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				https://github.com/coop-deluxe/sm64coopdx.git
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			226 lines
		
	
	
	
		
			8.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			226 lines
		
	
	
	
		
			8.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#ifdef __MINGW32__
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#define FOR_WINDOWS 1
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#else
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#define FOR_WINDOWS 0
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#endif
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#if FOR_WINDOWS
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#define GLEW_STATIC
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#include <GL/glew.h>
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#include <SDL2/SDL.h>
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#define GL_GLEXT_PROTOTYPES 1
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#include <SDL2/SDL_opengl.h>
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#else
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#include <SDL2/SDL.h>
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#define GL_GLEXT_PROTOTYPES 1
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#include <SDL2/SDL_opengles2.h>
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#endif
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#include "gfx_window_manager_api.h"
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#include "gfx_screen_config.h"
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#include "../configfile.h"
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#include "src/pc/controller/controller_keyboard.h"
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static SDL_Window *wnd;
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static int inverted_scancode_table[512];
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extern bool configFullscreen;
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const SDL_Scancode windows_scancode_table[] =
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{ 
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	/*	0						1							2							3							4						5							6							7 */
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	/*	8						9							A							B							C						D							E							F */
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	SDL_SCANCODE_UNKNOWN,		SDL_SCANCODE_ESCAPE,		SDL_SCANCODE_1,				SDL_SCANCODE_2,				SDL_SCANCODE_3,			SDL_SCANCODE_4,				SDL_SCANCODE_5,				SDL_SCANCODE_6,			/* 0 */
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	SDL_SCANCODE_7,				SDL_SCANCODE_8,				SDL_SCANCODE_9,				SDL_SCANCODE_0,				SDL_SCANCODE_MINUS,		SDL_SCANCODE_EQUALS,		SDL_SCANCODE_BACKSPACE,		SDL_SCANCODE_TAB,		/* 0 */
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	SDL_SCANCODE_Q,				SDL_SCANCODE_W,				SDL_SCANCODE_E,				SDL_SCANCODE_R,				SDL_SCANCODE_T,			SDL_SCANCODE_Y,				SDL_SCANCODE_U,				SDL_SCANCODE_I,			/* 1 */
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	SDL_SCANCODE_O,				SDL_SCANCODE_P,				SDL_SCANCODE_LEFTBRACKET,	SDL_SCANCODE_RIGHTBRACKET,	SDL_SCANCODE_RETURN,	SDL_SCANCODE_LCTRL,			SDL_SCANCODE_A,				SDL_SCANCODE_S,			/* 1 */
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	SDL_SCANCODE_D,				SDL_SCANCODE_F,				SDL_SCANCODE_G,				SDL_SCANCODE_H,				SDL_SCANCODE_J,			SDL_SCANCODE_K,				SDL_SCANCODE_L,				SDL_SCANCODE_SEMICOLON,	/* 2 */
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	SDL_SCANCODE_APOSTROPHE,	SDL_SCANCODE_GRAVE,			SDL_SCANCODE_LSHIFT,		SDL_SCANCODE_BACKSLASH,		SDL_SCANCODE_Z,			SDL_SCANCODE_X,				SDL_SCANCODE_C,				SDL_SCANCODE_V,			/* 2 */
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	SDL_SCANCODE_B,				SDL_SCANCODE_N,				SDL_SCANCODE_M,				SDL_SCANCODE_COMMA,			SDL_SCANCODE_PERIOD,	SDL_SCANCODE_SLASH,			SDL_SCANCODE_RSHIFT,		SDL_SCANCODE_PRINTSCREEN,/* 3 */
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	SDL_SCANCODE_LALT,			SDL_SCANCODE_SPACE,			SDL_SCANCODE_CAPSLOCK,		SDL_SCANCODE_F1,			SDL_SCANCODE_F2,		SDL_SCANCODE_F3,			SDL_SCANCODE_F4,			SDL_SCANCODE_F5,		/* 3 */
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	SDL_SCANCODE_F6,			SDL_SCANCODE_F7,			SDL_SCANCODE_F8,			SDL_SCANCODE_F9,			SDL_SCANCODE_F10,		SDL_SCANCODE_NUMLOCKCLEAR,	SDL_SCANCODE_SCROLLLOCK,	SDL_SCANCODE_HOME,		/* 4 */
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	SDL_SCANCODE_UP,			SDL_SCANCODE_PAGEUP,		SDL_SCANCODE_KP_MINUS,		SDL_SCANCODE_LEFT,			SDL_SCANCODE_KP_5,		SDL_SCANCODE_RIGHT,			SDL_SCANCODE_KP_PLUS,		SDL_SCANCODE_END,		/* 4 */
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	SDL_SCANCODE_DOWN,			SDL_SCANCODE_PAGEDOWN,		SDL_SCANCODE_INSERT,		SDL_SCANCODE_DELETE,		SDL_SCANCODE_UNKNOWN,	SDL_SCANCODE_UNKNOWN,		SDL_SCANCODE_NONUSBACKSLASH,SDL_SCANCODE_F11,		/* 5 */
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	SDL_SCANCODE_F12,			SDL_SCANCODE_PAUSE,			SDL_SCANCODE_UNKNOWN,		SDL_SCANCODE_LGUI,			SDL_SCANCODE_RGUI,		SDL_SCANCODE_APPLICATION,	SDL_SCANCODE_UNKNOWN,		SDL_SCANCODE_UNKNOWN,	/* 5 */
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	SDL_SCANCODE_UNKNOWN,		SDL_SCANCODE_UNKNOWN,		SDL_SCANCODE_UNKNOWN,		SDL_SCANCODE_UNKNOWN,		SDL_SCANCODE_F13,		SDL_SCANCODE_F14,			SDL_SCANCODE_F15,			SDL_SCANCODE_F16,		/* 6 */
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	SDL_SCANCODE_F17,			SDL_SCANCODE_F18,			SDL_SCANCODE_F19,			SDL_SCANCODE_UNKNOWN,		SDL_SCANCODE_UNKNOWN,	SDL_SCANCODE_UNKNOWN,		SDL_SCANCODE_UNKNOWN,		SDL_SCANCODE_UNKNOWN,	/* 6 */
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	SDL_SCANCODE_INTERNATIONAL2,		SDL_SCANCODE_UNKNOWN,		SDL_SCANCODE_UNKNOWN,		SDL_SCANCODE_INTERNATIONAL1,		SDL_SCANCODE_UNKNOWN,	SDL_SCANCODE_UNKNOWN,		SDL_SCANCODE_UNKNOWN,		SDL_SCANCODE_UNKNOWN,	/* 7 */
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	SDL_SCANCODE_UNKNOWN,		SDL_SCANCODE_INTERNATIONAL4,		SDL_SCANCODE_UNKNOWN,		SDL_SCANCODE_INTERNATIONAL5,		SDL_SCANCODE_UNKNOWN,	SDL_SCANCODE_INTERNATIONAL3,		SDL_SCANCODE_UNKNOWN,		SDL_SCANCODE_UNKNOWN	/* 7 */
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};
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const SDL_Scancode scancode_rmapping_extended[][2] = {
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    {SDL_SCANCODE_KP_ENTER, SDL_SCANCODE_RETURN},
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    {SDL_SCANCODE_RALT, SDL_SCANCODE_LALT},
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    {SDL_SCANCODE_RCTRL, SDL_SCANCODE_LCTRL},
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    {SDL_SCANCODE_KP_DIVIDE, SDL_SCANCODE_SLASH},
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    //{SDL_SCANCODE_KP_PLUS, SDL_SCANCODE_CAPSLOCK}
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};
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const SDL_Scancode scancode_rmapping_nonextended[][2] = {
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    {SDL_SCANCODE_KP_7, SDL_SCANCODE_HOME},
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    {SDL_SCANCODE_KP_8, SDL_SCANCODE_UP},
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    {SDL_SCANCODE_KP_9, SDL_SCANCODE_PAGEUP},
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    {SDL_SCANCODE_KP_4, SDL_SCANCODE_LEFT},
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    {SDL_SCANCODE_KP_6, SDL_SCANCODE_RIGHT},
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    {SDL_SCANCODE_KP_1, SDL_SCANCODE_END},
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    {SDL_SCANCODE_KP_2, SDL_SCANCODE_DOWN},
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    {SDL_SCANCODE_KP_3, SDL_SCANCODE_PAGEDOWN},
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    {SDL_SCANCODE_KP_0, SDL_SCANCODE_INSERT},
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    {SDL_SCANCODE_KP_PERIOD, SDL_SCANCODE_DELETE},
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    {SDL_SCANCODE_KP_MULTIPLY, SDL_SCANCODE_PRINTSCREEN}
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};
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static void gfx_sdl_set_fullscreen(bool fullscreen)
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{
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    if (fullscreen)
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    {
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        SDL_SetWindowFullscreen(wnd, SDL_WINDOW_FULLSCREEN_DESKTOP);
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        SDL_ShowCursor(SDL_DISABLE);
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    }
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    else
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    {
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        SDL_SetWindowFullscreen(wnd, 0);
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        SDL_ShowCursor(SDL_ENABLE);
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    }
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    configFullscreen = fullscreen;
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}
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static void gfx_sdl_init(void) {
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    SDL_Init(SDL_INIT_VIDEO);
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    SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
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    SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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    #ifdef TARGET_RPI
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    SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);  // These attributes allow for hardware acceleration on RPis.
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    SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0); 
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    SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
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    #endif
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    //SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
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    //SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4);
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    #ifndef TARGET_RPI
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    wnd = SDL_CreateWindow("Super Mario 64 PC-Port", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
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            DESIRED_SCREEN_WIDTH, DESIRED_SCREEN_HEIGHT, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE);
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    #else
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    wnd = SDL_CreateWindow("Super Mario 64 RPi (GLES2)", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
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            DESIRED_SCREEN_WIDTH, DESIRED_SCREEN_HEIGHT, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE);
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    #endif
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    gfx_sdl_set_fullscreen(configFullscreen);
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    SDL_GL_CreateContext(wnd);
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    SDL_GL_SetSwapInterval(2); // TODO 0, 1 or 2 or remove this line
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    for (size_t i = 0; i < sizeof(windows_scancode_table) / sizeof(SDL_Scancode); i++) {
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        inverted_scancode_table[windows_scancode_table[i]] = i;
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    }
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    for (size_t i = 0; i < sizeof(scancode_rmapping_extended) / sizeof(scancode_rmapping_extended[0]); i++) {
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        inverted_scancode_table[scancode_rmapping_extended[i][0]] = inverted_scancode_table[scancode_rmapping_extended[i][1]] + 0x100;
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    }
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    for (size_t i = 0; i < sizeof(scancode_rmapping_nonextended) / sizeof(scancode_rmapping_nonextended[0]); i++) {
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        inverted_scancode_table[scancode_rmapping_extended[i][0]] = inverted_scancode_table[scancode_rmapping_extended[i][1]];
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        inverted_scancode_table[scancode_rmapping_extended[i][1]] += 0x100;
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    }
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}
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static void gfx_sdl_main_loop(void (*run_one_game_iter)(void)) {
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    int t;
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    while (1) {
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        t = SDL_GetTicks();
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        run_one_game_iter();
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        t = SDL_GetTicks() - t;
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        if (t < 1000 / 30) {
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            SDL_Delay ((1000 / 30) - t);
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        }
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    }
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}
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static void gfx_sdl_get_dimensions(uint32_t *width, uint32_t *height) {
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    SDL_GetWindowSize(wnd, width, height);
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}
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static int translate_scancode(int scancode) {
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    if (scancode < 512) {
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        return inverted_scancode_table[scancode];
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    } else {
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        return 0;
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    }
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}
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static void gfx_sdl_onkeydown(int scancode) {
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    keyboard_on_key_down(translate_scancode(scancode));
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    const Uint8 *state = SDL_GetKeyboardState(NULL);
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    if (state[SDL_SCANCODE_LALT] && state[SDL_SCANCODE_RETURN])
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    {
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        gfx_sdl_set_fullscreen(!configFullscreen);
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    }
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    else if (state[SDL_SCANCODE_ESCAPE] && configFullscreen)
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    {
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        gfx_sdl_set_fullscreen(false);
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    }
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}
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static void gfx_sdl_onkeyup(int scancode) {
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    keyboard_on_key_up(translate_scancode(scancode));
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}
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static void gfx_sdl_handle_events(void) {
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    SDL_Event event;
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    while (SDL_PollEvent(&event)) {
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        switch (event.type) {
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#ifndef TARGET_WEB
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            // Scancodes are broken in Emscripten SDL2: https://bugzilla.libsdl.org/show_bug.cgi?id=3259
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            case SDL_KEYDOWN:
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                gfx_sdl_onkeydown(event.key.keysym.scancode);
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                break;
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            case SDL_KEYUP:
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                gfx_sdl_onkeyup(event.key.keysym.scancode);
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                break;
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#endif
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            case SDL_QUIT:
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                exit(0);
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        }
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    }
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}
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static bool gfx_sdl_start_frame(void) {
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    return true;
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}
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static void gfx_sdl_swap_buffers_begin(void) {
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    SDL_GL_SwapWindow(wnd);
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}
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static void gfx_sdl_swap_buffers_end(void) {
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}
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static double gfx_sdl_get_time(void) {
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    return 0.0;
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}
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struct GfxWindowManagerAPI gfx_sdl = {
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    gfx_sdl_init,
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    gfx_sdl_main_loop,
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    gfx_sdl_get_dimensions,
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    gfx_sdl_handle_events,
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    gfx_sdl_start_frame,
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    gfx_sdl_swap_buffers_begin,
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    gfx_sdl_swap_buffers_end,
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    gfx_sdl_get_time
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};
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