..
utils
add a way for Lua mods to detect what OS coop is running on ( #338 )
2023-04-08 19:52:16 -04:00
smlua.c
Expose globally custom behaviors defined with hook_behavior ( #345 )
2023-04-17 21:54:55 -07:00
smlua.h
/luaf; fix compilation issues with audio and debug + dev ( #328 )
2023-03-27 15:50:49 -07:00
smlua_cobject.c
Expose Paintings to Lua ( #279 )
2023-02-16 18:54:38 -05:00
smlua_cobject.h
A bunch of LUA autogen additions. ( #235 )
2022-11-30 00:37:12 -08:00
smlua_cobject_allowlist.c
Swapped out hashmap to C++ for sync objects
2023-03-27 14:29:15 -07:00
smlua_cobject_allowlist.h
Add object animations to Lua, add CPointer allowlist
2022-03-03 18:31:45 -08:00
smlua_cobject_autogen.c
Added FONT_TINY
2023-04-02 23:02:14 -07:00
smlua_cobject_autogen.h
Expose Paintings to Lua ( #279 )
2023-02-16 18:54:38 -05:00
smlua_constants_autogen.c
Ran autogen
2023-04-13 22:39:42 -07:00
smlua_functions.c
level_script_parse now calls the callback for objects with custom behaviors ( #342 )
2023-04-10 14:37:25 -07:00
smlua_functions.h
Add Wario's moveset based on steven's mod
2022-02-14 18:26:44 -08:00
smlua_functions_autogen.c
add a way for Lua mods to detect what OS coop is running on ( #338 )
2023-04-08 19:52:16 -04:00
smlua_functions_autogen.h
Even more Lua improvements
2022-01-19 19:20:57 -08:00
smlua_hooks.c
Expose globally custom behaviors defined with hook_behavior ( #345 )
2023-04-17 21:54:55 -07:00
smlua_hooks.h
fixes and other improvements ( #309 )
2023-03-21 19:43:29 -04:00
smlua_sync_table.c
Fixed crash in smlua_set_sync_table_field_from_network()
2023-04-11 15:02:51 -07:00
smlua_sync_table.h
Added ability for sync tables to contain tables
2022-02-01 18:15:10 -08:00
smlua_utils.c
A bunch of LUA autogen additions. ( #235 )
2022-11-30 00:37:12 -08:00
smlua_utils.h
A bunch of LUA autogen additions. ( #235 )
2022-11-30 00:37:12 -08:00