mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2025-10-30 08:01:01 +00:00
231 lines
6.1 KiB
C
231 lines
6.1 KiB
C
#ifdef WAPI_SDL1
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#ifdef __MINGW32__
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#define FOR_WINDOWS 1
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#else
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#define FOR_WINDOWS 0
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#endif
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#if defined(_WIN32) || defined(_WIN64)
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#include <windows.h>
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#endif
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#include <SDL/SDL.h>
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#include <stdio.h>
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#include <unistd.h>
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#include "gfx_window_manager_api.h"
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#include "gfx_screen_config.h"
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#include "../pc_main.h"
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#include "../configfile.h"
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#include "../cliopts.h"
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#include "../platform.h"
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#include "src/pc/controller/controller_keyboard.h"
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#include "src/pc/controller/controller_bind_mapping.h"
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// TODO: figure out if this shit even works
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#ifdef VERSION_EU
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# define FRAMERATE 25
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#else
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# define FRAMERATE 30
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#endif
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static kb_callback_t kb_key_down = NULL;
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static kb_callback_t kb_key_up = NULL;
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static void (*kb_all_keys_up)(void) = NULL;
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// time between consequtive game frames
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static const int frame_time = 1000 / FRAMERATE;
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static int desktop_w = 640;
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static int desktop_h = 480;
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static int desktop_bpp = 24;
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static int window_w = 0;
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static int window_h = 0;
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static void gfx_sdl_set_mode(void) {
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if (configWindow.exiting_fullscreen)
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configWindow.exiting_fullscreen = false;
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if (configWindow.reset) {
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configWindow.fullscreen = false;
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configWindow.x = WAPI_WIN_CENTERPOS;
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configWindow.y = WAPI_WIN_CENTERPOS;
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configWindow.w = DESIRED_SCREEN_WIDTH;
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configWindow.h = DESIRED_SCREEN_HEIGHT;
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configWindow.reset = false;
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}
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
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uint32_t flags = SDL_OPENGL;
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if (configWindow.fullscreen)
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flags |= SDL_FULLSCREEN;
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else
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flags |= SDL_RESIZABLE;
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if (!SDL_VideoModeOK(configWindow.w, configWindow.h, desktop_bpp, flags)) {
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printf(
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"video mode [%dx%d fullscreen %d] not available, falling back to default\n",
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configWindow.w, configWindow.h, configWindow.fullscreen
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);
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configWindow.w = DESIRED_SCREEN_WIDTH;
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configWindow.h = DESIRED_SCREEN_HEIGHT;
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configWindow.fullscreen = false;
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flags = SDL_OPENGL | SDL_RESIZABLE;
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}
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if (!SDL_SetVideoMode(configWindow.w, configWindow.h, desktop_bpp, flags)) {
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sys_fatal(
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"could not set video mode [%dx%d fullscreen %d]: %s\n",
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configWindow.w, configWindow.h, configWindow.fullscreen, SDL_GetError()
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);
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}
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window_w = configWindow.w;
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window_h = configWindow.h;
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}
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static void gfx_sdl_init(const char *window_title) {
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) != 0)
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sys_fatal("Could not init SDL1 video: %s\n", SDL_GetError());
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const SDL_VideoInfo *vinfo = SDL_GetVideoInfo();
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desktop_w = vinfo->current_w;
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desktop_h = vinfo->current_h;
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desktop_bpp = vinfo->vfmt->BitsPerPixel;
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SDL_WM_SetCaption(window_title, NULL);
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// set actual desired video mode
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gfx_sdl_set_mode();
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if (configWindow.fullscreen) {
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SDL_ShowCursor(0);
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}
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controller_bind_init();
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#if defined(_WIN32) || defined(_WIN64)
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SetProcessDPIAware();
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#endif
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}
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static void gfx_sdl_main_loop(void (*run_one_game_iter)(void)) {
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run_one_game_iter();
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}
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static void gfx_sdl_get_dimensions(uint32_t *width, uint32_t *height) {
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if (width) *width = window_w;
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if (height) *height = window_h;
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}
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static void gfx_sdl_onkeydown(int scancode) {
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if (kb_key_down)
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kb_key_down(translate_bind_to_name(scancode));
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}
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static void gfx_sdl_onkeyup(int scancode) {
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if (kb_key_up)
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kb_key_up(translate_bind_to_name(scancode));
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}
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static void gfx_sdl_handle_events(void) {
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SDL_Event event;
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while (SDL_PollEvent(&event)) {
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switch (event.type) {
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case SDL_KEYDOWN:
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gfx_sdl_onkeydown(event.key.keysym.sym);
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// ALT+F4 in case the OS doesn't do it (SDL1 doesn't seem to do it on my machine)
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if (event.key.keysym.sym == SDLK_F4 && (event.key.keysym.mod & (KMOD_LALT | KMOD_RALT)))
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game_exit();
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break;
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case SDL_KEYUP:
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gfx_sdl_onkeyup(event.key.keysym.sym);
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break;
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case SDL_VIDEORESIZE:
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window_w = configWindow.w = event.resize.w;
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window_h = configWindow.h = event.resize.h;
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break;
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case SDL_QUIT:
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game_exit();
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break;
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}
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}
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}
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static void gfx_sdl_set_keyboard_callbacks(kb_callback_t on_key_down, kb_callback_t on_key_up, void (*on_all_keys_up)(void)) {
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kb_key_down = on_key_down;
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kb_key_up = on_key_up;
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kb_all_keys_up = on_all_keys_up;
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}
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static bool gfx_sdl_start_frame(void) {
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return true;
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}
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static void gfx_sdl_swap_buffers_begin(void) {
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SDL_GL_SwapBuffers();
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}
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static void gfx_sdl_swap_buffers_end(void) {
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}
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static double gfx_sdl_get_time(void) {
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return 0.0;
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}
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static void gfx_sdl_delay(u32 ms) {
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SDL_Delay(ms);
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}
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static void gfx_sdl_set_window_title(const char* title) {
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SDL_WM_SetCaption(title, NULL);
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}
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static void gfx_sdl_reset_window_title(void) {
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SDL_WM_SetCaption(TITLE, NULL);
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}
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static void gfx_sdl_shutdown(void) {
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if (SDL_WasInit(0))
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SDL_Quit();
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}
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static void gfx_sdl_start_text_input(void) { return; }
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static void gfx_sdl_stop_text_input(void) { return; }
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static char* gfx_sdl_get_clipboard_text(void) { return NULL; }
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static void gfx_sdl_set_clipboard_text(char* text) { return; }
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static void gfx_sdl_set_cursor_visible(bool visible) { SDL_ShowCursor(visible ? SDL_ENABLE : SDL_DISABLE); }
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struct GfxWindowManagerAPI gfx_sdl = {
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gfx_sdl_init,
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gfx_sdl_set_keyboard_callbacks,
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gfx_sdl_main_loop,
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gfx_sdl_get_dimensions,
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gfx_sdl_handle_events,
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gfx_sdl_start_frame,
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gfx_sdl_swap_buffers_begin,
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gfx_sdl_swap_buffers_end,
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gfx_sdl_get_time,
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gfx_sdl_shutdown,
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gfx_sdl_start_text_input,
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gfx_sdl_stop_text_input,
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gfx_sdl_get_clipboard_text,
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gfx_sdl_set_clipboard_text,
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gfx_sdl_set_cursor_visible,
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gfx_sdl_delay,
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gfx_sdl_set_window_title,
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gfx_sdl_reset_window_title
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};
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#endif // BACKEND_WM
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