sm64coopdx/src/game
2022-11-11 19:02:11 -08:00
..
behaviors Add ability for mods to signal that a player will not be seen by enemies 2022-11-11 19:02:11 -08:00
area.c HOOK_ON_SCREEN_TRANSITION (#192) 2022-09-18 17:30:29 -07:00
area.h 3-digits orange numbers; Fixed red coins and secrets bugs; Correct red coins display during pause (#82) 2022-05-07 19:09:37 -07:00
behavior_actions.c Handle RM_Scroll_Texture and editor_Scroll_Texture behaviors from RM2C hacks (#173) 2022-08-25 17:46:33 -07:00
behavior_actions.h Handle RM_Scroll_Texture and editor_Scroll_Texture behaviors from RM2C hacks (#173) 2022-08-25 17:46:33 -07:00
bettercamera.h update puppycam; add runtime option to disable it 2020-06-20 17:22:33 +03:00
bettercamera.inc.h Removed extra change_area/level packet that the ripples PR added. It breaks too many things 2022-09-18 18:41:32 -07:00
camera.c Added HOOK_ALLOW_HAZARD_SURFACE and various fixes (#209) 2022-10-30 17:25:56 -07:00
camera.h multiple improvements (#176) 2022-09-12 20:00:51 -07:00
characters.c CAP color; near/far warning fix (#214) 2022-10-30 17:30:40 -07:00
characters.h CAP color; near/far warning fix (#214) 2022-10-30 17:30:40 -07:00
characters_bass_sounds.h Fixed various audio bugs; DynOS can now detect texture duplicates to decrease generated bin files size (#110) 2022-05-19 16:40:45 -07:00
debug.c Fix collision bugs setting now allows for non-axis-aligned walls to be correct 2022-06-01 01:00:00 -07:00
debug.h Fix collision bugs setting now allows for non-axis-aligned walls to be correct 2022-06-01 01:00:00 -07:00
debug_course.c
debug_course.h
decompress.h merge refresh 10 2020-06-20 02:49:59 +03:00
display.h
envfx_bubbles.c Unhardcoded floor and ceiling limits (#179) 2022-09-12 19:58:01 -07:00
envfx_bubbles.h merge refresh 10 2020-06-20 02:49:59 +03:00
envfx_snow.c Another snow crash fix 2022-05-04 06:26:40 -07:00
envfx_snow.h WIP: uncapped framerate 3 2022-04-27 18:25:43 -07:00
game_init.c Made capped framerates and vsync smoother 2022-05-28 20:13:02 -07:00
game_init.h The death of the unstable branch 2022-05-08 16:43:09 -07:00
geo_misc.c Memory management improvements 2022-04-06 18:10:22 -07:00
geo_misc.h
hardcoded.c Added HOOK_ALLOW_HAZARD_SURFACE and various fixes (#209) 2022-10-30 17:25:56 -07:00
hardcoded.h Added HOOK_ALLOW_HAZARD_SURFACE and various fixes (#209) 2022-10-30 17:25:56 -07:00
hud.c Fixes and quality of life changes (#213) 2022-10-30 17:29:59 -07:00
hud.h Compilation fixes 2022-03-10 20:07:50 -08:00
ingame_menu.c multiple improvements (#176) 2022-09-12 20:00:51 -07:00
ingame_menu.h 3-digits orange numbers; Fixed red coins and secrets bugs; Correct red coins display during pause (#82) 2022-05-07 19:09:37 -07:00
interaction.c Add ability for mods to signal that a player will not be seen by enemies 2022-11-11 19:02:11 -08:00
interaction.h Fixed player interactions 2022-04-21 00:48:26 -07:00
level_geo.c Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
level_geo.h
level_info.c Added ability to have completely custom levels that don't override anything 2022-06-05 21:55:31 -07:00
level_info.h Changes in level_info; play_transition; dev-only warp command; bug fix for moving sounds played via lua (#69) 2022-04-26 13:48:50 -07:00
level_update.c Give 1 up when you collect 50 coins and don't have "Leave level" on (#215) 2022-10-30 17:31:08 -07:00
level_update.h Removed gChangeAreaIndex as it is unused (and does nothing), and fixed thi and crashes (#187) 2022-09-18 17:28:09 -07:00
macro_presets.c Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
macro_special_objects.c Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
macro_special_objects.h Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
main.c Added extended bounds 2022-04-06 08:40:22 -07:00
main.h Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
mario.c Add ability for mods to signal that a player will not be seen by enemies 2022-11-11 19:02:11 -08:00
mario.h Add some more functions for use in LUA, And expose others. (#129) 2022-08-05 22:17:05 -07:00
mario_actions_airborne.c Added HOOK_ALLOW_HAZARD_SURFACE and various fixes (#209) 2022-10-30 17:25:56 -07:00
mario_actions_airborne.h
mario_actions_automatic.c Add ability for mods to signal that a player will not be seen by enemies 2022-11-11 19:02:11 -08:00
mario_actions_automatic.h
mario_actions_cutscene.c Add ability for mods to signal that a player will not be seen by enemies 2022-11-11 19:02:11 -08:00
mario_actions_cutscene.h
mario_actions_moving.c Improve cheats (#169) 2022-08-25 17:41:04 -07:00
mario_actions_moving.h
mario_actions_object.c Fix issues Extended Moveset mod (+ extras) (#146) 2022-08-07 15:25:00 -07:00
mario_actions_object.h
mario_actions_stationary.c Fixes and quality of life changes (#213) 2022-10-30 17:29:59 -07:00
mario_actions_stationary.h Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
mario_actions_submerged.c Fix issues Extended Moveset mod (+ extras) (#146) 2022-08-07 15:25:00 -07:00
mario_actions_submerged.h
mario_misc.c Complete color palettes; gfx macros (#191) 2022-09-18 17:30:13 -07:00
mario_misc.h Arbitrary shirt, pants, glove colors + settings menu (#145) 2022-08-07 15:13:19 -07:00
mario_step.c Added HOOK_ALLOW_HAZARD_SURFACE and various fixes (#209) 2022-10-30 17:25:56 -07:00
mario_step.h
memory.c Memory management improvements 2022-04-06 18:10:22 -07:00
memory.h djui_hud_render_texture_tile[_interpolated]; increased GFX pool and main memory pool (#211) 2022-11-02 19:45:20 -07:00
moving_texture.c Added a way to bind to movtexqc ids through lua, added the rest of the object constants 2022-04-09 01:47:20 -07:00
moving_texture.h Add support for dynamic water regions. (#55) 2022-04-05 13:44:05 -07:00
obj_behaviors.c Add ability for mods to signal that a player will not be seen by enemies 2022-11-11 19:02:11 -08:00
obj_behaviors.h Add ability for mods to signal that a player will not be seen by enemies 2022-11-11 19:02:11 -08:00
obj_behaviors_2.c Add ability for mods to signal that a player will not be seen by enemies 2022-11-11 19:02:11 -08:00
obj_behaviors_2.h Added a full new custom behavior system (#124) 2022-06-02 12:19:54 -07:00
object_collision.c Cleanup Deluxe (#45) 2022-03-29 20:45:56 -07:00
object_collision.h
object_helpers.c Add ability for mods to signal that a player will not be seen by enemies 2022-11-11 19:02:11 -08:00
object_helpers.h Unhardcoded more values ; generated more tex files ; special set home function ; fixed lua bhv bugs 2022-06-01 23:04:21 -07:00
object_list_processor.c Arbitrary shirt, pants, glove colors + settings menu (#145) 2022-08-07 15:13:19 -07:00
object_list_processor.h Added adjustable draw distance for objects 2021-08-30 18:22:36 -07:00
options_menu.h Ported the rest of DynOS, but left the options menu disabled 2022-03-10 01:18:53 -08:00
paintings.c Fix crash in rippling paintings 2022-09-18 19:06:52 -07:00
paintings.h Fix up co-op ripples 2022-08-07 01:10:10 -07:00
platform_displacement.c Cleanup Deluxe (#45) 2022-03-29 20:45:56 -07:00
platform_displacement.h Synchronized Dorrie 2020-10-01 21:27:19 -07:00
print.c Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
print.h
profiler.c
profiler.h
rendering_graph_node.c gsDPSetTextureFilter, refactoring and o.header.gfx.skipInViewCheck (#147) 2022-08-11 01:23:54 -07:00
rendering_graph_node.h Alter fog depth to deal with new near plane value 2022-05-27 19:56:38 -07:00
rng_position.c
rng_position.h
rumble_init.c Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
rumble_init.h Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
save_file.c Mod storage, network_discord_id_from_local_index and other small changes (#200) 2022-09-26 19:28:26 -07:00
save_file.h save_file_erase_current_backup_save and more (#189) 2022-09-26 19:14:53 -07:00
screen_transition.c WIP: uncapped framerate 3 2022-04-27 18:25:43 -07:00
screen_transition.h Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
scroll_targets.c Scrolling textures (continued) (#175) 2022-09-12 19:57:28 -07:00
scroll_targets.h Scrolling textures (continued) (#175) 2022-09-12 19:57:28 -07:00
segment2.h Add support for custom HUD textures and faster texture packs w/o EXTERNAL_DATA 2022-05-06 22:03:12 -07:00
segment7.h
shadow.c Unhardcoded floor and ceiling limits (#179) 2022-09-12 19:58:01 -07:00
shadow.h Added actor textures to dynos builtin list; added shadow_spike_ext 2022-04-13 19:13:25 -07:00
skybox.c WIP: uncapped framerate 8 2022-04-28 00:22:15 -07:00
skybox.h Added support for custom skyboxes in DynOS level gen 2022-04-05 22:56:03 -07:00
sound_init.c Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
sound_init.h
spawn_object.c Refactor sync objects, move syncIds to u32 2022-06-06 19:13:04 -07:00
spawn_object.h
spawn_sound.c Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
spawn_sound.h