An official continuation of https://github.com/djoslin0/sm64ex-coop on sm64coopdx for the enhancements and progress it already has.
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2026-04-24 17:02:45 -05:00
.github Add backwards compatibility for older versions of macOS and add new macOS Icon (#957) 2026-02-23 08:35:53 +10:00
actors Speed up lighting engine by 80% 2025-07-17 15:41:06 -04:00
assets extract demo data from rom at runtime 2025-01-13 22:27:47 +10:00
autogen Merge branch 'dev' into even-more-syncing-fixes 2026-04-24 17:01:51 -05:00
bin Mark all unused variables as unused, resolve other warnings (#1147) 2026-04-21 23:40:24 -04:00
data Merge branch 'dev' into even-more-syncing-fixes 2026-04-24 17:01:51 -05:00
developer ModFs improvements (#907) 2025-10-21 19:42:06 +02:00
docs Merge branch 'dev' into even-more-syncing-fixes 2026-04-24 17:01:51 -05:00
dynos/packs Introduce this new pack in a more proper reviewable manner (#1192) 2026-04-21 23:41:44 -04:00
include Merge branch 'dev' into even-more-syncing-fixes 2026-04-24 17:01:51 -05:00
lang Add "do not show again" checkbox to host message panel (#1165) 2026-04-21 21:43:18 -04:00
levels Make painting textures replaceable by Lua 2025-10-05 12:12:14 +02:00
lib Add backwards compatibility for older versions of macOS and add new macOS Icon (#957) 2026-02-23 08:35:53 +10:00
mods Fixed Tab-Completion for the "psc" command (#1174) 2026-04-22 11:31:25 -04:00
palettes Fix Waluigi 2024-06-30 15:09:07 -04:00
res Add backwards compatibility for older versions of macOS and add new macOS Icon (#957) 2026-02-23 08:35:53 +10:00
sound fix missing non mario character sounds 2025-03-13 21:49:20 +10:00
src Merge remote-tracking branch 'refs/remotes/origin/even-more-syncing-fixes' into even-more-syncing-fixes 2026-04-24 17:02:45 -05:00
text Add `smlua_text_utils_allocate_dialog` (#896) 2025-08-03 17:49:45 +02:00
textures make custom_font_hud_recolor's gradients a bit more consistent (#1201) 2026-04-20 01:17:10 -04:00
tools Mark all unused variables as unused, resolve other warnings (#1147) 2026-04-21 23:40:24 -04:00
.clang-format
.clang-tidy
.gitattributes Merge pull request #42 from krmeet/luac 2024-01-01 12:53:32 -05:00
.gitignore Update coopnet / libjuice (#1002) 2025-11-13 08:06:29 +10:00
assets.json
CHANGES
charmap.txt
charmap_menu.txt
credits.txt Update credits 2024-06-30 11:16:46 -04:00
Dockerfile Add curl to Dockerfile 2024-06-08 08:07:47 -04:00
dynos.mk
extract_assets.py extract demo data from rom at runtime 2025-01-13 22:27:47 +10:00
format.sh
Makefile Start on a bunch of syncing fixes 2026-04-14 13:12:21 -05:00
Makefile.split extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
README.md Add in C documentation (#1176) 2026-04-21 21:35:01 -04:00
sm64.eu.sha1 these should remain 2025-05-29 12:50:35 +10:00
sm64.jp.sha1 these should remain 2025-05-29 12:50:35 +10:00
sm64.sh.sha1 these should remain 2025-05-29 12:50:35 +10:00
sm64.us.sha1 these should remain 2025-05-29 12:50:35 +10:00
util.mk
windows.ld [Experimental] Reduce the size of Windows builds by cleaning the MinGW debug info (#585) 2024-12-29 14:29:26 -05:00

sm64coopdx Logo

sm64coopdx is an online multiplayer project for the Super Mario 64 PC port that synchronizes all entities and every level for multiple players. The project was started by the Coop Deluxe Team. The purpose is to actively maintain and improve, but also continue sm64ex-coop, created by djoslin0. More features, customization, and power to the Lua API allow modders and players to enjoy Super Mario 64 more than ever!

Feel free to report bugs or contribute to the project.

Initial Goal (Accomplished)

Create a mod for the PC port where multiple people can play together online.

Unlike previous multiplayer projects, this one synchronizes enemies and events. This allows players to interact with the same world at the same time.

Interestingly enough though, the goal of the project has slowly evolved over time from simply just making a Super Mario 64 multiplayer mod to constantly maintaining and improving the project (notably the Lua API.)

Documentation

sm64coopdx is moddable via Lua, similar to Roblox and Garry's Mod's Lua APIs. To get started, click here to see the Lua documentation. If you want to contribute to the repo, you can view the C documentation here.

Wiki

The wiki is made using GitHub's wiki feature, you can go to the wiki tab or click here.