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behaviors
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fix scrolling texture interp integer overflow (#72)
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2024-06-21 21:06:29 -04:00 |
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area.c
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Remove Forced 4:3
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2024-06-01 13:12:01 -04:00 |
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area.h
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Add support for 16 areas (#502)
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2023-11-08 19:48:09 -05:00 |
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behavior_actions.c
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Shorten include paths by removing unnecessary "src/"
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2024-04-17 17:28:38 -04:00 |
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behavior_actions.h
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Properly sync BITS ferris wheel platforms
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2024-06-13 20:33:47 -04:00 |
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bettercamera.h
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sm64coopdx
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2023-10-30 01:03:36 -04:00 |
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bettercamera.inc.h
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Separate some smlua_misc_utils functions into their own files & add get/set_skybox_color
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2024-06-21 23:26:13 -04:00 |
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camera.c
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Add collision_find_surface_on_ray_precision
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2024-06-16 10:45:55 -04:00 |
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camera.h
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djui player menu custom camera cutscene (#2)
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2024-03-28 18:53:46 -04:00 |
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characters.c
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Character anim cleanup: take 2 (#63)
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2024-06-09 16:17:33 +10:00 |
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characters.h
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Character anim cleanup: take 2 (#63)
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2024-06-09 16:17:33 +10:00 |
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debug.c
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Fix collision bugs setting now allows for non-axis-aligned walls to be correct
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2022-06-01 01:00:00 -07:00 |
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debug.h
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Fix collision bugs setting now allows for non-axis-aligned walls to be correct
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2022-06-01 01:00:00 -07:00 |
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debug_course.c
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debug_course.h
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decompress.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
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display.h
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envfx_bubbles.c
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extract assets from rom at runtime (#4)
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2024-03-23 16:11:30 -04:00 |
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envfx_bubbles.h
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envfx_snow.c
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sm64coopdx
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2023-10-30 01:03:36 -04:00 |
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envfx_snow.h
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Add ENVFX_MODE_NO_OVERRIDE constant
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2024-03-04 19:26:44 -05:00 |
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first_person_cam.c
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Separate some smlua_misc_utils functions into their own files & add get/set_skybox_color
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2024-06-21 23:26:13 -04:00 |
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first_person_cam.h
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Revert "Rework First Person FOV"
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2023-12-18 14:27:48 -05:00 |
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game_init.c
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Remove Forced 4:3
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2024-06-01 13:12:01 -04:00 |
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game_init.h
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remove animation dma tables, and provide mods more access to mario animations (#47)
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2024-05-21 21:17:30 +10:00 |
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geo_misc.c
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This adds gLevelValues.wingCapLookUpReq to lua. (#271)
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2023-02-18 16:04:22 -05:00 |
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geo_misc.h
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hardcoded.c
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Add gLevelValues.jrbDarkenSkybox
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2024-06-21 22:57:44 -04:00 |
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hardcoded.h
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Add gLevelValues.jrbDarkenSkybox
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2024-06-21 22:57:44 -04:00 |
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hud.c
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Remove Forced 4:3
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2024-06-01 13:12:01 -04:00 |
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hud.h
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Remove Forced 4:3
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2024-06-01 13:12:01 -04:00 |
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ingame_menu.c
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Prevent Pause Exit when it actually happens (#71)
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2024-06-17 17:20:30 -04:00 |
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ingame_menu.h
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Remove crash-prone mod menu force unpause feature
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2024-06-09 10:32:43 -04:00 |
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interaction.c
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make Lua calls to interaction functions call interaction hooks (#52)
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2024-06-07 19:14:33 -04:00 |
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interaction.h
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make Lua calls to interaction functions call interaction hooks (#52)
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2024-06-07 19:14:33 -04:00 |
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level_geo.c
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Override envfx from Lua (#316)
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2023-03-23 14:46:15 -04:00 |
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level_geo.h
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Override envfx from Lua (#316)
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2023-03-23 14:46:15 -04:00 |
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level_info.c
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give Lua mods some more control over dialog boxes (#19)
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2024-05-06 17:51:28 +10:00 |
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level_info.h
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Post rom extractor changes
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2024-03-23 17:03:52 -04:00 |
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level_update.c
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Lesson learned: If it ain't broke, don't fix it.
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2024-06-22 12:36:35 -04:00 |
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level_update.h
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make remote players disappear into paintings (#76)
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2024-06-21 12:14:51 -04:00 |
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macro_presets.c
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Update to Refresh 13 (#19)
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2022-03-13 00:17:10 -08:00 |
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macro_special_objects.c
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Shorten include paths by removing unnecessary "src/"
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2024-04-17 17:28:38 -04:00 |
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macro_special_objects.h
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Deterministically set the sync ID for level objects that spawn from spawninfo, macros, and special
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2023-03-26 21:10:38 -07:00 |
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main.c
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Remove the main pool
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2023-05-13 01:49:54 -07:00 |
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main.h
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Update to Refresh 13 (#19)
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2022-03-13 00:17:10 -08:00 |
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mario.c
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make remote players disappear into paintings (#76)
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2024-06-21 12:14:51 -04:00 |
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mario.h
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reset mario state on player disconnect (#44)
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2024-05-14 10:12:20 +10:00 |
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mario_actions_airborne.c
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Remove first person checks from update flying pitch
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2023-12-23 13:05:12 -05:00 |
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mario_actions_airborne.h
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mario_actions_automatic.c
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Made sure to update 'statusForCamera' whenever we soft_reset_camera()
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2023-11-08 19:50:55 -05:00 |
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mario_actions_automatic.h
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mario_actions_cutscene.c
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palette editor cutscene fixes, press Z to toggle cap (#54)
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2024-06-07 19:41:22 +10:00 |
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mario_actions_cutscene.h
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mario_actions_moving.c
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Bouncy Level Bounds server option
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2023-11-13 08:27:20 -05:00 |
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mario_actions_moving.h
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mario_actions_object.c
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Character Animation System (#441)
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2023-10-27 17:43:45 -07:00 |
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mario_actions_object.h
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mario_actions_stationary.c
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djui player menu custom camera cutscene (#2)
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2024-03-28 18:53:46 -04:00 |
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mario_actions_stationary.h
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Fixes for Refresh 12
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2022-02-19 01:39:38 -05:00 |
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mario_actions_submerged.c
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Remove built-in cheats
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2023-11-08 19:48:00 -05:00 |
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mario_actions_submerged.h
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mario_misc.c
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Make each Mario blink 1 cycle ahead of the last (unsynced blinking)
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2024-03-17 21:20:42 -04:00 |
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mario_misc.h
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Arbitrary shirt, pants, glove colors + settings menu (#145)
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2022-08-07 15:13:19 -07:00 |
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mario_step.c
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Rename HOOK_OVERRIDE_PHYS_STEP_DEFACTO_SPEED to HOOK_MARIO_OVERRIDE_PHYS_STEP_DEFACTO_SPEED
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2024-06-12 09:42:43 -04:00 |
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mario_step.h
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memory.c
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remove animation dma tables, and provide mods more access to mario animations (#47)
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2024-05-21 21:17:30 +10:00 |
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memory.h
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remove animation dma tables, and provide mods more access to mario animations (#47)
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2024-05-21 21:17:30 +10:00 |
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moving_texture.c
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Make gEnvironmentRegions safer
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2023-05-15 12:04:07 -07:00 |
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moving_texture.h
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Add support for dynamic water regions. (#55)
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2022-04-05 13:44:05 -07:00 |
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obj_behaviors.c
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Make gEnvironmentRegions safer
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2023-05-15 12:04:07 -07:00 |
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obj_behaviors.h
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Add ability for mods to signal that a player will not be seen by enemies
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2022-11-11 19:02:11 -08:00 |
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obj_behaviors_2.c
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Fix stars not respawning + other syncing fixes (#460)
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2023-10-20 18:10:43 +02:00 |
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obj_behaviors_2.h
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Properly sync BITS ferris wheel platforms
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2024-06-13 20:33:47 -04:00 |
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object_collision.c
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Remove sm64ex-coop compatibility
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2024-03-17 16:32:49 -04:00 |
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object_collision.h
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Fix player interactions
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2023-04-02 21:18:17 -07:00 |
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object_helpers.c
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Separate some smlua_misc_utils functions into their own files & add get/set_skybox_color
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2024-06-21 23:26:13 -04:00 |
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object_helpers.h
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Massively improve "Global Player Models" option
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2024-03-17 20:58:38 -04:00 |
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object_list_processor.c
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Palette system overhaul and preset rewrite
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2024-05-21 17:09:59 -04:00 |
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object_list_processor.h
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Add OBJ_LIST_EXT in place of OBJ_LIST_UNUSED_1
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2024-03-04 20:09:53 -05:00 |
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paintings.c
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Shorten include paths by removing unnecessary "src/"
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2024-04-17 17:28:38 -04:00 |
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paintings.h
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Fix up co-op ripples
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2022-08-07 01:10:10 -07:00 |
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platform_displacement.c
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Added last remote object information to crash screen
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2023-05-22 23:00:11 -07:00 |
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platform_displacement.h
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Synchronized Dorrie
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2020-10-01 21:27:19 -07:00 |
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player_palette.c
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Make character preset palettes always come first
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2024-06-21 13:51:06 -04:00 |
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player_palette.h
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Change METAL to EMBLEM
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2024-06-21 13:51:06 -04:00 |
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print.c
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sm64coopdx
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2023-10-30 01:03:36 -04:00 |
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print.h
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sm64coopdx
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2023-10-30 01:03:36 -04:00 |
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profiler.c
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profiler.h
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rendering_graph_node.c
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fix bugs caused by interpolating the frame an object spawns (#36)
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2024-05-11 08:28:20 +10:00 |
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rendering_graph_node.h
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Rename AllocOnlyPool to DynamicPool, add GrowingPool
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2023-05-12 18:53:25 -07:00 |
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rng_position.c
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made rng positions more random (#33)
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2024-05-09 23:24:03 +10:00 |
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rng_position.h
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rumble_init.c
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Fix more possible crashes
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2023-05-12 12:31:11 -07:00 |
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rumble_init.h
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Update to Refresh 13 (#19)
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2022-03-13 00:17:10 -08:00 |
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save_file.c
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Fix macOS compilation
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2024-03-15 21:44:16 -04:00 |
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save_file.h
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Delete star flags (#501)
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2023-11-14 20:40:34 -05:00 |
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screen_transition.c
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Remove Forced 4:3
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2024-06-01 13:12:01 -04:00 |
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screen_transition.h
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Fixes for Refresh 12
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2022-02-19 01:39:38 -05:00 |
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scroll_targets.c
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fix scrolling texture interp integer overflow (#72)
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2024-06-21 21:06:29 -04:00 |
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scroll_targets.h
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interpolate scrolling textures (#30)
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2024-05-13 19:37:29 -04:00 |
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segment2.h
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Add support for custom HUD textures and faster texture packs w/o EXTERNAL_DATA
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2022-05-06 22:03:12 -07:00 |
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segment7.h
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shadow.c
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Prevent several possible crashes and hangs, limit more struct fields to read-only
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2023-05-10 13:25:41 -07:00 |
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shadow.h
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Added actor textures to dynos builtin list; added shadow_spike_ext
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2022-04-13 19:13:25 -07:00 |
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skybox.c
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Separate some smlua_misc_utils functions into their own files & add get/set_skybox_color
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2024-06-21 23:26:13 -04:00 |
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skybox.h
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Separate some smlua_misc_utils functions into their own files & add get/set_skybox_color
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2024-06-21 23:26:13 -04:00 |
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sound_init.c
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Add gLevelValues.infiniteStairsRequirement and gBehaviorValues.CourtyardBoosRequirement
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2024-06-14 10:37:14 -04:00 |
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sound_init.h
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spawn_object.c
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add a way for mods to get dynamic surfaces that belong to specific objects (#59)
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2024-06-06 17:24:28 +10:00 |
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spawn_object.h
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spawn_sound.c
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Fixed several crashes and errors found in static analysis
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2023-05-15 01:15:20 -07:00 |
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spawn_sound.h
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Fixed ~240 possible crashes
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2023-05-05 23:59:58 -07:00 |