sm64coopdx/src/pc/network/packets/packet.c

180 lines
9.2 KiB
C

#include <stdio.h>
#include "../network.h"
#include "pc/network/ban_list.h"
#include "pc/debuglog.h"
void packet_process(struct Packet* p) {
if (p->levelAreaMustMatch) {
extern s16 gCurrCourseNum, gCurrActStarNum, gCurrLevelNum, gCurrAreaIndex;
bool levelAreaMismatch =
(p->courseNum != gCurrCourseNum
|| p->actNum != gCurrActStarNum
|| p->levelNum != gCurrLevelNum
|| p->areaIndex != gCurrAreaIndex);
// drop packet
if (levelAreaMismatch) {
if (gNetworkType != NT_SERVER) {
LOG_INFO("dropping level mismatch packet %d", p->packetType);
LOG_INFO(" (%d, %d, %d, %d) != (%d, %d, %d, %d)", p->courseNum, p->actNum, p->levelNum, p->areaIndex, gCurrCourseNum, gCurrActStarNum, gCurrLevelNum, gCurrAreaIndex);
}
return;
}
} else if (p->levelMustMatch) {
extern s16 gCurrCourseNum, gCurrActStarNum, gCurrLevelNum;
bool levelMismatch =
(p->courseNum != gCurrCourseNum
|| p->actNum != gCurrActStarNum
|| p->levelNum != gCurrLevelNum);
// drop packet
if (levelMismatch) {
if (gNetworkType != NT_SERVER) {
LOG_INFO("dropping level mismatch packet %d", p->packetType);
LOG_INFO(" (%d, %d, %d) != (%d, %d, %d)", p->courseNum, p->actNum, p->levelNum, gCurrCourseNum, gCurrActStarNum, gCurrLevelNum);
}
return;
}
}
switch (p->packetType) {
case PACKET_ACK: network_receive_ack(p); break;
case PACKET_PLAYER: network_receive_player(p); break;
case PACKET_OBJECT: network_receive_object(p); break;
case PACKET_SPAWN_OBJECTS: network_receive_spawn_objects(p); break;
case PACKET_SPAWN_STAR: network_receive_spawn_star(p); break;
case PACKET_SPAWN_STAR_NLE: network_receive_spawn_star_nle(p); break;
case PACKET_COLLECT_STAR: network_receive_collect_star(p); break;
case PACKET_COLLECT_COIN: network_receive_collect_coin(p); break;
case PACKET_COLLECT_ITEM: network_receive_collect_item(p); break;
case PACKET_UNUSED1: break;
case PACKET_DEBUG_SYNC: network_receive_debug_sync(p); break;
case PACKET_JOIN_REQUEST: network_receive_join_request(p); break;
case PACKET_JOIN: network_receive_join(p); break;
case PACKET_CHAT: network_receive_chat(p); break;
case PACKET_KICK: network_receive_kick(p); break;
case PACKET_KEEP_ALIVE: network_receive_keep_alive(p); break;
case PACKET_LEAVING: network_receive_leaving(p); break;
case PACKET_SAVE_FILE: network_receive_save_file(p); break;
case PACKET_SAVE_SET_FLAG: network_receive_save_set_flag(p); break;
case PACKET_NETWORK_PLAYERS: network_receive_network_players(p); break;
case PACKET_DEATH: network_receive_death(p); break;
// reservation area
case PACKET_RESERVATION_LIST: network_receive_reservation_list(p); break;
case PACKET_RESERVATION_USE: network_receive_reservation_use(p); break;
case PACKET_RESERVATION_RELEASE: network_receive_reservation_release(p); break;
// location
case PACKET_CHANGE_LEVEL: network_receive_change_level(p); break;
case PACKET_CHANGE_AREA: network_receive_change_area(p); break;
case PACKET_LEVEL_AREA_REQUEST: network_receive_level_area_request(p); break;
case PACKET_LEVEL_REQUEST: network_receive_level_request(p); break;
case PACKET_LEVEL: network_receive_level(p); break;
case PACKET_AREA_REQUEST: network_receive_area_request(p); break;
case PACKET_AREA: network_receive_area(p); break;
case PACKET_SYNC_VALID: network_receive_sync_valid(p); break;
case PACKET_LEVEL_SPAWN_INFO: network_receive_level_spawn_info(p); break;
case PACKET_LEVEL_MACRO: network_receive_level_macro(p); break;
case PACKET_LEVEL_AREA_INFORM: network_receive_level_area_inform(p); break;
case PACKET_LEVEL_RESPAWN_INFO: network_receive_level_respawn_info(p); break;
case PACKET_PLAYER_SETTINGS: network_receive_player_settings(p); break;
case PACKET_MOD_LIST_REQUEST: network_receive_mod_list_request(p); break;
case PACKET_MOD_LIST: network_receive_mod_list(p); break;
case PACKET_DOWNLOAD_REQUEST: network_receive_download_request(p); break;
case PACKET_DOWNLOAD: network_receive_download(p); break;
case PACKET_LUA_SYNC_TABLE_REQUEST: network_receive_lua_sync_table_request(p); break;
case PACKET_LUA_SYNC_TABLE: network_receive_lua_sync_table(p); break;
case PACKET_NETWORK_PLAYERS_REQUEST: network_receive_network_players_request(p); break;
// custom
case PACKET_CUSTOM: network_receive_custom(p); break;
default: LOG_ERROR("received unknown packet: %d", p->buffer[0]);
}
}
void packet_receive(struct Packet* p) {
u8 packetType = (u8)p->buffer[0];
// send an ACK if requested
network_send_ack(p);
// refuse packets from banned players
if (gNetworkType == NT_SERVER) {
if (ban_list_contains(gNetworkSystem->get_id_str(p->localIndex))) {
LOG_INFO("kicking banned player");
network_send_kick(0, EKT_BANNED);
return;
}
}
// refuse packets from unknown servers
if (gNetworkServerAddr != NULL && gNetworkType == NT_CLIENT) {
bool fromServer = (p->localIndex == UNKNOWN_LOCAL_INDEX);
if (gNetworkPlayerServer != NULL) { fromServer = fromServer || p->localIndex == gNetworkPlayerServer->localIndex; }
if (fromServer && !gNetworkSystem->match_addr(gNetworkServerAddr, p->addr)) {
LOG_INFO("refusing packet from unknown server");
return;
}
}
// refuse packets from unknown players other than join request
if (gNetworkType == NT_SERVER && p->localIndex == UNKNOWN_LOCAL_INDEX && !network_allow_unknown_local_index(packetType)) {
if (packetType != PACKET_PLAYER) {
LOG_INFO("closing connection for packetType: %d", packetType);
network_send_kick(0, EKT_CLOSE_CONNECTION);
}
LOG_INFO("refusing packet from unknown player, packetType: %d", packetType);
return;
}
// check if we've already seen this packet
if (p->localIndex != 0 && p->seqId != 0 && gNetworkPlayers[p->localIndex].connected) {
u32 packetHash = packet_hash(p);
struct NetworkPlayer* np = &gNetworkPlayers[p->localIndex];
for (int i = 0; i < MAX_RX_SEQ_IDS; i++) {
if (np->rxSeqIds[i] == p->seqId && np->rxPacketHash[i] == packetHash) {
LOG_INFO("received duplicate packet");
return;
}
}
// remember seq id
np->rxSeqIds[np->onRxSeqId] = p->seqId;
np->rxPacketHash[np->onRxSeqId] = packetHash;
np->onRxSeqId++;
if (np->onRxSeqId >= MAX_RX_SEQ_IDS) { np->onRxSeqId = 0; }
}
// parse the packet without processing the rest
if (packet_initial_read(p)) {
if (gNetworkType == NT_SERVER && p->destGlobalId != PACKET_DESTINATION_BROADCAST && p->destGlobalId != 0 && packetType != PACKET_ACK) {
// this packet is meant for someone else
struct Packet p2 = { 0 };
packet_duplicate(p, &p2);
network_send_to(p->destGlobalId, &p2);
} else if (p->orderedGroupId != 0) {
// add the packet to the ordered bucket (may process immediately if it's in order)
packet_ordered_add(p);
} else {
// process the packet
packet_process(p);
}
} else {
LOG_INFO("packet initial read failed, packetType: %d", packetType);
}
// broadcast packet
if (p->requestBroadcast) {
if (gNetworkType == NT_SERVER && gNetworkSystem->requireServerBroadcast) {
for (int i = 1; i < MAX_PLAYERS; i++) {
if (!gNetworkPlayers[i].connected) { continue; }
if (i == p->localIndex) { continue; }
struct Packet p2 = { 0 };
packet_duplicate(p, &p2);
network_send_to(i, &p2);
}
}
}
}