sm64coopdx/docs/lua
2026-07-03 00:02:52 -05:00
..
examples Stricter sanitization, fix default lua shader 2026-07-02 16:32:46 -05:00
guides Finish documentation 2026-07-03 00:02:52 -05:00
constants.md Update default shader, update some constant names to not be rubbish 2026-06-20 17:23:16 -05:00
functions-2.md Multi-return from C and other autogen changes (#1044) 2025-12-19 20:27:44 -05:00
functions-3.md Add independent X and Y scaling to text rendering functions (#1182) 2026-05-01 21:17:44 -04:00
functions-4.md Control the Lighting Engine with le_set_enabled in real time (#1193) 2026-05-01 21:15:09 -04:00
functions-5.md Fix cutscenes, syncing issues, and more (Yoshi!) (#1109) 2026-04-21 23:37:30 -04:00
functions-6.md Add built-in preset screen shader effects configurable through Lua (#1217) 2026-05-11 15:59:48 -04:00
functions-7.md Make frame pass viewport system much simpler, fixup scaling with viewports 2026-07-02 17:22:47 -05:00
functions.md Add some lua functions for render api, add legacy func to render api, make opengl versions < 4.5 legacy GL 2026-07-02 16:17:56 -05:00
globals.md Expose gHudDisplay (#1158) 2026-05-01 22:25:06 -04:00
lua.md Add in C documentation (#1176) 2026-04-21 21:35:01 -04:00
structs.md Add frame passes to dx11, more uniform changes and fixes, parser fixes, autogen changes 2026-06-18 21:08:03 -05:00