sm64coopdx/src/game
2023-05-30 19:36:40 -07:00
..
behaviors Expose save_file_is_cannon_unlocked to smlua (#395) 2023-05-20 20:06:15 -07:00
area.c Rewrite how models are loaded and retrieved... yet again 2023-05-16 00:01:10 -07:00
area.h Rewrite how models are loaded and retrieved... yet again 2023-05-16 00:01:10 -07:00
behavior_actions.c
behavior_actions.h Fixed ~240 possible crashes 2023-05-05 23:59:58 -07:00
bettercamera.h
bettercamera.inc.h Prevent lua mods from saving over your camera settings 2023-05-16 02:03:49 -07:00
camera.c Made camera interpolation more seamless on warp 2023-05-30 19:36:40 -07:00
camera.h Add fov adjustment to djui_hud_world_pos_to_screen_pos (#374) 2023-04-30 22:54:55 -04:00
characters.c Added Toad default palette + other palette tweaks (#370) 2023-05-03 00:58:19 -07:00
characters.h Added Toad default palette + other palette tweaks (#370) 2023-05-03 00:58:19 -07:00
characters_bass_sounds.h
debug.c
debug.h
debug_course.c
debug_course.h
decompress.h
display.h
envfx_bubbles.c Switch all mempools to dynamic memory 2023-05-12 22:10:27 -07:00
envfx_bubbles.h
envfx_snow.c Keep the previous dynamic pool in memory 2023-05-17 22:33:14 -07:00
envfx_snow.h
game_init.c Cleanup memory/memory_dynamic files 2023-05-13 02:01:46 -07:00
game_init.h Make anim dma table dynamic 2023-05-13 01:44:40 -07:00
geo_misc.c This adds gLevelValues.wingCapLookUpReq to lua. (#271) 2023-02-18 16:04:22 -05:00
geo_misc.h
hardcoded.c Fixed several crashes and errors found in static analysis 2023-05-15 01:15:20 -07:00
hardcoded.h Make fixed collision rounded corners toggleable (#315) 2023-03-22 21:02:43 -04:00
hud.c Redo how surface memory is handled 2023-05-14 12:04:08 -07:00
hud.h Forced 4:3 (#346) 2023-04-16 23:10:09 -04:00
ingame_menu.c Fixed ~240 possible crashes 2023-05-05 23:59:58 -07:00
ingame_menu.h djui_hud_set_rotation (#356) 2023-04-24 06:34:21 -04:00
interaction.c Merge branch 'dev' of github.com:sm64ex-coop-dev/sm64ex-coop into dev 2023-05-14 12:12:30 -07:00
interaction.h better kick/punch/trip, gp and flying detection (#388) 2023-05-09 15:38:29 -04:00
level_geo.c Override envfx from Lua (#316) 2023-03-23 14:46:15 -04:00
level_geo.h Override envfx from Lua (#316) 2023-03-23 14:46:15 -04:00
level_info.c Adds support for compiling other regions (#378) 2023-05-03 00:54:25 -07:00
level_info.h
level_update.c Made camera interpolation more seamless on warp 2023-05-30 19:36:40 -07:00
level_update.h Expose some painting functions to Lua (#357) 2023-05-03 00:54:57 -07:00
macro_presets.c
macro_special_objects.c Deterministically set the sync ID for level objects that spawn from spawninfo, macros, and special 2023-03-26 21:10:38 -07:00
macro_special_objects.h Deterministically set the sync ID for level objects that spawn from spawninfo, macros, and special 2023-03-26 21:10:38 -07:00
main.c Remove the main pool 2023-05-13 01:49:54 -07:00
main.h
mario.c Keep animations in-bounds 2023-05-18 12:42:18 -07:00
mario.h
mario_actions_airborne.c Merge branch 'dev' of github.com:sm64ex-coop-dev/sm64ex-coop into dev 2023-05-14 12:12:30 -07:00
mario_actions_airborne.h
mario_actions_automatic.c Prevented hundreds of additional crashes from the Mod API 2023-05-11 20:33:21 -07:00
mario_actions_automatic.h
mario_actions_cutscene.c Fix several more possible crashes from the Lua API 2023-05-15 15:55:16 -07:00
mario_actions_cutscene.h
mario_actions_moving.c Fix several more possible crashes from the Lua API 2023-05-15 15:55:16 -07:00
mario_actions_moving.h
mario_actions_object.c Prevented hundreds of additional crashes from the Mod API 2023-05-11 20:33:21 -07:00
mario_actions_object.h
mario_actions_stationary.c Fixed several crashes and errors found in static analysis 2023-05-15 01:15:20 -07:00
mario_actions_stationary.h
mario_actions_submerged.c Fix several more possible crashes from the Lua API 2023-05-15 15:55:16 -07:00
mario_actions_submerged.h
mario_misc.c Fixed custom animations in the mirror 2023-05-17 11:59:40 -07:00
mario_misc.h
mario_step.c Merge branch 'dev' of github.com:sm64ex-coop-dev/sm64ex-coop into dev 2023-05-14 12:12:30 -07:00
mario_step.h
memory.c Keep the previous dynamic pool in memory 2023-05-17 22:33:14 -07:00
memory.h Keep the previous dynamic pool in memory 2023-05-17 22:33:14 -07:00
moving_texture.c Make gEnvironmentRegions safer 2023-05-15 12:04:07 -07:00
moving_texture.h
obj_behaviors.c Make gEnvironmentRegions safer 2023-05-15 12:04:07 -07:00
obj_behaviors.h Add ability for mods to signal that a player will not be seen by enemies 2022-11-11 19:02:11 -08:00
obj_behaviors_2.c Fixed several crashes and errors found in static analysis 2023-05-15 01:15:20 -07:00
obj_behaviors_2.h
object_collision.c Prevent several possible crashes and hangs, limit more struct fields to read-only 2023-05-10 13:25:41 -07:00
object_collision.h Fix player interactions 2023-04-02 21:18:17 -07:00
object_helpers.c Prevent lua mods from saving over your camera settings 2023-05-16 02:03:49 -07:00
object_helpers.h Add a container to animation tables so that we can track their length and stay in bounds 2023-05-10 20:57:35 -07:00
object_list_processor.c Make gEnvironmentRegions safer 2023-05-15 12:04:07 -07:00
object_list_processor.h Make gEnvironmentRegions safer 2023-05-15 12:04:07 -07:00
options_menu.h
paintings.c Keep the previous dynamic pool in memory 2023-05-17 22:33:14 -07:00
paintings.h
platform_displacement.c Added last remote object information to crash screen 2023-05-22 23:00:11 -07:00
platform_displacement.h
print.c Switch all mempools to dynamic memory 2023-05-12 22:10:27 -07:00
print.h
profiler.c
profiler.h
rendering_graph_node.c Made camera interpolation more seamless on warp 2023-05-30 19:36:40 -07:00
rendering_graph_node.h Rename AllocOnlyPool to DynamicPool, add GrowingPool 2023-05-12 18:53:25 -07:00
rng_position.c
rng_position.h
rumble_init.c Fix more possible crashes 2023-05-12 12:31:11 -07:00
rumble_init.h
save_file.c Fixed bounds checks in save_file_is_cannon_unlocked() 2023-05-20 20:07:17 -07:00
save_file.h Expose save_file_is_cannon_unlocked to smlua (#395) 2023-05-20 20:06:15 -07:00
screen_transition.c Forced 4:3 (#346) 2023-04-16 23:10:09 -04:00
screen_transition.h
scroll_targets.c Fixed several crashes and errors found in static analysis 2023-05-15 01:15:20 -07:00
scroll_targets.h
segment2.h
segment7.h
shadow.c Prevent several possible crashes and hangs, limit more struct fields to read-only 2023-05-10 13:25:41 -07:00
shadow.h
skybox.c Prevented hundreds of additional crashes from the Mod API 2023-05-11 20:33:21 -07:00
skybox.h Move everything over (#280) 2023-03-20 22:36:25 -04:00
sound_init.c Name more audio code and variables, Document some others. (#386) 2023-05-10 14:31:58 -07:00
sound_init.h
spawn_object.c Fix more memory errors 2023-05-18 01:57:36 -07:00
spawn_object.h
spawn_sound.c Fixed several crashes and errors found in static analysis 2023-05-15 01:15:20 -07:00
spawn_sound.h Fixed ~240 possible crashes 2023-05-05 23:59:58 -07:00