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* CONCEPT: Basic vertex lighting engine Set the geometry mode on your model to G_LIGHTING_ENGINE_EXT, spawn a `bhvAmbientLight`, spawn some `bhvPointLight`s, and then you got yourself a mighty interesting scene. * Fixes * How did I miss this * Make light set home pos
6 lines
No EOL
329 B
Lua
6 lines
No EOL
329 B
Lua
LEVEL_HL = level_register("level_hl_entry", COURSE_BOB, "Black Mesa", "hl", 28000, 0x28, 0x28, 0x28)
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LEVEL_CANALS = level_register("level_canals_entry", COURSE_WF, "Sunset Canals", "canals", 28000, 0x20, 0x20, 0x20)
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SOUND_CUSTOM_FLASHLIGHT = audio_sample_load("flashlight.ogg")
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DEFAULT_LIGHTING_DIR = 0x28 / 127 |