An official continuation of https://github.com/djoslin0/sm64ex-coop on sm64coopdx for the enhancements and progress it already has.
Find a file
Agent X abf818b90e Boy what the hell (unbreak mods and DynOS packs)
They dug me out of my grave and told me `configSkipPackGeneration`. My heart sank.
This feature would have been fine if it was off by default and if it wasn't then people caught it before the version was officially released and the option was promptly disabled without a massive pool of people having this option turned on by default.
So I will say, Coolio wasn't really in the wrong by adding this, it should have never been changed to be on by default.
2025-02-14 18:42:41 -05:00
.github/ISSUE_TEMPLATE
actors Fix snowman cap 2024-07-05 22:47:22 -04:00
assets
autogen bump version 2025-02-15 08:08:41 +10:00
bin
data Boy what the hell (unbreak mods and DynOS packs) 2025-02-14 18:42:41 -05:00
developer
docs/lua
dynos/packs/Coop Cafe Pipe
include fix nametags and collisions with mirror mario 2025-01-19 13:46:28 +10:00
lang
levels
lib rpi coopnet support 2025-02-12 14:03:59 +10:00
mods Update built-in mods 2025-01-11 15:12:48 -05:00
palettes
res
sound
src Boy what the hell (unbreak mods and DynOS packs) 2025-02-14 18:42:41 -05:00
text
textures
tools Fix compilation error when generating demo data 2025-01-13 11:30:47 -05:00
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.clang-tidy
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assets.json
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charmap.txt refresh 5 2020-01-03 10:38:57 -05:00
charmap_menu.txt
credits.txt
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dynos.mk
extract_assets.py
format.sh
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README.md
sm64.eu.sha1
sm64.jp.sha1
sm64.sh.sha1
sm64.us.sha1
util.mk
windows.ld

sm64coopdx Logo

sm64coopdx is an online multiplayer project for the Super Mario 64 PC port that synchronizes all entities and every level for multiple players. The project was started by the Coop Deluxe Team. The purpose is to actively maintain and improve, but also continue sm64ex-coop, created by djoslin0. More features, customization, and power to the Lua API allow modders and players to enjoy Super Mario 64 more than ever!

Feel free to report bugs or contribute to the project.

Initial Goal (Accomplished)

Create a mod for the PC port where multiple people can play together online.

Unlike previous multiplayer projects, this one synchronizes enemies and events. This allows players to interact with the same world at the same time.

Interestingly enough though, the goal of the project has slowly evolved over time from simply just making a Super Mario 64 multiplayer mod to constantly maintaining and improving the project (notably the Lua API.)

Lua

sm64coopdx is moddable via Lua, similar to Roblox and Garry's Mod's Lua APIs. To get started, click here to see the Lua documentation.

Wiki

The wiki is made using GitHub's wiki feature, you can go to the wiki tab or click here.