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behaviors
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Expose save_file_is_cannon_unlocked to smlua (#395)
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2023-05-20 20:06:15 -07:00 |
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area.c
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Rewrite how models are loaded and retrieved... yet again
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2023-05-16 00:01:10 -07:00 |
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area.h
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Rewrite how models are loaded and retrieved... yet again
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2023-05-16 00:01:10 -07:00 |
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behavior_actions.c
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behavior_actions.h
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Fixed ~240 possible crashes
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2023-05-05 23:59:58 -07:00 |
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bettercamera.h
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bettercamera.inc.h
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Prevent lua mods from saving over your camera settings
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2023-05-16 02:03:49 -07:00 |
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camera.c
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Made camera interpolation more seamless on warp
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2023-05-30 19:36:40 -07:00 |
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camera.h
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Add fov adjustment to djui_hud_world_pos_to_screen_pos (#374)
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2023-04-30 22:54:55 -04:00 |
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characters.c
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Added Toad default palette + other palette tweaks (#370)
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2023-05-03 00:58:19 -07:00 |
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characters.h
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Added Toad default palette + other palette tweaks (#370)
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2023-05-03 00:58:19 -07:00 |
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characters_bass_sounds.h
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debug.c
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debug.h
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debug_course.c
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debug_course.h
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decompress.h
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display.h
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envfx_bubbles.c
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Switch all mempools to dynamic memory
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2023-05-12 22:10:27 -07:00 |
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envfx_bubbles.h
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envfx_snow.c
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Keep the previous dynamic pool in memory
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2023-05-17 22:33:14 -07:00 |
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envfx_snow.h
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game_init.c
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Cleanup memory/memory_dynamic files
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2023-05-13 02:01:46 -07:00 |
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game_init.h
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Make anim dma table dynamic
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2023-05-13 01:44:40 -07:00 |
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geo_misc.c
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This adds gLevelValues.wingCapLookUpReq to lua. (#271)
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2023-02-18 16:04:22 -05:00 |
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geo_misc.h
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hardcoded.c
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Fixed several crashes and errors found in static analysis
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2023-05-15 01:15:20 -07:00 |
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hardcoded.h
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Make fixed collision rounded corners toggleable (#315)
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2023-03-22 21:02:43 -04:00 |
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hud.c
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Redo how surface memory is handled
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2023-05-14 12:04:08 -07:00 |
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hud.h
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Forced 4:3 (#346)
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2023-04-16 23:10:09 -04:00 |
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ingame_menu.c
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Fixed ~240 possible crashes
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2023-05-05 23:59:58 -07:00 |
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ingame_menu.h
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djui_hud_set_rotation (#356)
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2023-04-24 06:34:21 -04:00 |
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interaction.c
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Merge branch 'dev' of github.com:sm64ex-coop-dev/sm64ex-coop into dev
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2023-05-14 12:12:30 -07:00 |
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interaction.h
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better kick/punch/trip, gp and flying detection (#388)
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2023-05-09 15:38:29 -04:00 |
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level_geo.c
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Override envfx from Lua (#316)
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2023-03-23 14:46:15 -04:00 |
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level_geo.h
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Override envfx from Lua (#316)
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2023-03-23 14:46:15 -04:00 |
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level_info.c
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Adds support for compiling other regions (#378)
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2023-05-03 00:54:25 -07:00 |
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level_info.h
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level_update.c
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Made camera interpolation more seamless on warp
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2023-05-30 19:36:40 -07:00 |
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level_update.h
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Expose some painting functions to Lua (#357)
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2023-05-03 00:54:57 -07:00 |
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macro_presets.c
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macro_special_objects.c
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Deterministically set the sync ID for level objects that spawn from spawninfo, macros, and special
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2023-03-26 21:10:38 -07:00 |
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macro_special_objects.h
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Deterministically set the sync ID for level objects that spawn from spawninfo, macros, and special
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2023-03-26 21:10:38 -07:00 |
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main.c
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Remove the main pool
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2023-05-13 01:49:54 -07:00 |
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main.h
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mario.c
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Keep animations in-bounds
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2023-05-18 12:42:18 -07:00 |
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mario.h
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mario_actions_airborne.c
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Merge branch 'dev' of github.com:sm64ex-coop-dev/sm64ex-coop into dev
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2023-05-14 12:12:30 -07:00 |
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mario_actions_airborne.h
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mario_actions_automatic.c
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Prevented hundreds of additional crashes from the Mod API
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2023-05-11 20:33:21 -07:00 |
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mario_actions_automatic.h
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mario_actions_cutscene.c
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Fix several more possible crashes from the Lua API
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2023-05-15 15:55:16 -07:00 |
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mario_actions_cutscene.h
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mario_actions_moving.c
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Fix several more possible crashes from the Lua API
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2023-05-15 15:55:16 -07:00 |
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mario_actions_moving.h
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mario_actions_object.c
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Prevented hundreds of additional crashes from the Mod API
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2023-05-11 20:33:21 -07:00 |
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mario_actions_object.h
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mario_actions_stationary.c
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Fixed several crashes and errors found in static analysis
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2023-05-15 01:15:20 -07:00 |
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mario_actions_stationary.h
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mario_actions_submerged.c
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Fix several more possible crashes from the Lua API
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2023-05-15 15:55:16 -07:00 |
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mario_actions_submerged.h
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mario_misc.c
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Fixed custom animations in the mirror
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2023-05-17 11:59:40 -07:00 |
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mario_misc.h
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mario_step.c
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Merge branch 'dev' of github.com:sm64ex-coop-dev/sm64ex-coop into dev
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2023-05-14 12:12:30 -07:00 |
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mario_step.h
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memory.c
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Keep the previous dynamic pool in memory
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2023-05-17 22:33:14 -07:00 |
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memory.h
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Keep the previous dynamic pool in memory
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2023-05-17 22:33:14 -07:00 |
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moving_texture.c
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Make gEnvironmentRegions safer
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2023-05-15 12:04:07 -07:00 |
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moving_texture.h
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obj_behaviors.c
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Make gEnvironmentRegions safer
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2023-05-15 12:04:07 -07:00 |
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obj_behaviors.h
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Add ability for mods to signal that a player will not be seen by enemies
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2022-11-11 19:02:11 -08:00 |
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obj_behaviors_2.c
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Fixed several crashes and errors found in static analysis
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2023-05-15 01:15:20 -07:00 |
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obj_behaviors_2.h
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object_collision.c
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Prevent several possible crashes and hangs, limit more struct fields to read-only
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2023-05-10 13:25:41 -07:00 |
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object_collision.h
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Fix player interactions
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2023-04-02 21:18:17 -07:00 |
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object_helpers.c
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Prevent lua mods from saving over your camera settings
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2023-05-16 02:03:49 -07:00 |
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object_helpers.h
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Add a container to animation tables so that we can track their length and stay in bounds
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2023-05-10 20:57:35 -07:00 |
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object_list_processor.c
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Make gEnvironmentRegions safer
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2023-05-15 12:04:07 -07:00 |
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object_list_processor.h
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Make gEnvironmentRegions safer
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2023-05-15 12:04:07 -07:00 |
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options_menu.h
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paintings.c
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Keep the previous dynamic pool in memory
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2023-05-17 22:33:14 -07:00 |
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paintings.h
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platform_displacement.c
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Added last remote object information to crash screen
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2023-05-22 23:00:11 -07:00 |
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platform_displacement.h
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print.c
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Switch all mempools to dynamic memory
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2023-05-12 22:10:27 -07:00 |
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print.h
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profiler.c
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profiler.h
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rendering_graph_node.c
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Made camera interpolation more seamless on warp
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2023-05-30 19:36:40 -07:00 |
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rendering_graph_node.h
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Rename AllocOnlyPool to DynamicPool, add GrowingPool
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2023-05-12 18:53:25 -07:00 |
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rng_position.c
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rng_position.h
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rumble_init.c
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Fix more possible crashes
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2023-05-12 12:31:11 -07:00 |
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rumble_init.h
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save_file.c
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Fixed bounds checks in save_file_is_cannon_unlocked()
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2023-05-20 20:07:17 -07:00 |
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save_file.h
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Expose save_file_is_cannon_unlocked to smlua (#395)
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2023-05-20 20:06:15 -07:00 |
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screen_transition.c
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Forced 4:3 (#346)
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2023-04-16 23:10:09 -04:00 |
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screen_transition.h
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scroll_targets.c
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Fixed several crashes and errors found in static analysis
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2023-05-15 01:15:20 -07:00 |
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scroll_targets.h
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segment2.h
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segment7.h
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shadow.c
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Prevent several possible crashes and hangs, limit more struct fields to read-only
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2023-05-10 13:25:41 -07:00 |
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shadow.h
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skybox.c
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Prevented hundreds of additional crashes from the Mod API
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2023-05-11 20:33:21 -07:00 |
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skybox.h
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Move everything over (#280)
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2023-03-20 22:36:25 -04:00 |
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sound_init.c
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Name more audio code and variables, Document some others. (#386)
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2023-05-10 14:31:58 -07:00 |
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sound_init.h
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spawn_object.c
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Fix more memory errors
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2023-05-18 01:57:36 -07:00 |
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spawn_object.h
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spawn_sound.c
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Fixed several crashes and errors found in static analysis
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2023-05-15 01:15:20 -07:00 |
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spawn_sound.h
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Fixed ~240 possible crashes
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2023-05-05 23:59:58 -07:00 |