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* Properly set Mario's y vel to 0 on popping * Re-introduce a few vanilla bugs under gBehaviorValues The Shell Mario glitch was patched as a side effect to patching a different bug, but several romhacks use it so I need it back. The ability to collect multiple normal caps at once is needed for hat-in-hand using the hat factory glitch. * Fix Shell Mario fix Found the actual reason why the glitch doesn't work and figured that this change shouldn't affect anything else, so I removed its entry from gBehaviorValues. * Add InfiniteRenderDistance to gBehaviorValues I'm well aware that disabling the infinite render distance will be very desync prone, however a few glitches, most notably cloning and chuckya double jump, need objects load and unload from render distance. |
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| constants.lua | ||
| functions.lua | ||
| manual.lua | ||
| structs.lua | ||