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https://github.com/coop-deluxe/sm64coopdx.git
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31 lines
No EOL
1.2 KiB
Lua
31 lines
No EOL
1.2 KiB
Lua
local function on_post_process_vertex_shader_create()
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local vertexShader = {}
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table.insert(vertexShader, "#version 150")
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table.insert(vertexShader, "in vec4 aVtxPos;")
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table.insert(vertexShader, "in vec2 aTexCoord;")
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table.insert(vertexShader, "out vec2 vTexCoord;")
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table.insert(vertexShader, "void main() {")
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table.insert(vertexShader, "vTexCoord = aTexCoord;")
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table.insert(vertexShader, "gl_Position = aVtxPos;")
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table.insert(vertexShader, "}")
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return table.concat(vertexShader, "\n")
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end
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local function on_post_process_fragment_shader_create(cc)
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local fragmentShader = {}
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table.insert(fragmentShader, "#version 150")
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table.insert(fragmentShader, "uniform sampler2D uPassTex;")
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table.insert(fragmentShader, "in vec2 vTexCoord;")
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table.insert(fragmentShader, "out vec4 fragColor;")
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table.insert(fragmentShader, "void main() {")
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table.insert(fragmentShader, "fragColor = texture(uPassTex, vTexCoord);")
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table.insert(fragmentShader, "}")
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return table.concat(fragmentShader, "\n")
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end
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hook_event(HOOK_ON_POST_PROCESS_VERTEX_SHADER_CREATE, on_post_process_vertex_shader_create)
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hook_event(HOOK_ON_POST_PROCESS_FRAGMENT_SHADER_CREATE, on_post_process_fragment_shader_create) |