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* Add gsDPSetTextureFilter to DynOS symbols * Refactor code and fix 2 year oversight Refactored the main menu background code, now uses vec3f_set instead of manually setting every vector Also finally fixed the bug where you load in with only 3 lives, this has been in coop for 2 years now and was likely made as a test for syncing live count and was never reversed. * add skipInViewCheck to GraphNodeObject * Remove idle set Co-authored-by: djoslin0 <djoslin0@users.noreply.github.com> |
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| constants.lua | ||
| functions.lua | ||
| manual.lua | ||
| structs.lua | ||