An official continuation of https://github.com/djoslin0/sm64ex-coop on sm64coopdx for the enhancements and progress it already has.
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.github/ISSUE_TEMPLATE
actors
assets
autogen
bin Bring back base FONT_NORMAL as FONT_ALIASED 2023-12-17 21:36:24 -05:00
data Revert "Disable DynOS compression" 2023-12-21 17:26:47 -05:00
developer
docs/lua
dynos/packs
include
lang Restore 64 Memories name 2023-12-21 18:39:12 -05:00
levels
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mods Update SiM description 2023-12-23 11:51:55 -05:00
res
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src Hide mario shadow in first person mode 2023-12-23 11:51:41 -05:00
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textures
tools Fix bugs and make mod import go to AppData 2023-12-18 16:22:42 -05:00
.clang-format
.clang-tidy
.gitattributes
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assets.json
CHANGES
charmap.txt
charmap_menu.txt
credits.txt
Dockerfile
dynos.mk
extract_assets.py
format.sh
Makefile Fix remove old mod dir script in Makefile 2023-12-21 17:27:13 -05:00
Makefile.split
pisetup.sh
README.md
sm64.eu.sha1
sm64.jp.sha1
sm64.sh.sha1
sm64.us.sha1
util.mk

sm64coopdx

Online multiplayer mod for SM64 that synchronizes all entities and every level for multiple players. Fork of sm64ex-coop.

Feel free to report bugs and contribute, but remember, there must be no upload of any copyrighted asset. Run ./extract_assets.py --clean && make clean or make distclean to clear ROM assets, however this is unnecessary for contributing because the .gitignore file already excludes ROM assets.

How to Play

Instructions on how to play are available on the wiki.

Goal (accomplished)

Create a mod for the PC port where multiple people can play together online.

Unlike previous multiplayer projects, this one synchronizes enemies and events. This allows players interact with the same world at the same time.

Lua

sm64coopdx is moddable via Lua, similar to Roblox and Garry's Mod's Lua APIs. To get started, click here to see the Lua documentation.