mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2026-04-05 09:46:28 +00:00
289 lines
15 KiB
C
289 lines
15 KiB
C
#include "sm64.h"
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#include "types.h"
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#include "src/game/area.h"
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#include "src/engine/graph_node.h"
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#include "src/engine/level_script.h"
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// models
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#include "actors/common0.h"
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#include "actors/common1.h"
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#include "actors/custom0.h"
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#include "actors/group0.h"
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#include "actors/group1.h"
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#include "actors/group2.h"
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#include "actors/group3.h"
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#include "actors/group4.h"
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#include "actors/group5.h"
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#include "actors/group6.h"
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#include "actors/group7.h"
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#include "actors/group8.h"
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#include "actors/group9.h"
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#include "actors/group10.h"
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#include "actors/group11.h"
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#include "actors/group12.h"
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#include "actors/group13.h"
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#include "actors/group14.h"
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#include "actors/group15.h"
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#include "actors/group16.h"
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#include "actors/group17.h"
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#include "actors/zcustom0.h"
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#include "smlua_model_utils.h"
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#include "pc/debuglog.h"
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struct ModelUtilsInfo {
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enum ModelExtendedId id;
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const void* asset;
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u8 layer;
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u8 cacheId;
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};
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#define MODEL_UTIL_GEO(x, y) [x] = { .id = x, .asset = y, .layer = LAYER_OPAQUE, .cacheId = 0xFF }
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#define MODEL_UTIL_DL(x, y, z) [x] = { .id = x, .asset = y, .layer = z, .cacheId = 0xFF }
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struct ModelUtilsInfo sModels[] = {
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MODEL_UTIL_GEO(E_MODEL_MARIO, mario_geo),
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MODEL_UTIL_GEO(E_MODEL_SMOKE, smoke_geo),
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MODEL_UTIL_GEO(E_MODEL_SPARKLES, sparkles_geo),
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MODEL_UTIL_GEO(E_MODEL_BUBBLE, bubble_geo),
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MODEL_UTIL_GEO(E_MODEL_SMALL_WATER_SPLASH, small_water_splash_geo),
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MODEL_UTIL_GEO(E_MODEL_IDLE_WATER_WAVE, idle_water_wave_geo),
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MODEL_UTIL_GEO(E_MODEL_WATER_SPLASH, water_splash_geo),
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MODEL_UTIL_GEO(E_MODEL_WAVE_TRAIL, wave_trail_geo),
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MODEL_UTIL_GEO(E_MODEL_YELLOW_COIN, yellow_coin_geo),
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MODEL_UTIL_GEO(E_MODEL_STAR, star_geo),
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MODEL_UTIL_GEO(E_MODEL_TRANSPARENT_STAR, transparent_star_geo),
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MODEL_UTIL_GEO(E_MODEL_WOODEN_SIGNPOST, wooden_signpost_geo),
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MODEL_UTIL_DL (E_MODEL_WHITE_PARTICLE_SMALL, white_particle_small_dl, LAYER_ALPHA),
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MODEL_UTIL_GEO(E_MODEL_RED_FLAME, red_flame_geo),
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MODEL_UTIL_GEO(E_MODEL_BLUE_FLAME, blue_flame_geo),
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MODEL_UTIL_GEO(E_MODEL_BURN_SMOKE, burn_smoke_geo),
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MODEL_UTIL_GEO(E_MODEL_LEAVES, leaves_geo),
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MODEL_UTIL_GEO(E_MODEL_PURPLE_MARBLE, purple_marble_geo),
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MODEL_UTIL_GEO(E_MODEL_FISH, fish_geo),
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MODEL_UTIL_GEO(E_MODEL_FISH_SHADOW, fish_shadow_geo),
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MODEL_UTIL_GEO(E_MODEL_SPARKLES_ANIMATION, sparkles_animation_geo),
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MODEL_UTIL_DL (E_MODEL_SAND_DUST, sand_seg3_dl_0302BCD0, LAYER_ALPHA),
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MODEL_UTIL_GEO(E_MODEL_BUTTERFLY, butterfly_geo),
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MODEL_UTIL_GEO(E_MODEL_BURN_SMOKE_UNUSED, burn_smoke_geo),
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MODEL_UTIL_DL (E_MODEL_PEBBLE, pebble_seg3_dl_0301CB00, LAYER_ALPHA),
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MODEL_UTIL_GEO(E_MODEL_MIST, mist_geo),
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MODEL_UTIL_GEO(E_MODEL_WHITE_PUFF, white_puff_geo),
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MODEL_UTIL_DL (E_MODEL_WHITE_PARTICLE_DL, white_particle_dl, LAYER_ALPHA),
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MODEL_UTIL_GEO(E_MODEL_WHITE_PARTICLE, white_particle_geo),
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MODEL_UTIL_GEO(E_MODEL_YELLOW_COIN_NO_SHADOW, yellow_coin_no_shadow_geo),
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MODEL_UTIL_GEO(E_MODEL_BLUE_COIN, blue_coin_geo),
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MODEL_UTIL_GEO(E_MODEL_BLUE_COIN_NO_SHADOW, blue_coin_no_shadow_geo),
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MODEL_UTIL_GEO(E_MODEL_MARIOS_WINGED_METAL_CAP, marios_winged_metal_cap_geo),
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MODEL_UTIL_GEO(E_MODEL_MARIOS_METAL_CAP, marios_metal_cap_geo),
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MODEL_UTIL_GEO(E_MODEL_MARIOS_WING_CAP, marios_wing_cap_geo),
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MODEL_UTIL_GEO(E_MODEL_MARIOS_CAP, marios_cap_geo),
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MODEL_UTIL_GEO(E_MODEL_MARIOS_CAP2, marios_cap_geo), // repeated
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MODEL_UTIL_GEO(E_MODEL_BOWSER_KEY_CUTSCENE, bowser_key_cutscene_geo),
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MODEL_UTIL_GEO(E_MODEL_BOWSER_KEY, bowser_key_geo),
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MODEL_UTIL_GEO(E_MODEL_RED_FLAME_SHADOW, red_flame_shadow_geo),
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MODEL_UTIL_GEO(E_MODEL_1UP, mushroom_1up_geo),
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MODEL_UTIL_GEO(E_MODEL_RED_COIN, red_coin_geo),
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MODEL_UTIL_GEO(E_MODEL_RED_COIN_NO_SHADOW, red_coin_no_shadow_geo),
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MODEL_UTIL_GEO(E_MODEL_NUMBER, number_geo),
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MODEL_UTIL_GEO(E_MODEL_EXPLOSION, explosion_geo),
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MODEL_UTIL_GEO(E_MODEL_DIRT_ANIMATION, dirt_animation_geo),
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MODEL_UTIL_GEO(E_MODEL_CARTOON_STAR, cartoon_star_geo),
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MODEL_UTIL_GEO(E_MODEL_BLUE_COIN_SWITCH, blue_coin_switch_geo),
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MODEL_UTIL_GEO(E_MODEL_AMP, amp_geo),
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MODEL_UTIL_GEO(E_MODEL_PURPLE_SWITCH, purple_switch_geo),
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MODEL_UTIL_GEO(E_MODEL_CHECKERBOARD_PLATFORM, checkerboard_platform_geo),
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MODEL_UTIL_GEO(E_MODEL_BREAKABLE_BOX, breakable_box_geo),
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MODEL_UTIL_GEO(E_MODEL_BREAKABLE_BOX_SMALL, breakable_box_small_geo),
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MODEL_UTIL_GEO(E_MODEL_EXCLAMATION_BOX_OUTLINE, exclamation_box_outline_geo),
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MODEL_UTIL_GEO(E_MODEL_EXCLAMATION_BOX, exclamation_box_geo),
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MODEL_UTIL_GEO(E_MODEL_GOOMBA, goomba_geo),
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MODEL_UTIL_DL (E_MODEL_EXCLAMATION_POINT, exclamation_box_outline_seg8_dl_08025F08, LAYER_ALPHA),
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MODEL_UTIL_GEO(E_MODEL_KOOPA_SHELL, koopa_shell_geo),
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MODEL_UTIL_GEO(E_MODEL_METAL_BOX, metal_box_geo),
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MODEL_UTIL_DL (E_MODEL_METAL_BOX_DL, metal_box_dl, LAYER_OPAQUE),
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MODEL_UTIL_GEO(E_MODEL_BLACK_BOBOMB, black_bobomb_geo),
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MODEL_UTIL_GEO(E_MODEL_BOBOMB_BUDDY, bobomb_buddy_geo),
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MODEL_UTIL_DL (E_MODEL_DL_CANNON_LID, cannon_lid_seg8_dl_080048E0, LAYER_OPAQUE),
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MODEL_UTIL_GEO(E_MODEL_BOWLING_BALL, bowling_ball_geo),
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MODEL_UTIL_GEO(E_MODEL_CANNON_BARREL, cannon_barrel_geo),
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MODEL_UTIL_GEO(E_MODEL_CANNON_BASE, cannon_base_geo),
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MODEL_UTIL_GEO(E_MODEL_HEART, heart_geo),
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MODEL_UTIL_GEO(E_MODEL_FLYGUY, flyguy_geo),
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MODEL_UTIL_GEO(E_MODEL_CHUCKYA, chuckya_geo),
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MODEL_UTIL_GEO(E_MODEL_TRAJECTORY_MARKER_BALL, bowling_ball_track_geo),
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MODEL_UTIL_GEO(E_MODEL_BULLET_BILL, bullet_bill_geo),
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MODEL_UTIL_GEO(E_MODEL_YELLOW_SPHERE, yellow_sphere_geo),
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MODEL_UTIL_GEO(E_MODEL_HOOT, hoot_geo),
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MODEL_UTIL_GEO(E_MODEL_YOSHI_EGG, yoshi_egg_geo),
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MODEL_UTIL_GEO(E_MODEL_THWOMP, thwomp_geo),
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MODEL_UTIL_GEO(E_MODEL_HEAVE_HO, heave_ho_geo),
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MODEL_UTIL_GEO(E_MODEL_BLARGG, blargg_geo),
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MODEL_UTIL_GEO(E_MODEL_BULLY, bully_geo),
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MODEL_UTIL_GEO(E_MODEL_BULLY_BOSS, bully_boss_geo),
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MODEL_UTIL_GEO(E_MODEL_WATER_BOMB, water_bomb_geo),
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MODEL_UTIL_GEO(E_MODEL_WATER_BOMB_SHADOW, water_bomb_shadow_geo),
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MODEL_UTIL_GEO(E_MODEL_KING_BOBOMB, king_bobomb_geo),
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MODEL_UTIL_GEO(E_MODEL_MANTA_RAY, manta_seg5_geo_05008D14),
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MODEL_UTIL_GEO(E_MODEL_UNAGI, unagi_geo),
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MODEL_UTIL_GEO(E_MODEL_SUSHI, sushi_geo),
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MODEL_UTIL_DL (E_MODEL_DL_WHIRLPOOL, whirlpool_seg5_dl_05013CB8, LAYER_TRANSPARENT),
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MODEL_UTIL_GEO(E_MODEL_CLAM_SHELL, clam_shell_geo),
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MODEL_UTIL_GEO(E_MODEL_POKEY_HEAD, pokey_head_geo),
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MODEL_UTIL_GEO(E_MODEL_POKEY_BODY_PART, pokey_body_part_geo),
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MODEL_UTIL_GEO(E_MODEL_TWEESTER, tweester_geo),
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MODEL_UTIL_GEO(E_MODEL_KLEPTO, klepto_geo),
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MODEL_UTIL_GEO(E_MODEL_EYEROK_LEFT_HAND, eyerok_left_hand_geo),
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MODEL_UTIL_GEO(E_MODEL_EYEROK_RIGHT_HAND, eyerok_right_hand_geo),
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MODEL_UTIL_DL (E_MODEL_DL_MONTY_MOLE_HOLE, monty_mole_hole_seg5_dl_05000840, LAYER_TRANSPARENT_DECAL),
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MODEL_UTIL_GEO(E_MODEL_MONTY_MOLE, monty_mole_geo),
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MODEL_UTIL_GEO(E_MODEL_UKIKI, ukiki_geo),
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MODEL_UTIL_GEO(E_MODEL_FWOOSH, fwoosh_geo),
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MODEL_UTIL_GEO(E_MODEL_SPINDRIFT, spindrift_geo),
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MODEL_UTIL_GEO(E_MODEL_MR_BLIZZARD_HIDDEN, mr_blizzard_hidden_geo),
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MODEL_UTIL_GEO(E_MODEL_MR_BLIZZARD, mr_blizzard_geo),
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MODEL_UTIL_GEO(E_MODEL_PENGUIN, penguin_geo),
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MODEL_UTIL_DL (E_MODEL_CAP_SWITCH_EXCLAMATION, cap_switch_exclamation_seg5_dl_05002E00, LAYER_ALPHA),
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MODEL_UTIL_GEO(E_MODEL_CAP_SWITCH, cap_switch_geo),
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MODEL_UTIL_DL (E_MODEL_CAP_SWITCH_BASE, cap_switch_base_seg5_dl_05003120, LAYER_OPAQUE),
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MODEL_UTIL_GEO(E_MODEL_BOO, boo_geo),
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MODEL_UTIL_GEO(E_MODEL_BETA_BOO_KEY, small_key_geo),
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MODEL_UTIL_GEO(E_MODEL_HAUNTED_CHAIR, haunted_chair_geo),
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MODEL_UTIL_GEO(E_MODEL_MAD_PIANO, mad_piano_geo),
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MODEL_UTIL_GEO(E_MODEL_BOOKEND_PART, bookend_part_geo),
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MODEL_UTIL_GEO(E_MODEL_BOOKEND, bookend_geo),
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MODEL_UTIL_GEO(E_MODEL_HAUNTED_CAGE, haunted_cage_geo),
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MODEL_UTIL_GEO(E_MODEL_BIRDS, birds_geo),
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MODEL_UTIL_GEO(E_MODEL_PEACH, peach_geo),
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MODEL_UTIL_GEO(E_MODEL_YOSHI, yoshi_geo),
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MODEL_UTIL_GEO(E_MODEL_ENEMY_LAKITU, enemy_lakitu_geo),
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MODEL_UTIL_GEO(E_MODEL_SPINY_BALL, spiny_ball_geo),
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MODEL_UTIL_GEO(E_MODEL_SPINY, spiny_geo),
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MODEL_UTIL_GEO(E_MODEL_WIGGLER_HEAD, wiggler_head_geo),
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MODEL_UTIL_GEO(E_MODEL_WIGGLER_BODY, wiggler_body_geo),
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MODEL_UTIL_GEO(E_MODEL_BUBBA, bubba_geo),
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MODEL_UTIL_GEO(E_MODEL_BOWSER, bowser_geo),
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MODEL_UTIL_GEO(E_MODEL_BOWSER_BOMB_CHILD_OBJ, bowser_bomb_geo),
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MODEL_UTIL_GEO(E_MODEL_BOWSER_BOMB, bowser_bomb_geo),
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MODEL_UTIL_GEO(E_MODEL_BOWSER_SMOKE, bowser_impact_smoke_geo),
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MODEL_UTIL_GEO(E_MODEL_BOWSER_FLAMES, bowser_flames_geo),
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MODEL_UTIL_GEO(E_MODEL_BOWSER_WAVE, invisible_bowser_accessory_geo),
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MODEL_UTIL_GEO(E_MODEL_BOWSER2, bowser2_geo),
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MODEL_UTIL_GEO(E_MODEL_BUB, bub_geo),
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MODEL_UTIL_GEO(E_MODEL_TREASURE_CHEST_BASE, treasure_chest_base_geo),
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MODEL_UTIL_GEO(E_MODEL_TREASURE_CHEST_LID, treasure_chest_lid_geo),
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MODEL_UTIL_GEO(E_MODEL_CYAN_FISH, cyan_fish_geo),
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MODEL_UTIL_GEO(E_MODEL_WATER_RING, water_ring_geo),
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MODEL_UTIL_GEO(E_MODEL_WATER_MINE, water_mine_geo),
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MODEL_UTIL_GEO(E_MODEL_SEAWEED, seaweed_geo),
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MODEL_UTIL_GEO(E_MODEL_SKEETER, skeeter_geo),
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MODEL_UTIL_GEO(E_MODEL_PIRANHA_PLANT, piranha_plant_geo),
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MODEL_UTIL_GEO(E_MODEL_WHOMP, whomp_geo),
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MODEL_UTIL_GEO(E_MODEL_KOOPA_WITH_SHELL, koopa_with_shell_geo),
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MODEL_UTIL_GEO(E_MODEL_KOOPA_WITHOUT_SHELL, koopa_without_shell_geo),
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MODEL_UTIL_GEO(E_MODEL_METALLIC_BALL, metallic_ball_geo),
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MODEL_UTIL_GEO(E_MODEL_CHAIN_CHOMP, chain_chomp_geo),
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MODEL_UTIL_GEO(E_MODEL_KOOPA_FLAG, koopa_flag_geo),
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MODEL_UTIL_GEO(E_MODEL_WOODEN_POST, wooden_post_geo),
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MODEL_UTIL_GEO(E_MODEL_MIPS, mips_geo),
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MODEL_UTIL_GEO(E_MODEL_BOO_CASTLE, boo_castle_geo),
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MODEL_UTIL_GEO(E_MODEL_LAKITU, lakitu_geo),
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MODEL_UTIL_GEO(E_MODEL_TOAD, toad_geo),
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MODEL_UTIL_GEO(E_MODEL_CHILL_BULLY, chilly_chief_geo),
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MODEL_UTIL_GEO(E_MODEL_BIG_CHILL_BULLY, chilly_chief_big_geo),
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MODEL_UTIL_GEO(E_MODEL_MONEYBAG, moneybag_geo),
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MODEL_UTIL_GEO(E_MODEL_SWOOP, swoop_geo),
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MODEL_UTIL_GEO(E_MODEL_SCUTTLEBUG, scuttlebug_geo),
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MODEL_UTIL_GEO(E_MODEL_MR_I_IRIS, mr_i_iris_geo),
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MODEL_UTIL_GEO(E_MODEL_MR_I, mr_i_geo),
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MODEL_UTIL_GEO(E_MODEL_DORRIE, dorrie_geo),
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MODEL_UTIL_GEO(E_MODEL_SNUFIT, snufit_geo),
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// CUSTOM MODELS BEGIN
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MODEL_UTIL_GEO(E_MODEL_BUBBLE_PLAYER, water_bomb_geo),
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MODEL_UTIL_GEO(E_MODEL_LUIGI, luigi_geo),
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MODEL_UTIL_GEO(E_MODEL_LUIGIS_CAP, luigis_cap_geo),
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MODEL_UTIL_GEO(E_MODEL_LUIGIS_METAL_CAP, luigis_metal_cap_geo),
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MODEL_UTIL_GEO(E_MODEL_LUIGIS_WING_CAP, luigis_wing_cap_geo),
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MODEL_UTIL_GEO(E_MODEL_LUIGIS_WINGED_METAL_CAP, luigis_winged_metal_cap_geo),
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MODEL_UTIL_GEO(E_MODEL_TOAD_PLAYER, toad_player_geo),
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MODEL_UTIL_GEO(E_MODEL_TOADS_CAP, toads_cap_geo),
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MODEL_UTIL_GEO(E_MODEL_TOADS_METAL_CAP, toads_metal_cap_geo),
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MODEL_UTIL_GEO(E_MODEL_TOADS_WING_CAP, toads_wing_cap_geo),
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MODEL_UTIL_GEO(E_MODEL_WALUIGI, waluigi_geo),
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MODEL_UTIL_GEO(E_MODEL_WALUIGIS_CAP, waluigis_cap_geo),
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MODEL_UTIL_GEO(E_MODEL_WALUIGIS_METAL_CAP, waluigis_metal_cap_geo),
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MODEL_UTIL_GEO(E_MODEL_WALUIGIS_WING_CAP, waluigis_wing_cap_geo),
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MODEL_UTIL_GEO(E_MODEL_WALUIGIS_WINGED_METAL_CAP, waluigis_winged_metal_cap_geo),
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MODEL_UTIL_GEO(E_MODEL_WARIO, wario_geo),
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MODEL_UTIL_GEO(E_MODEL_WARIOS_CAP, warios_cap_geo),
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MODEL_UTIL_GEO(E_MODEL_WARIOS_METAL_CAP, warios_metal_cap_geo),
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MODEL_UTIL_GEO(E_MODEL_WARIOS_WING_CAP, warios_wing_cap_geo),
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MODEL_UTIL_GEO(E_MODEL_WARIOS_WINGED_METAL_CAP, warios_winged_metal_cap_geo),
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// CUSTOM MODELS END
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};
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struct ModelUtilsInfo sCachedAssets[256] = { 0 };
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void smlua_model_util_remember(u8 modelId, u8 layer, const void* asset) {
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struct ModelUtilsInfo* c = &sCachedAssets[modelId];
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c->id = modelId;
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c->layer = layer;
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c->asset = asset;
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}
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void smlua_model_util_clear(void) {
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memset(sCachedAssets, 0, sizeof(sCachedAssets));
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for (int i = 0; i < E_MODEL_MAX; i++) {
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if (sModels[i].cacheId != 0xFF) {
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gLoadedGraphNodes[sModels[i].cacheId] = NULL;
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}
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sModels[i].cacheId = 0xFF;
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}
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}
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u8 smlua_model_util_load(enum ModelExtendedId id) {
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if (id >= E_MODEL_MAX) {
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LOG_ERROR("id invalid");
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return 0xFF;
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}
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struct ModelUtilsInfo* info = &sModels[id];
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// check cache
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if (info->cacheId != 0xFF) {
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//LOG_INFO("Found in info cache");
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return info->cacheId;
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}
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// find cached asset
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bool foundEmptyCacheId = false;
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u8 emptyCacheId = 0;
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for (int i = 0; i < 255; i++) {
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if (sCachedAssets[i].asset == info->asset) {
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//LOG_INFO("Found in cached assets");
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return sCachedAssets[i].id;
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}
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if (sCachedAssets[i].asset == NULL) {
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foundEmptyCacheId = true;
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emptyCacheId = i;
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}
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}
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if (!foundEmptyCacheId) {
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LOG_ERROR("No empty cache");
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return 0xFF;
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}
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// load
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struct AllocOnlyPool* pool = alloc_only_pool_init(main_pool_available() - sizeof(struct AllocOnlyPool), MEMORY_POOL_LEFT);
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gLoadedGraphNodes[emptyCacheId] = process_geo_layout(pool, (void*)info->asset);
|
|
alloc_only_pool_resize(pool, pool->usedSpace);
|
|
//LOG_INFO("Loaded at runtime");
|
|
|
|
// remember
|
|
smlua_model_util_remember(emptyCacheId, info->layer, info->asset);
|
|
info->cacheId = emptyCacheId;
|
|
|
|
return emptyCacheId;
|
|
}
|