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			43 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			43 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#ifndef DDD_HEADER_H
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#define DDD_HEADER_H
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#include "types.h"
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#include "game/moving_texture.h"
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// geo
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extern const GeoLayout ddd_geo_000450[];
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extern const GeoLayout ddd_geo_000478[];
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extern const GeoLayout ddd_geo_0004A0[];
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extern const GeoLayout ddd_geo_0004C0[];
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extern const GeoLayout ddd_geo_000570[];
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// leveldata
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extern const Gfx ddd_seg7_dl_07004D48[];
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extern const Gfx ddd_seg7_dl_070057E8[];
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extern const Gfx ddd_seg7_dl_07005C40[];
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extern const Gfx ddd_seg7_dl_07005F78[];
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extern const Gfx ddd_seg7_dl_07007408[];
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extern const Gfx ddd_seg7_dl_07007CB8[];
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extern const Gfx ddd_seg7_dl_07008C48[];
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extern const Gfx ddd_seg7_dl_07008F80[];
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extern const Gfx ddd_seg7_dl_07009030[];
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extern const Gfx ddd_seg7_dl_07009120[];
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extern const Gfx ddd_seg7_dl_07009208[];
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extern const Gfx ddd_seg7_dl_0700AF10[];
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extern const Gfx ddd_seg7_dl_0700B068[];
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extern const Gfx ddd_seg7_dl_0700BAE0[];
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extern const Gfx ddd_seg7_dl_0700CE48[];
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extern const Gfx ddd_seg7_dl_0700D2A0[];
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extern const Collision ddd_seg7_area_1_collision[];
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extern const Collision ddd_seg7_area_2_collision[];
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extern const MacroObject ddd_seg7_area_1_macro_objs[];
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extern const MacroObject ddd_seg7_area_2_macro_objs[];
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extern const Collision ddd_seg7_collision_submarine[];
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extern const Collision ddd_seg7_collision_bowser_sub_door[];
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extern const struct MovtexQuadCollection ddd_movtex_area1_water[];
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extern const struct MovtexQuadCollection ddd_movtex_area2_water[];
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// script
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extern const LevelScript level_ddd_entry[];
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#endif
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