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* CONCEPT: Basic vertex lighting engine Set the geometry mode on your model to G_LIGHTING_ENGINE_EXT, spawn a `bhvAmbientLight`, spawn some `bhvPointLight`s, and then you got yourself a mighty interesting scene. * Fixes * How did I miss this * Make light set home pos
6 lines
No EOL
162 B
Lua
6 lines
No EOL
162 B
Lua
--- @param cond boolean
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--- Human readable ternary operator
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function if_then_else(cond, ifTrue, ifFalse)
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if cond then return ifTrue end
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return ifFalse
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end |