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Allows mods to register themselves so that mismatches don't occur. This
does not automagically detect when someone modified the game, so the
mods will have to insert a function like this into their patch:
static void __attribute__((constructor)) _register_this_mod() {
network_register_mod("mod name here");
}
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| .. | ||
| behavior_table | ||
| scrap | ||
| x64/Debug | ||
| sm64ex.sln | ||
| sm64ex.vcxproj | ||
| sm64ex.vcxproj.filters | ||
| sm64ex.vcxproj.user | ||