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			90 lines
		
	
	
	
		
			2.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			90 lines
		
	
	
	
		
			2.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "macros.h"
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#include "types.h"
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#include "make_const_nonconst.h"
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// 0x09000000
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ALIGNED8 const Texture spooky_09000000[] = {
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#include "textures/spooky/bbh_textures.00000.rgba16.inc.c"
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};
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// 0x09000800
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ALIGNED8 const Texture spooky_09000800[] = {
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#include "textures/spooky/bbh_textures.00800.rgba16.inc.c"
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};
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// 0x09001800
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ALIGNED8 const Texture spooky_09001800[] = {
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#include "textures/spooky/bbh_textures.01800.rgba16.inc.c"
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};
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// 0x09002800
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ALIGNED8 const Texture spooky_09002800[] = {
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#include "textures/spooky/bbh_textures.02800.rgba16.inc.c"
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};
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// 0x09003800
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ALIGNED8 const Texture spooky_09003800[] = {
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#include "textures/spooky/bbh_textures.03800.rgba16.inc.c"
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};
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// 0x09004800
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ALIGNED8 const Texture spooky_09004800[] = {
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#include "textures/spooky/bbh_textures.04800.rgba16.inc.c"
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};
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// 0x09005000
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ALIGNED8 const Texture spooky_09005000[] = {
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#include "textures/spooky/bbh_textures.05000.rgba16.inc.c"
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};
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// 0x09006000
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ALIGNED8 const Texture spooky_09006000[] = {
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#include "textures/spooky/bbh_textures.06000.rgba16.inc.c"
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};
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// 0x09006800
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ALIGNED8 const Texture spooky_09006800[] = {
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#include "textures/spooky/bbh_textures.06800.rgba16.inc.c"
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};
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// 0x09007000
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ALIGNED8 const Texture spooky_09007000[] = {
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#include "textures/spooky/bbh_textures.07000.rgba16.inc.c"
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};
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// 0x09008000
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ALIGNED8 const Texture spooky_09008000[] = {
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#include "textures/spooky/bbh_textures.08000.rgba16.inc.c"
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};
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// 0x09008800
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ALIGNED8 const Texture spooky_09008800[] = {
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#include "textures/spooky/bbh_textures.08800.rgba16.inc.c"
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};
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// 0x09009000
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ALIGNED8 const Texture spooky_09009000[] = {
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#include "textures/spooky/bbh_textures.09000.rgba16.inc.c"
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};
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// 0x0900A000
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ALIGNED8 const Texture spooky_0900A000[] = {
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#include "textures/spooky/bbh_textures.0A000.rgba16.inc.c"
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};
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// 0x0900A800
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ALIGNED8 const Texture spooky_0900A800[] = {
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#include "textures/spooky/bbh_textures.0A800.ia16.inc.c"
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};
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// 0x0900B000
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ALIGNED8 const Texture spooky_0900B000[] = {
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#include "textures/spooky/bbh_textures.0B000.ia16.inc.c"
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};
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// 0x0900B800
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ALIGNED8 const Texture spooky_0900B800[] = {
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#include "textures/spooky/bbh_textures.0B800.ia16.inc.c"
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};
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