sm64coopdx/src/pc/lua/smlua_cobject.c
Isaac0-dev bff72db960
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add a more accurate way to know the last active mod
2025-04-22 09:47:26 +10:00

798 lines
24 KiB
C

#include "smlua.h"
#include "game/level_update.h"
#include "game/area.h"
#include "game/mario.h"
#include "game/first_person_cam.h"
#include "game/hardcoded.h"
#include "game/scroll_targets.h"
#include "game/rendering_graph_node.h"
#include "audio/external.h"
#include "object_fields.h"
#include "pc/djui/djui_hud_utils.h"
#include "pc/lua/smlua.h"
#include "pc/lua/utils/smlua_anim_utils.h"
#include "pc/lua/utils/smlua_collision_utils.h"
#include "pc/lua/utils/smlua_obj_utils.h"
#include "pc/mods/mods.h"
extern struct LuaObjectTable sLuaObjectTable[LOT_MAX];
int gSmLuaCObjects = 0;
int gSmLuaCPointers = 0;
int gSmLuaCObjectMetatable = 0;
int gSmLuaCPointerMetatable = 0;
struct LuaObjectField* smlua_get_object_field_from_ot(struct LuaObjectTable* ot, const char* key) {
// binary search
s32 min = 0;
s32 max = ot->fieldCount - 1;
s32 i = (min + max) / 2;
while (true) {
if (!ot->fields[i].key) { return NULL; }
s32 rc = strcmp(key, ot->fields[i].key);
if (rc == 0) {
return &ot->fields[i];
} else if (rc < 0) {
max = i - 1;
i = (min + max) / 2;
} else if (rc > 0) {
min = i + 1;
i = (min + max) / 2;
}
if (min > max || max < min) {
return NULL;
}
}
return NULL;
}
struct LuaObjectField* smlua_get_object_field(u16 lot, const char* key) {
if (lot > LOT_AUTOGEN_MIN) {
return smlua_get_object_field_autogen(lot, key);
}
struct LuaObjectTable* ot = &sLuaObjectTable[lot];
return smlua_get_object_field_from_ot(ot, key);
}
bool smlua_valid_lot(u16 lot) {
if (lot > LOT_NONE && lot < LOT_MAX) { return true; }
if (lot > LOT_AUTOGEN_MIN && lot < LOT_AUTOGEN_MAX) { return true; }
return false;
}
bool smlua_valid_lvt(u16 lvt) {
return (lvt < LVT_MAX);
}
const char *sLuaLvtNames[] = {
[LVT_BOOL] = "bool",
[LVT_BOOL_P] = "bool Pointer",
[LVT_U8] = "u8",
[LVT_U8_P] = "u8 Pointer",
[LVT_U16] = "u16",
[LVT_U16_P] = "u16 Pointer",
[LVT_U32] = "u32",
[LVT_U32_P] = "u32 Pointer",
[LVT_S8] = "s8",
[LVT_S8_P] = "s8 Pointer",
[LVT_S16] = "s16",
[LVT_S16_P] = "s16 Pointer",
[LVT_S32] = "s32",
[LVT_S32_P] = "s32 Pointer",
[LVT_F32] = "f32",
[LVT_F32_P] = "f32 Pointer",
[LVT_U64] = "u64",
[LVT_U64_P] = "u64 Pointer",
[LVT_COBJECT] = "CObject",
[LVT_COBJECT_P] = "CObject Pointer",
[LVT_STRING] = "string",
[LVT_STRING_P] = "string Pointer",
[LVT_BEHAVIORSCRIPT] = "BehaviorScript",
[LVT_BEHAVIORSCRIPT_P] = "BehaviorScript Pointer",
[LVT_OBJECTANIMPOINTER] = "ObjectAnimPointer",
[LVT_OBJECTANIMPOINTER_P] = "ObjectAnimPointer Pointer",
[LVT_COLLISION] = "Collision",
[LVT_COLLISION_P] = "Collision Pointer",
[LVT_LEVELSCRIPT] = "LevelScript",
[LVT_LEVELSCRIPT_P] = "LevelScript Pointer",
[LVT_TRAJECTORY] = "Trajectory",
[LVT_TRAJECTORY_P] = "Trajectory Pointer",
[LVT_LUAFUNCTION] = "LuaFunction",
[LVT_POINTER] = "Pointer",
[LVT_MAX] = "Max",
};
const char *smlua_get_lvt_name(u16 lvt) {
assert(smlua_valid_lvt(lvt)); // if this is false, it means there's an invalid lvt somewhere
return sLuaLvtNames[lvt];
}
//////////////////
// obj behavior //
//////////////////
static const struct { enum LuaValueType lvt; const char *name; } sCustomFieldValidTypes[] = {
{ LVT_U32, "u32" },
{ LVT_S32, "s32" },
{ LVT_F32, "f32" },
};
#define CUSTOM_FIELD_ITEM_LEN 48
struct CustomFieldItem {
char key[CUSTOM_FIELD_ITEM_LEN];
enum LuaValueType lvt;
struct CustomFieldItem* next;
};
static void smlua_add_custom_field_linked(struct CustomFieldItem** head, struct CustomFieldItem* item, const char* key, enum LuaValueType lvt) {
snprintf(item->key, CUSTOM_FIELD_ITEM_LEN, "%s", key);
item->lvt = lvt;
item->next = NULL;
if (*head == NULL) {
item->next = *head;
*head = item;
return;
}
struct CustomFieldItem* prev = NULL;
struct CustomFieldItem* node = *head;
while (node != NULL) {
if (strcmp(node->key, item->key) > 0) {
if (prev == NULL) {
item->next = *head;
*head = item;
return;
} else {
item->next = prev->next;
prev->next = item;
return;
}
}
prev = node;
node = node->next;
}
if (prev != NULL) {
item->next = prev->next;
prev->next = item;
}
}
static enum LuaValueType smlua_get_custom_field_type(const char *name) {
for (s32 i = 0; i != ARRAY_COUNT(sCustomFieldValidTypes); ++i) {
if (strcmp(name, sCustomFieldValidTypes[i].name) == 0) {
return sCustomFieldValidTypes[i].lvt;
}
}
return LVT_MAX;
}
static const char *smlua_get_custom_field_type_name(enum LuaValueType lvt) {
for (s32 i = 0; i != ARRAY_COUNT(sCustomFieldValidTypes); ++i) {
if (lvt == sCustomFieldValidTypes[i].lvt) {
return sCustomFieldValidTypes[i].name;
}
}
return NULL;
}
static int smlua_func_define_custom_obj_fields(lua_State* L) {
LUA_STACK_CHECK_BEGIN();
if (!smlua_functions_valid_param_count(L, 1)) { return 0; }
if (lua_type(L, 1) != LUA_TTABLE) {
LOG_LUA_LINE("Invalid parameter for define_custom_obj_fields()");
return 0;
}
if (gLuaLoadingMod == NULL) {
LOG_LUA_LINE("define_custom_obj_fields() can only be called on load.");
return 0;
}
struct CustomFieldItem* customFieldsHead = NULL;
struct CustomFieldItem customFields[OBJECT_NUM_CUSTOM_FIELDS] = { 0 };
u16 customFieldCount = 0;
// get _custom_object_fields
lua_getglobal(L, "_G"); // get global table
lua_getfield(L, LUA_REGISTRYINDEX, gLuaLoadingMod->relativePath); // push file's "global" table
int fileGlobalIndex = lua_gettop(L);
lua_getfield(L, fileGlobalIndex, "_custom_object_fields");
lua_remove(L, -2); // remove file's "global" table
lua_remove(L, -2); // remove global table
int customObjectFieldsIndex = lua_gettop(L);
// table is in the stack at index 't'
lua_pushnil(L); // first key
s32 iterationTop = lua_gettop(L);
while (lua_next(L, 1) != 0) {
int keyIndex = lua_gettop(L) - 1;
int valueIndex = lua_gettop(L) - 0;
// uses 'key' (at index -2) and 'value' (at index -1)
if (lua_type(L, keyIndex) != LUA_TSTRING) {
LOG_LUA_LINE("Invalid key type for define_custom_obj_fields() : %u", lua_type(L, keyIndex));
lua_settop(L, iterationTop);
continue;
}
if (lua_type(L, valueIndex) != LUA_TSTRING) {
LOG_LUA_LINE("Invalid value type for define_custom_obj_fields() : %u", lua_type(L, valueIndex));
lua_settop(L, iterationTop);
continue;
}
const char* key = smlua_to_string(L, keyIndex);
if (key[0] != 'o') {
LOG_LUA_LINE("Invalid key name for define_custom_obj_fields()");
lua_settop(L, iterationTop);
continue;
}
if (strlen(key) >= CUSTOM_FIELD_ITEM_LEN) {
LOG_LUA_LINE("Too long of key name for define_custom_obj_fields()");
lua_settop(L, iterationTop);
continue;
}
const char* value = smlua_to_string(L, valueIndex);
enum LuaValueType lvt = smlua_get_custom_field_type(value);
if (lvt == LVT_MAX) {
LOG_LUA_LINE("Invalid value name for define_custom_obj_fields()");
return 0;
}
if (customFieldCount >= OBJECT_NUM_CUSTOM_FIELDS) {
LOG_LUA_LINE("Ran out of custom fields!");
return 0;
}
smlua_add_custom_field_linked(&customFieldsHead, &customFields[customFieldCount], key, lvt);
customFieldCount++;
lua_settop(L, iterationTop);
}
lua_settop(L, iterationTop);
struct CustomFieldItem* node = customFieldsHead;
u32 fieldIndex = OBJECT_CUSTOM_FIELDS_START;
while (node != NULL) {
if (fieldIndex >= OBJECT_NUM_FIELDS) {
LOG_LUA_LINE("Ran out of custom fields!");
return 0;
}
lua_pushvalue(L, customObjectFieldsIndex);
lua_pushstring(L, node->key);
lua_newtable(L);
{
// set fieldIndex
lua_pushstring(L, "_fieldIndex");
lua_pushinteger(L, fieldIndex);
lua_rawset(L, -3);
// set lvt
lua_pushstring(L, "_lvt");
lua_pushinteger(L, node->lvt);
lua_rawset(L, -3);
}
lua_settable(L, -3); // set _custom_object_fields
LOG_INFO("Registered custom object field: 0x%02X as %s - %s", fieldIndex, smlua_get_custom_field_type_name(node->lvt), node->key);
fieldIndex++;
node = node->next;
lua_settop(L, iterationTop);
}
lua_pop(L, 1); // pop key
lua_pop(L, 1); // pop _custom_object_fields
LUA_STACK_CHECK_END();
return 1;
}
struct LuaObjectField* smlua_get_custom_field(lua_State* L, u32 lot, int keyIndex) {
LUA_STACK_CHECK_BEGIN();
static struct LuaObjectField lof = { 0 };
if (lot != LOT_OBJECT) { return NULL; }
struct Mod *mod = smlua_get_last_active_mod(L);
if (mod == NULL) {
LOG_LUA_LINE("Failed to retrieve active mod entry.");
return NULL;
}
// get _custom_object_fields
lua_getglobal(L, "_G"); // get global table
lua_getfield(L, LUA_REGISTRYINDEX, mod->relativePath); // push file's "global" table
int fileGlobalIndex = lua_gettop(L);
lua_getfield(L, fileGlobalIndex, "_custom_object_fields");
lua_remove(L, -2); // remove file's "global" table
lua_remove(L, -2); // remove global table
// get value table from key
lua_pushvalue(L, keyIndex);
lua_rawget(L, -2);
if (lua_type(L, -1) != LUA_TTABLE) {
lua_pop(L, 1); // pop value table
lua_pop(L, 1); // pop _custom_fields
LUA_STACK_CHECK_END();
return NULL;
}
// get _fieldIndex
lua_pushstring(L, "_fieldIndex");
lua_rawget(L, -2);
u32 fieldIndex = smlua_to_integer(L, -1);
lua_pop(L, 1);
bool validFieldIndex = (fieldIndex >= OBJECT_CUSTOM_FIELDS_START && fieldIndex < OBJECT_NUM_FIELDS);
if (!gSmLuaConvertSuccess || !validFieldIndex) {
lua_pop(L, 1); // pop value table
lua_pop(L, 1); // pop _custom_fields
LUA_STACK_CHECK_END();
return NULL;
}
// get _lvt
lua_pushstring(L, "_lvt");
lua_rawget(L, -2);
u32 lvt = smlua_to_integer(L, -1);
lua_pop(L, 1);
bool validLvt = (lvt == LVT_U32 || lvt == LVT_S32 || lvt == LVT_F32);
if (!gSmLuaConvertSuccess || !validLvt) {
lua_pop(L, 1); // pop value table
lua_pop(L, 1); // pop _custom_fields
LUA_STACK_CHECK_END();
return NULL;
}
lof.immutable = false;
//lof.key = key;
lof.lot = LOT_NONE;
lof.valueOffset = offsetof(struct Object, rawData.asU32[fieldIndex]);
lof.valueType = lvt;
lof.count = 1;
lua_pop(L, 1); // pop value table
lua_pop(L, 1); // pop _custom_fields
LUA_STACK_CHECK_END();
return &lof;
}
/////////////////////
// CObject get/set //
/////////////////////
static bool smlua_push_field(lua_State* L, u8* p, struct LuaObjectField *data) {
switch (data->valueType) {
case LVT_BOOL: lua_pushboolean(L, *(u8* )p); break;
case LVT_U8: lua_pushinteger(L, *(u8* )p); break;
case LVT_U16: lua_pushinteger(L, *(u16*)p); break;
case LVT_U32: lua_pushinteger(L, *(u32*)p); break;
case LVT_S8: lua_pushinteger(L, *(s8* )p); break;
case LVT_S16: lua_pushinteger(L, *(s16*)p); break;
case LVT_S32: lua_pushinteger(L, *(s32*)p); break;
case LVT_F32: lua_pushnumber( L, *(f32*)p); break;
case LVT_U64: lua_pushinteger(L, *(u64*)p); break;
case LVT_COBJECT: smlua_push_object(L, data->lot, p, NULL); break;
case LVT_COBJECT_P: smlua_push_object(L, data->lot, *(u8**)p, NULL); break;
case LVT_STRING: lua_pushstring(L, (char*)p); break;
case LVT_STRING_P: lua_pushstring(L, *(char**)p); break;
case LVT_BEHAVIORSCRIPT: lua_pushinteger(L, *(s32*)p); break;
case LVT_OBJECTANIMPOINTER: lua_pushinteger(L, *(s32*)p); break;
case LVT_COLLISION: lua_pushinteger(L, *(s32*)p); break;
case LVT_LEVELSCRIPT: lua_pushinteger(L, *(s32*)p); break;
case LVT_TRAJECTORY: lua_pushinteger(L, *(s16*)p); break;
// pointers
case LVT_BOOL_P:
case LVT_U8_P:
case LVT_U16_P:
case LVT_U32_P:
case LVT_S8_P:
case LVT_S16_P:
case LVT_S32_P:
case LVT_F32_P:
case LVT_U64_P:
case LVT_BEHAVIORSCRIPT_P:
case LVT_OBJECTANIMPOINTER_P:
case LVT_COLLISION_P:
case LVT_LEVELSCRIPT_P:
case LVT_TRAJECTORY_P:
smlua_push_pointer(L, data->valueType, *(u8**)p, NULL);
break;
default:
return true;
}
return false;
}
static bool smlua_set_field(lua_State* L, u8* p, struct LuaObjectField *data) {
void* valuePointer = NULL;
switch (data->valueType) {
case LVT_BOOL:*(u8*) p = smlua_to_boolean(L, 3); break;
case LVT_U8: *(u8*) p = smlua_to_integer(L, 3); break;
case LVT_U16: *(u16*)p = smlua_to_integer(L, 3); break;
case LVT_U32: *(u32*)p = smlua_to_integer(L, 3); break;
case LVT_S8: *(s8*) p = smlua_to_integer(L, 3); break;
case LVT_S16: *(s16*)p = smlua_to_integer(L, 3); break;
case LVT_S32: *(s32*)p = smlua_to_integer(L, 3); break;
case LVT_F32: *(f32*)p = smlua_to_number(L, 3); break;
case LVT_U64: *(s64*)p = smlua_to_integer(L, 3); break;
case LVT_COBJECT_P:
if (lua_isnil(L, 3)) {
*(u8**)p = NULL;
break;
}
valuePointer = smlua_to_cobject(L, 3, data->lot);
if (gSmLuaConvertSuccess) {
*(u8**)p = valuePointer;
}
break;
// pointers
case LVT_BOOL_P:
case LVT_U8_P:
case LVT_U16_P:
case LVT_U32_P:
case LVT_S8_P:
case LVT_S16_P:
case LVT_S32_P:
case LVT_F32_P:
case LVT_U64_P:
case LVT_BEHAVIORSCRIPT_P:
case LVT_OBJECTANIMPOINTER_P:
case LVT_COLLISION_P:
case LVT_TRAJECTORY_P:
if (lua_isnil(L, 3)) {
*(u8**)p = NULL;
break;
}
valuePointer = smlua_to_cpointer(L, 3, data->valueType);
if (gSmLuaConvertSuccess) {
*(u8**)p = valuePointer;
}
break;
default:
return true;
}
return false;
}
static int smlua__get_field(lua_State* L) {
LUA_STACK_CHECK_BEGIN_NUM(1);
const CObject *cobj = lua_touserdata(L, 1);
enum LuaObjectType lot = cobj->lot;
u64 pointer = (u64)(intptr_t) cobj->pointer;
if (cobj->freed) {
LOG_LUA_LINE("_get_field on freed object");
return 0;
}
if (lot == LOT_ARRAY) {
struct LuaObjectField* data = cobj->info;
if (!data) {
LOG_LUA_LINE("Tried to get invalid cobject array");
return 0;
}
int isNum;
u32 key = lua_tointegerx(L, 2, &isNum);
if (!isNum) {
const char *key = lua_tostring(L, 2);
if (key && key[0] == '_') {
if (strcmp(key, "_lot") == 0) {
lua_pushinteger(L, data->lot);
return 1;
}
if (strcmp(key, "_pointer") == 0) {
lua_pushinteger(L, pointer);
return 1;
}
}
LOG_LUA_LINE("Tried to get a non-integer field of cobject array");
return 0;
}
if (key == 0) {
LOG_LUA_LINE("Key is out of bounds for array: key '%u' (help: array starts at 1)", key);
return 0;
}
key--; // Lua is +1 indexed
if (key >= data->count) {
LOG_LUA_LINE("Key is out of bounds for array: key '%u'", key);
return 0;
}
u8* p = ((u8*)(intptr_t)pointer) + (key * data->size);
if (smlua_push_field(L, p, data)) {
LOG_LUA_LINE("_get_field on unimplemented type '%d', key '%u'", data->valueType, key);
return 0;
}
LUA_STACK_CHECK_END();
return 1;
}
const char *key = lua_tostring(L, 2);
if (!key) {
LOG_LUA_LINE("Tried to get a non-string field of cobject");
return 0;
}
// Legacy support
if (key[0] == '_') {
if (strcmp(key, "_lot") == 0) {
lua_pushinteger(L, lot);
return 1;
}
if (strcmp(key, "_pointer") == 0) {
lua_pushinteger(L, pointer);
return 1;
}
}
struct LuaObjectField* data = smlua_get_object_field(lot, key);
if (data == NULL) {
data = smlua_get_custom_field(L, lot, 2);
}
if (data == NULL) {
LOG_LUA_LINE("_get_field on invalid key '%s', lot '%s'", key, smlua_get_lot_name(lot));
return 0;
}
u8* p = ((u8*)(intptr_t)pointer) + data->valueOffset;
if (data->count == 1) {
if (smlua_push_field(L, p, data)) {
LOG_LUA_LINE("_get_field on unimplemented type '%d', key '%s'", data->valueType, key);
return 0;
}
} else {
smlua_push_object(L, LOT_ARRAY, p, data);
if (!gSmLuaConvertSuccess) {
LOG_LUA_LINE("_set_field failed to retrieve value type '%d', key '%s'", data->valueType, key);
return 0;
}
}
LUA_STACK_CHECK_END();
return 1;
}
static int smlua__set_field(lua_State* L) {
LUA_STACK_CHECK_BEGIN();
const CObject *cobj = lua_touserdata(L, 1);
enum LuaObjectType lot = cobj->lot;
u64 pointer = (u64)(intptr_t) cobj->pointer;
if (cobj->freed) {
LOG_LUA_LINE("_set_field on freed object");
return 0;
}
if (lot == LOT_ARRAY) {
struct LuaObjectField* data = cobj->info;
if (!data) {
LOG_LUA_LINE("Tried to set invalid cobject array");
return 0;
}
u32 key = lua_tointeger(L, 2);
if (!key) {
LOG_LUA_LINE("Tried to set a non-integer field of cobject array");
return 0;
}
key--; // Lua is +1 indexed
if (key >= data->count) {
LOG_LUA_LINE("Key is out of bounds for array: key '%u'", key);
return 0;
}
u8* p = ((u8*)(intptr_t)pointer) + (key * data->size);
if (smlua_set_field(L, p, data)) {
LOG_LUA_LINE("_set_field on unimplemented type '%d', key '%u'", data->valueType, key);
return 0;
}
LUA_STACK_CHECK_END();
return 1;
}
const char *key = lua_tostring(L, 2);
if (!key) {
LOG_LUA_LINE("Tried to set a non-string field of cobject");
return 0;
}
struct LuaObjectField* data = smlua_get_object_field(lot, key);
if (data == NULL) {
data = smlua_get_custom_field(L, lot, 2);
}
if (data == NULL) {
LOG_LUA_LINE("_set_field on invalid key '%s'", key);
return 0;
}
if (data->immutable) {
LOG_LUA_LINE("_set_field on immutable key '%s'", key);
return 0;
}
u8* p = ((u8*)(intptr_t)pointer) + data->valueOffset;
if (smlua_set_field(L, p, data)) {
LOG_LUA_LINE("_set_field on unimplemented type '%d', key '%s'", data->valueType, key);
return 0;
}
if (!gSmLuaConvertSuccess) {
LOG_LUA_LINE("_set_field failed to retrieve value type '%d', key '%s'", data->valueType, key);
return 0;
}
LUA_STACK_CHECK_END();
return 1;
}
int smlua__eq(lua_State *L) {
const CObject *a = lua_touserdata(L, 1);
const CObject *b = lua_touserdata(L, 2);
lua_pushboolean(L, a && b && a->lot == b->lot && a->pointer == b->pointer);
return 1;
}
static int smlua_cpointer_get(lua_State* L) {
const CPointer *cptr = lua_touserdata(L, 1);
const char *key = lua_tostring(L, 2);
if (key == NULL) { return 0; }
// Legacy support
if (key[0] == '_') {
if (strcmp(key, "_pointer") == 0) {
lua_pushinteger(L, (u64)(intptr_t) cptr->pointer);
return 1;
}
if (strcmp(key, "_lvt") == 0) {
lua_pushinteger(L, cptr->lvt);
return 1;
}
}
return 0;
}
static int smlua_cpointer_set(UNUSED lua_State* L) { return 0; }
//////////
// bind //
//////////
void smlua_cobject_init_globals(void) {
lua_State* L = gLuaState;
// Create object pools
lua_newtable(L);
gSmLuaCObjects = luaL_ref(L, LUA_REGISTRYINDEX);
lua_newtable(L);
gSmLuaCPointers = luaL_ref(L, LUA_REGISTRYINDEX);
// Create metatables
luaL_newmetatable(L, "CObject");
luaL_Reg cObjectMethods[] = {
{ "__index", smlua__get_field },
{ "__newindex", smlua__set_field },
{ "__eq", smlua__eq },
{ "__metatable", NULL },
{ NULL, NULL }
};
luaL_setfuncs(L, cObjectMethods, 0);
gSmLuaCObjectMetatable = luaL_ref(L, LUA_REGISTRYINDEX);
luaL_newmetatable(L, "CPointer");
luaL_Reg cPointerMethods[] = {
{ "__index", smlua_cpointer_get },
{ "__newindex", smlua_cpointer_set },
{ "__eq", smlua__eq },
{ "__metatable", NULL },
{ NULL, NULL }
};
luaL_setfuncs(L, cPointerMethods, 0);
gSmLuaCPointerMetatable = luaL_ref(L, LUA_REGISTRYINDEX);
#define EXPOSE_GLOBAL_ARRAY(lot, ptr, iterator) \
{ \
lua_newtable(L); \
int t = lua_gettop(gLuaState); \
for (s32 i = 0; i < iterator; i++) { \
lua_pushinteger(L, i); \
smlua_push_object(L, lot, &ptr[i], NULL); \
lua_settable(L, t); \
} \
lua_setglobal(L, #ptr); \
} \
#define EXPOSE_GLOBAL(lot, ptr) smlua_push_object(L, lot, &ptr, NULL); lua_setglobal(L, #ptr);
#define EXPOSE_GLOBAL_PTR(lot, ptr) smlua_push_object(L, lot, ptr, NULL); lua_setglobal(L, #ptr);
#define EXPOSE_GLOBAL_WITH_NAME(lot, ptr, name) smlua_push_object(L, lot, ptr, NULL); lua_setglobal(L, name);
// Array structs
EXPOSE_GLOBAL_ARRAY(LOT_MARIOSTATE, gMarioStates, MAX_PLAYERS);
EXPOSE_GLOBAL_ARRAY(LOT_NETWORKPLAYER, gNetworkPlayers, MAX_PLAYERS);
{
lua_newtable(L);
int t = lua_gettop(gLuaState);
for (s32 i = 0; i < gActiveMods.entryCount; i++) {
lua_pushinteger(L, i);
smlua_push_object(L, LOT_MOD, gActiveMods.entries[i], NULL);
lua_settable(L, t);
}
lua_setglobal(L, "gActiveMods");
}
EXPOSE_GLOBAL_ARRAY(LOT_CHARACTER, gCharacters, CT_MAX);
EXPOSE_GLOBAL_ARRAY(LOT_CONTROLLER, gControllers, MAX_PLAYERS);
EXPOSE_GLOBAL_ARRAY(LOT_MAT4, gMatStack, MATRIX_STACK_SIZE);
EXPOSE_GLOBAL_ARRAY(LOT_MAT4, gMatStackPrev, MATRIX_STACK_SIZE);
// Structs
EXPOSE_GLOBAL_WITH_NAME(LOT_GLOBALTEXTURES, &gGlobalTextures, "gTextures");
EXPOSE_GLOBAL_WITH_NAME(LOT_GLOBALOBJECTANIMATIONS, &gGlobalObjectAnimations, "gObjectAnimations");
EXPOSE_GLOBAL(LOT_PAINTINGVALUES, gPaintingValues);
EXPOSE_GLOBAL(LOT_GLOBALOBJECTCOLLISIONDATA, gGlobalObjectCollisionData);
EXPOSE_GLOBAL(LOT_LEVELVALUES, gLevelValues);
EXPOSE_GLOBAL(LOT_BEHAVIORVALUES, gBehaviorValues);
EXPOSE_GLOBAL(LOT_FIRSTPERSONCAMERA, gFirstPersonCamera);
EXPOSE_GLOBAL(LOT_LAKITUSTATE, gLakituState);
EXPOSE_GLOBAL(LOT_SERVERSETTINGS, gServerSettings);
EXPOSE_GLOBAL(LOT_NAMETAGSSETTINGS, gNametagsSettings);
}
void smlua_cobject_init_per_file_globals(const char* path) {
lua_State* L = gLuaState;
lua_getfield(L, LUA_REGISTRYINDEX, path); // push per-file globals
{
lua_pushstring(L, "_custom_object_fields");
lua_newtable(L);
lua_settable(L, -3);
}
lua_pop(L, 1); // pop per-file globals
}
void smlua_bind_cobject(void) {
lua_State* L = gLuaState;
smlua_bind_function(L, "define_custom_obj_fields", smlua_func_define_custom_obj_fields);
}