sm64coopdx/src
Cooliokid956 bc811e730b
Character anim cleanup: take 2 (#63)
defining each animation is no longer necessary, as the get_character_anim function now passes through the characterAnim parameter on the principle that mario's animation enums correspond to the character animation enums
only if an animation beyond the range of mario animations is defined, then it is used
this wouldn't allow characters to reuse mario's animations for different slots, but that shouldn't be needed anyways

bye bye macro
2024-06-09 16:17:33 +10:00
..
audio Fix heap alloc errors 2024-06-02 15:57:16 -04:00
buffers Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
engine add a way for mods to get dynamic surfaces that belong to specific objects (#59) 2024-06-06 17:24:28 +10:00
game Character anim cleanup: take 2 (#63) 2024-06-09 16:17:33 +10:00
goddard extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
menu remove animation dma tables, and provide mods more access to mario animations (#47) 2024-05-21 21:17:30 +10:00
pc Make smlua_model_util_get_id return ModelExtendedId 2024-06-07 20:33:48 -04:00