
f32 mz = marioState->marioObj->header.gfx.pos[2] - o->oPosZ;
mx *= mx;
my *= my;
mz *= mz;
return sqrt(mx + my + mz);
}
static bool should_own_object(struct SyncObject* so) {
// always own objects in credit sequence
if (gCurrActStarNum == 99) { return true; }
// check for override
u8 shouldOverride = FALSE;
u8 shouldOwn = FALSE;
if (so->override_ownership != NULL) {
extern struct Object* gCurrentObject;
struct Object* tmp = gCurrentObject;
gCurrentObject = so->o;
so->override_ownership(&shouldOverride, &shouldOwn);
gCurrentObject = tmp;
if (shouldOverride) { return shouldOwn; }
}
if (gMarioStates[0].heldByObj == so->o) { return true; }
for (int i = 0; i < MAX_PLAYERS; i++) {
if (gMarioStates[i].heldByObj == so->o) { return false; }
}
if (so->o->oHeldState == HELD_HELD && so->o->heldByPlayerIndex == 0) { return true; }
for (int i = 0; i < MAX_PLAYERS; i++) {
if (i != 0 && !is_player_active(&gMarioStates[i])) { continue; }
if (player_distance(&gMarioStates[0], so->o) > player_distance(&gMarioStates[i], so->o)) { return false; }
}
if (so->o->oHeldState == HELD_HELD && so->o->heldByPlayerIndex != 0) { return false; }
return true;
}
void network_override_object(u8 syncId, struct Object* o) {
gSyncObjects[syncId].o = o;
}
struct SyncObject* network_init_object(struct Object *o, float maxSyncDistance) {
// generate new sync ID
network_set_sync_id(o);
// set default values for sync object
struct SyncObject* so = &gSyncObjects[o->oSyncID];
so->o = o;
so->maxSyncDistance = maxSyncDistance;
so->owned = false;
so->clockSinceUpdate = clock_elapsed();
so->extraFieldCount = 0;
so->behavior = (BehaviorScript*)o->behavior;
for (int i = 0; i < MAX_PLAYERS; i++) {
so->rxEventId[i] = 0;
}
so->txEventId = 0;
so->fullObjectSync = false;
so->hasStandardFields = (maxSyncDistance >= 0);
so->minUpdateRate = 0.33f;
so->maxUpdateRate = 0.00f;
so->ignore_if_true = NULL;
so->on_received_pre = NULL;
so->on_received_post = NULL;
so->on_sent_pre = NULL;
so->on_sent_post = NULL;
so->override_ownership = NULL;
so->syncDeathEvent = true;
so->randomSeed = (u16)(o->oSyncID * 7951);
memset(so->extraFields, 0, sizeof(void*) * MAX_SYNC_OBJECT_FIELDS);
sLastSyncEntReliablePacket[o->oSyncID].error = true;
return so;
}
void network_init_object_field(struct Object *o, void* field) {
assert(o->oSyncID != 0);
// remember to synchronize this extra field
struct SyncObject* so = &gSyncObjects[o->oSyncID];
u8 index = so->extraFieldCount++;
so->extraFields[index] = field;
}
bool network_owns_object(struct Object* o) {
struct SyncObject* so = &gSyncObjects[o->oSyncID];
if (so == NULL) { return false; }
// check for override
u8 shouldOverride = FALSE;
u8 shouldOwn = FALSE;
if (so->override_ownership != NULL) {
extern struct Object* gCurrentObject;
struct Object* tmp = gCurrentObject;
gCurrentObject = so->o;
so->override_ownership(&shouldOverride, &shouldOwn);
gCurrentObject = tmp;
if (shouldOverride) { return shouldOwn; }
}
return so->owned;
}
bool network_sync_object_initialized(struct Object* o) {
if (o->oSyncID == 0) { return false; }
if (gSyncObjects[o->oSyncID].behavior == NULL) { return false; }
return true;
}
void network_clear_sync_objects(void) {
sNextSyncId = 0;
network_on_init_area();
for (u16 i = 0; i < MAX_SYNC_OBJECTS; i++) {
network_forget_sync_object(&gSyncObjects[i]);
}
}
u8 network_find_cached_sync_id(struct Object* o) {
u8 behaviorId = get_id_from_behavior(o->behavior);
for (int i = 1; i < 256; i++) {
if (gSyncObjects[i].o != NULL) { continue; }
u8 cachedBehaviorId = gCurrentArea->cachedBehaviors[i];
if (cachedBehaviorId != behaviorId) { continue; }
f32 dist = dist_between_object_and_point(o, gCurrentArea->cachedPositions[i][0], gCurrentArea->cachedPositions[i][1], gCurrentArea->cachedPositions[i][2]);
if (dist > 1) { continue; }
//LOG_INFO("get cached sync id for %02X: %d", behaviorId, i);
return i;
}
return 0;
}
void network_set_sync_id(struct Object* o) {
if (o->oSyncID != 0) { return; }
u8 syncId = 0;
if (!gNetworkAreaLoaded) {
syncId = network_find_cached_sync_id(o);
if (syncId == 0) {
// while loading, just fill in sync ids from 1 to MAX_SYNC_OBJECTS
for (int i = 1; i < MAX_SYNC_OBJECTS; i++) {
sNextSyncId++;
sNextSyncId = sNextSyncId % RESERVED_IDS_SYNC_OBJECT_OFFSET;
if (gSyncObjects[sNextSyncId].o != NULL) { continue; }
syncId = sNextSyncId;
break;
}
// cache this object's id
gCurrentArea->cachedBehaviors[syncId] = get_id_from_behavior(o->behavior);
gCurrentArea->cachedPositions[syncId][0] = o->oPosX;
gCurrentArea->cachedPositions[syncId][1] = o->oPosY;
gCurrentArea->cachedPositions[syncId][2] = o->oPosZ;
//LOG_INFO("set cached sync id for %02X: %d", gCurrentArea->cachedBehaviors[syncId], syncId);
}
} else {
// no longer loading, require reserved id
syncId = reservation_area_local_grab_id();
}
assert(syncId != 0);
assert(gSyncObjects[syncId].o == NULL);
o->oSyncID = syncId;
if (gNetworkAreaLoaded) {
LOG_INFO("set sync id for object w/behavior %d", get_id_from_behavior(o->behavior));
}
assert(o->oSyncID < MAX_SYNC_OBJECTS);
}
// ----- header ----- //
static void packet_write_object_header(struct Packet* p, struct Object* o) {
struct SyncObject* so = &gSyncObjects[o->oSyncID];
u16 behaviorId = get_id_from_behavior(o->behavior);
packet_write(p, &gNetworkPlayerLocal->globalIndex, sizeof(u8));
packet_write(p, &o->oSyncID, sizeof(u32));
packet_write(p, &so->txEventId, sizeof(u16));
packet_write(p, &so->randomSeed, sizeof(u16));
packet_write(p, &behaviorId, sizeof(u16));
}
static bool allowable_behavior_change(struct SyncObject* so, BehaviorScript* behavior) {
struct Object* o = so->o;
// bhvPenguinBaby can be set to bhvSmallPenguin
bool oBehaviorPenguin = (o->behavior == segmented_to_virtual(bhvPenguinBaby) || o->behavior == segmented_to_virtual(bhvSmallPenguin));
bool inBehaviorPenguin = (behavior == segmented_to_virtual(bhvPenguinBaby) || behavior == segmented_to_virtual(bhvSmallPenguin));
bool allow = (oBehaviorPenguin && inBehaviorPenguin);
if (!allow) { return false; }
so->behavior = behavior;
so->o->behavior = behavior;
return true;
}
static struct SyncObject* packet_read_object_header(struct Packet* p, u8* fromLocalIndex) {
// figure out where the packet came from
u8 fromGlobalIndex = 0;
packet_read(p, &fromGlobalIndex, sizeof(u8));
struct NetworkPlayer* np = network_player_from_global_index(fromGlobalIndex);
*fromLocalIndex = (np != NULL) ? np->localIndex : p->localIndex;
// get sync ID, sanity check
u32 syncId = 0;
packet_read(p, &syncId, sizeof(u32));
if (syncId == 0 || syncId >= MAX_SYNC_OBJECTS) {
LOG_ERROR("invalid SyncID: %d", syncId);
return NULL;
}
// extract object, sanity check
struct Object* o = gSyncObjects[syncId].o;
if (o == NULL) {
LOG_ERROR("invalid SyncObject for %d", syncId);
return NULL;
}
// retrieve SyncObject, check if we should update using callback
struct SyncObject* so = &gSyncObjects[syncId];
extern struct Object* gCurrentObject;
struct Object* tmp = gCurrentObject;
gCurrentObject = o;
if ((so->ignore_if_true != NULL) && ((*so->ignore_if_true)() != FALSE)) {
gCurrentObject = tmp;
return NULL;
}
gCurrentObject = tmp;
so->clockSinceUpdate = clock_elapsed();
// make sure this is the newest event possible
u16 eventId = 0;
packet_read(p, &eventId, sizeof(u16));
if (so->rxEventId[*fromLocalIndex] > eventId && (u16)abs(eventId - so->rxEventId[*fromLocalIndex]) < USHRT_MAX / 2) {
return NULL;
}
so->rxEventId[*fromLocalIndex] = eventId;
// update the random seed
packet_read(p, &so->randomSeed, sizeof(u16));
// make sure the behaviors match
u16 behaviorId;
packet_read(p, &behaviorId, sizeof(u16));
BehaviorScript* behavior = (BehaviorScript*)get_behavior_from_id(behaviorId);
if (behavior == NULL) {
LOG_ERROR("unable to find behavior %04X for id %d", behaviorId, syncId);
return NULL;
} if (o->behavior != behavior && !allowable_behavior_change(so, behavior)) {
LOG_ERROR("behavior mismatch for %d: %04X vs %04X", syncId, get_id_from_behavior(o->behavior), get_id_from_behavior(behavior));
return NULL;
}
return so;
}
// ----- full sync ----- //
static void packet_write_object_full_sync(struct Packet* p, struct Object* o) {
struct SyncObject* so = &gSyncObjects[o->oSyncID];
if (!so->fullObjectSync) { return; }
// write all of raw data
packet_write(p, o->rawData.asU32, sizeof(u32) * 80);
}
static void packet_read_object_full_sync(struct Packet* p, struct Object* o) {
struct SyncObject* so = &gSyncObjects[o->oSyncID];
if (!so->fullObjectSync) { return; }
// read all of raw data
packet_read(p, o->rawData.asU32, sizeof(u32) * 80);
}
// ----- standard fields ----- //
static void packet_write_object_standard_fields(struct Packet* p, struct Object* o) {
struct SyncObject* so = &gSyncObjects[o->oSyncID];
if (so->fullObjectSync) { return; }
if (so->maxSyncDistance == SYNC_DISTANCE_ONLY_DEATH) { return; }
if (so->maxSyncDistance == SYNC_DISTANCE_ONLY_EVENTS) { return; }
if (!so->hasStandardFields) { return; }
// write the standard fields
packet_write(p, &o->oPosX, sizeof(u32) * 7);
packet_write(p, &o->oAction, sizeof(u32));
packet_write(p, &o->oPrevAction, sizeof(u32));
packet_write(p, &o->oSubAction, sizeof(u32));
packet_write(p, &o->oInteractStatus, sizeof(u32));
packet_write(p, &o->oHeldState, sizeof(u32));
packet_write(p, &o->oMoveAngleYaw, sizeof(u32));
packet_write(p, &o->oTimer, sizeof(u32));
packet_write(p, &o->activeFlags, sizeof(s16));
packet_write(p, &o->header.gfx.node.flags, sizeof(s16));
packet_write(p, &o->oIntangibleTimer, sizeof(s32));
}
static void packet_read_object_standard_fields(struct Packet* p, struct Object* o) {
struct SyncObject* so = &gSyncObjects[o->oSyncID];
if (so->fullObjectSync) { return; }
if (so->maxSyncDistance == SYNC_DISTANCE_ONLY_DEATH) { return; }
if (so->maxSyncDistance == SYNC_DISTANCE_ONLY_EVENTS) { return; }
if (!so->hasStandardFields) { return; }
// read the standard fields
packet_read(p, &o->oPosX, sizeof(u32) * 7);
packet_read(p, &o->oAction, sizeof(u32));
packet_read(p, &o->oPrevAction, sizeof(u32));
packet_read(p, &o->oSubAction, sizeof(u32));
packet_read(p, &o->oInteractStatus, sizeof(u32));
packet_read(p, &o->oHeldState, sizeof(u32));
packet_read(p, &o->oMoveAngleYaw, sizeof(u32));
packet_read(p, &o->oTimer, sizeof(u32));
packet_read(p, &o->activeFlags, sizeof(u16));
packet_read(p, &o->header.gfx.node.flags, sizeof(s16));
packet_read(p, &o->oIntangibleTimer, sizeof(s32));
}
// ----- extra fields ----- //
static void packet_write_object_extra_fields(struct Packet* p, struct Object* o) {
struct SyncObject* so = &gSyncObjects[o->oSyncID];
if (so->maxSyncDistance == SYNC_DISTANCE_ONLY_DEATH) { return; }
// write the count
packet_write(p, &so->extraFieldCount, sizeof(u8));
// write the extra field
for (u8 i = 0; i < so->extraFieldCount; i++) {
assert(so->extraFields[i] != NULL);
packet_write(p, so->extraFields[i], sizeof(u32));
}
}
static void packet_read_object_extra_fields(struct Packet* p, struct Object* o) {
struct SyncObject* so = &gSyncObjects[o->oSyncID];
if (so->maxSyncDistance == SYNC_DISTANCE_ONLY_DEATH) { return; }
// read the count and sanity check
u8 extraFieldsCount = 0;
packet_read(p, &extraFieldsCount, sizeof(u8));
if (extraFieldsCount != so->extraFieldCount) {
return;
}
// read the extra fields
for (u8 i = 0; i < extraFieldsCount; i++) {
assert(so->extraFields[i] != NULL);
packet_read(p, so->extraFields[i], sizeof(u32));
}
}
// ----- only death ----- //
static void packet_write_object_only_death(struct Packet* p, struct Object* o) {
struct SyncObject* so = &gSyncObjects[o->oSyncID];
if (so->maxSyncDistance != SYNC_DISTANCE_ONLY_DEATH) { return; }
packet_write(p, &o->activeFlags, sizeof(s16));
}
static void packet_read_object_only_death(struct Packet* p, struct Object* o) {
struct SyncObject* so = &gSyncObjects[o->oSyncID];
if (so->maxSyncDistance != SYNC_DISTANCE_ONLY_DEATH) { return; }
s16 activeFlags;
packet_read(p, &activeFlags, sizeof(u16));
if (activeFlags == ACTIVE_FLAG_DEACTIVATED) {
// flag the object as dead, the behavior is responsible for clean up
so->o->oSyncDeath = 1;
network_forget_sync_object(so);
}
}
// ----- main send/receive ----- //
void network_send_object(struct Object* o) {
if (gNetworkType == NT_NONE || gNetworkPlayerLocal == NULL) { return; }
// sanity check SyncObject
if (!network_sync_object_initialized(o)) { return; }
if (o->behavior == bhvRespawner) { return; }
struct SyncObject* so = &gSyncObjects[o->oSyncID];
if (so == NULL) { return; }
if (o != so->o) {
LOG_ERROR("object mismatch for %d", o->oSyncID);
return;
}
if (o->behavior != so->behavior && !allowable_behavior_change(so, so->behavior)) {
LOG_ERROR("behavior mismatch for %d: %04X vs %04X", o->oSyncID, get_id_from_behavior(o->behavior), get_id_from_behavior(so->behavior));
network_forget_sync_object(so);
return;
}
bool reliable = (o->activeFlags == ACTIVE_FLAG_DEACTIVATED || so->maxSyncDistance == SYNC_DISTANCE_ONLY_EVENTS);
network_send_object_reliability(o, reliable);
}
void network_send_object_reliability(struct Object* o, bool reliable) {
if (gNetworkPlayerLocal == NULL || !gNetworkPlayerLocal->currAreaSyncValid) { return; }
// prevent sending objects during credits sequence
if (gCurrActStarNum == 99) { return; }
// sanity check SyncObject
if (!network_sync_object_initialized(o)) { return; }
u8 syncId = o->oSyncID;
struct SyncObject* so = &gSyncObjects[syncId];
if (so == NULL) { return; }
if (o != so->o) {
LOG_ERROR("object mismatch for %d", syncId);
return;
}
if (o->behavior != so->behavior && !allowable_behavior_change(so, so->behavior)) {
LOG_ERROR("behavior mismatch for %d: %04X vs %04X", syncId, get_id_from_behavior(o->behavior), get_id_from_behavior(so->behavior));
network_forget_sync_object(so);
return;
}
// trigger on_sent_pre callback
if (so->on_sent_pre != NULL) {
extern struct Object* gCurrentObject;
struct Object* tmp = gCurrentObject;
gCurrentObject = so->o;
so->on_sent_pre();
gCurrentObject = tmp;
}
// always send a new event ID
so->txEventId++;
so->clockSinceUpdate = clock_elapsed();
// write the packet data
struct Packet p;
packet_init(&p, PACKET_OBJECT, reliable, PLMT_AREA);
packet_write_object_header(&p, o);
packet_write_object_full_sync(&p, o);
packet_write_object_standard_fields(&p, o);
packet_write_object_extra_fields(&p, o);
packet_write_object_only_death(&p, o);
// check for object death
if (o->activeFlags == ACTIVE_FLAG_DEACTIVATED) {
network_forget_sync_object(so);
if (gNetworkType == NT_SERVER) {
reservation_area_release(gNetworkPlayerLocal, syncId);
} else {
network_send_reservation_release(syncId);
}
} else {
// remember packet
packet_duplicate(&p, &sLastSyncEntReliablePacket[syncId]);
}
// send the packet out
network_send(&p);
// trigger on_sent_post callback
if (so->on_sent_post != NULL) {
extern struct Object* gCurrentObject;
struct Object* tmp = gCurrentObject;
gCurrentObject = so->o;
so->on_sent_post();
gCurrentObject = tmp;
}
}
void network_receive_object(struct Packet* p) {
// prevent receiving objects during credits sequence
if (gCurrActStarNum == 99) { return; }
// delay any objects received while we're loading the area
if (!gNetworkAreaLoaded) {
network_delayed_packet_object_remember(p);
return;
}
// read the header and sanity check the packet
u8 fromLocalIndex = 0;
struct SyncObject* so = packet_read_object_header(p, &fromLocalIndex);
if (so == NULL) { return; }
struct Object* o = so->o;
if (!network_sync_object_initialized(o)) { return; }
// make sure no one can update an object we're holding
if (gMarioStates[0].heldObj == o) { return; }
// save old pos for platform displacement
Vec3f oldPos = { 0 };
oldPos[0] = o->oPosX;
oldPos[1] = o->oPosY;
oldPos[2] = o->oPosZ;
// trigger on-received callback
if (so->on_received_pre != NULL && so->o != NULL) {
extern struct Object* gCurrentObject;
struct Object* tmp = gCurrentObject;
gCurrentObject = so->o;
(*so->on_received_pre)(fromLocalIndex);
gCurrentObject = tmp;
}
// read the rest of the packet data
packet_read_object_full_sync(p, o);
packet_read_object_standard_fields(p, o);
packet_read_object_extra_fields(p, o);
packet_read_object_only_death(p, o);
// deactivated
if (o->activeFlags == ACTIVE_FLAG_DEACTIVATED) {
network_forget_sync_object(so);
} else if (p->reliable) {
// remember packet
packet_duplicate(p, &sLastSyncEntReliablePacket[o->oSyncID]);
}
// trigger on-received callback
if (so->on_received_post != NULL && so->o != NULL) {
extern struct Object* gCurrentObject;
struct Object* tmp = gCurrentObject;
gCurrentObject = so->o;
(*so->on_received_post)(fromLocalIndex);
gCurrentObject = tmp;
}
// apply platform displacement
if (o != NULL) {
Vec3f deltaPos = { 0 };
deltaPos[0] = o->oPosX - oldPos[0];
deltaPos[2] = o->oPosY - oldPos[1];
deltaPos[1] = o->oPosZ - oldPos[2];
for (int i = 0; i < MAX_PLAYERS; i++) {
if (!is_player_active(&gMarioStates[i])) { continue; }
if (gMarioStates[i].marioObj->platform != o) { continue; }
for (int j = 0; j < 3; j++) { gMarioStates[i].pos[j] += deltaPos[j]; }
}
}
}
void network_forget_sync_object(struct SyncObject* so) {
// invalidate last packet sent
if (so != NULL && so->o != NULL && so->o->oSyncID < RESERVED_IDS_SYNC_OBJECT_OFFSET) {
u8 syncId = so->o->oSyncID;
struct SyncObject* so2 = &gSyncObjects[syncId];
if (so == so2) {
sLastSyncEntReliablePacket[syncId].error = true;
}
area_remove_sync_ids_add(syncId);
}
so->o = NULL;
so->behavior = NULL;
so->owned = false;
}
void network_update_objects(void) {
if (gNetworkAreaLoaded && delayedPacketObjectHead != NULL) {
network_delayed_packet_object_execute();
}
for (u32 i = 1; i < MAX_SYNC_OBJECTS; i++) {
struct SyncObject* so = &gSyncObjects[i];
if (so->o == NULL) { continue; }
// check for stale sync object
if (so->o->oSyncID != i) {
LOG_ERROR("sync id mismatch: %d vs %d (behavior %d)", so->o->oSyncID, i, get_id_from_behavior(so->o->behavior));
network_forget_sync_object(so);
continue;
}
// check if we should be the one syncing this object
so->owned = should_own_object(so);
if (!so->owned) { continue; }
// check for 'only death' event
if (so->maxSyncDistance == SYNC_DISTANCE_ONLY_DEATH) {
if (so->o->activeFlags != ACTIVE_FLAG_DEACTIVATED) { continue; }
network_send_object(gSyncObjects[i].o);
continue;
}
// calculate the update rate
float dist = player_distance(&gMarioStates[0], so->o);
if (so->maxSyncDistance != SYNC_DISTANCE_INFINITE && dist > so->maxSyncDistance) { continue; }
float updateRate = dist / 1000.0f;
if (gMarioStates[0].heldObj == so->o) { updateRate = 0.33f; }
// set max and min update rate
if (so->maxUpdateRate > 0 && updateRate < so->maxUpdateRate) { updateRate = so->maxUpdateRate; }
if (updateRate < so->minUpdateRate) { updateRate = so->minUpdateRate; }
// see if we should update
float timeSinceUpdate = (clock_elapsed() - so->clockSinceUpdate);
if (timeSinceUpdate < updateRate) { continue; }
// update!
bool inCredits = (gCurrActStarNum == 99);
if (network_player_any_connected() && !inCredits) {
network_send_object(gSyncObjects[i].o);
}
}
}