sm64coopdx/include/PR
Agent X 3e540790a3
Basic Vertex Point Lighting Engine (#716)
* CONCEPT: Basic vertex lighting engine

Set the geometry mode on your model to G_LIGHTING_ENGINE_EXT, spawn a `bhvAmbientLight`, spawn some `bhvPointLight`s, and then you got yourself a mighty interesting scene.

* Fixes

* How did I miss this

* Make light set home pos
2025-03-27 16:36:02 -04:00
..
abi.h
gbi.h allow Lua to manipulate displaylists and vertices (#675) 2025-02-27 14:27:55 +10:00
gbi_extension.h Basic Vertex Point Lighting Engine (#716) 2025-03-27 16:36:02 -04:00
gs2dex.h
gu.h Refresh 1 2019-09-01 15:50:50 -04:00
libaudio.h
libultra.h
mbi.h
os_ai.h
os_cache.h
os_cont.h Added support for X and Y buttons; Re-mapped B button to the actual B button for controllers; Moved particleFlags code so lua scripts can spawn Mario particles with 'before Mario update' and 'after Mario update' hooks (#5) 2022-02-27 14:31:59 -08:00
os_eeprom.h
os_exception.h
os_internal.h
os_libc.h
os_message.h
os_misc.h
os_pi.h
os_rdp.h
os_thread.h
os_time.h
os_tlb.h
os_vi.h Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
sptask.h
ucode.h
ultratypes.h