mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2026-07-06 06:26:50 +00:00
An official continuation of https://github.com/djoslin0/sm64ex-coop on sm64coopdx for the enhancements and progress it already has.
Moved dynos parsing for bhvs and models to a common file Fixed recursive descent to correctly parse the entire expression Adjusted bhv generation to use recursive descent Switched all known behavior comparisons to the overridden versions Fixed issue with Chain Chomp in star road |
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| .github/ISSUE_TEMPLATE | ||
| actors | ||
| assets | ||
| autogen | ||
| bin | ||
| data | ||
| developer | ||
| docs/lua | ||
| doxygen | ||
| include | ||
| levels | ||
| lib | ||
| misc | ||
| mods | ||
| res | ||
| sound | ||
| src | ||
| text | ||
| textures | ||
| tools | ||
| .clang-format | ||
| .clang-tidy | ||
| .gitattributes | ||
| .gitignore | ||
| asmdiff.jp.sh | ||
| assets.json | ||
| c2obj.py | ||
| CHANGES | ||
| charmap.txt | ||
| charmap_menu.txt | ||
| credits.txt | ||
| diff.py | ||
| diff_settings.py | ||
| Dockerfile | ||
| Doxyfile | ||
| dynos.mk | ||
| extract_assets.py | ||
| first-diff.py | ||
| format.sh | ||
| Jenkinsfile | ||
| Makefile | ||
| Makefile.split | ||
| obj2c.py | ||
| pisetup.sh | ||
| README.md | ||
| README_es_ES.md | ||
| README_pt_BR.md | ||
| README_zh_CN.md | ||
| rename_sym.sh | ||
| SAVE_FORMAT.MD | ||
| sm64.eu.sha1 | ||
| sm64.jp.sha1 | ||
| sm64.ld | ||
| sm64.sh.sha1 | ||
| sm64.us.sha1 | ||
| undefined_syms.txt | ||
| util.mk | ||
sm64ex-coop
Online multiplayer mod for SM64 that synchronizes all entities and every level for multiple players. Fork of sm64pc/sm64ex.
Feel free to report bugs and contribute, but remember, there must be no upload of any copyrighted asset.
Run ./extract_assets.py --clean && make clean or make distclean to remove ROM-originated content.
How to Play
Instructions on how to play are available on the wiki.
- The easiest way is to download coop-compiler
Goal (accomplished)
Create a mod for the PC port where multiple people can play online together.
Unlike previous online attempts, this one synchronized enemies and events. This allows player to be interacting with the same world at the same time.