An official continuation of https://github.com/djoslin0/sm64ex-coop on sm64coopdx for the enhancements and progress it already has.
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2020-10-15 18:04:53 -07:00
.github/ISSUE_TEMPLATE
actors Add no camera collision to various objects 2020-10-04 23:55:06 -07:00
asm
assets
bin Complete rewrite of custom main menu 2020-09-13 23:57:14 -07:00
build-windows-visual-studio Created character struct for mario/luigi asset differences 2020-10-13 18:33:51 -07:00
data Removed two-player hacks from cannon and object packets 2020-10-13 21:44:27 -07:00
doxygen
enhancements Make 60 fps patch apply in case people don't realize it is already merged 2020-09-07 11:07:28 -07:00
include Removed two-player hacks from cannon and object packets 2020-10-13 21:44:27 -07:00
levels Add no camera collision to various objects 2020-10-04 23:55:06 -07:00
lib Added 32-bit Discord library for Windows 2020-09-25 23:18:56 -07:00
sound
src Remove two-player hack for controlled warp 2020-10-15 18:04:53 -07:00
text
textures/segment2 Complete rewrite of custom main menu 2020-09-13 23:57:14 -07:00
tools Merge pull request #395 from MartinPham/patch-4 2020-08-16 02:01:02 +03:00
.clang-format
.clang-tidy
.gitattributes Refresh 1 2019-09-01 15:50:50 -04:00
.gitignore Added 32-bit Discord library for Windows 2020-09-25 23:18:56 -07:00
3p.patch Remove confusing build instructions, added link to discord 2020-10-10 01:19:02 -07:00
asmdiff.jp.sh
assets.json
c2obj.py
cgdb.exe.stackdump Started adding networking 2020-08-01 20:22:24 -07:00
CHANGES
charmap.txt
charmap_menu.txt
compile.sh Add development flag for easier testing 2020-09-19 02:12:49 -07:00
debug.sh Add development flag for easier testing 2020-09-19 02:12:49 -07:00
diff.py Refresh 10.1 2020-06-20 02:53:56 +03:00
diff_settings.py Refresh 8 2020-04-03 14:57:26 -04:00
Dockerfile
Doxyfile
dx11.sh Synchronize cannons as soon as they are unlocked 2020-08-31 23:49:51 -07:00
extract_assets.py
first-diff.py merge refresh 10 2020-06-20 02:49:59 +03:00
format.sh
gdb.exe.stackdump Synchronized purple switch 2020-08-07 19:37:19 -07:00
Jenkinsfile
Makefile Added mod registration system 2020-10-04 16:41:55 -07:00
Makefile.split Fix EXTERNAL_DATA for Luigi 2020-09-05 00:11:15 -07:00
network.sh Synchronized Eyerok, add SSL to supported levels 2020-09-30 18:20:13 -07:00
obj2c.py
pisetup.sh
proto-4.sh Standardized de-duplication of reliable packets 2020-10-12 18:40:38 -07:00
README.md Remove confusing build instructions, added link to discord 2020-10-10 01:19:02 -07:00
README_es_ES.md Update README_es_ES.md 2020-05-19 00:04:07 +01:00
README_pt_BR.md
README_zh_CN.md
rename_sym.sh
SAVE_FORMAT.MD Added appropriate flags for sound mode and cap level. Documentation has been updated. 2020-05-20 23:28:04 +09:00
sm64.eu.sha1
sm64.jp.sha1
sm64.ld
sm64.sh.sha1
sm64.us.sha1
undefined_syms.txt

sm64ex-coop

Online cooperative multiplayer mod for SM64, aiming to synchronize all entities and every level for two players. Fork of sm64pc/sm64ex.

Feel free to report bugs and contribute, but remember, there must be no upload of any copyrighted asset. Run ./extract_assets.py --clean && make clean or make distclean to remove ROM-originated content.

Goal

Create a mod for the PC port where two people can play online together peer-to-peer. Unlike previous online attempts, this one will synchronize enemies and events such that you will be interacting with the same world at the same time.

Discord

https://discord.gg/TJVKHS4