An official continuation of https://github.com/djoslin0/sm64ex-coop on sm64coopdx for the enhancements and progress it already has.
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add a scissor to nametags to clip during credits
2025-03-27 17:09:04 +10:00
.github GitHub Actions for macOS (#696) 2025-03-10 12:24:33 +10:00
actors Fix snowman cap 2024-07-05 22:47:22 -04:00
assets extract demo data from rom at runtime 2025-01-13 22:27:47 +10:00
autogen add herobrine 2025-03-26 14:21:02 +10:00
bin Japanese Support (#574) 2024-12-31 10:32:31 -05:00
data Correct DynOS skybox texture tile paths (WARNING: MAY BREAK SKYBOX TEXTURE PACKS DESIGNED FOR COOPDX) 2025-03-21 20:40:16 -04:00
developer Delete developer/recompile-and-restart.sh 2024-04-22 19:33:03 -04:00
docs/lua add herobrine 2025-03-26 14:21:02 +10:00
dynos/packs/Coop Cafe Pipe Add easter egg (thanks @kingthememer) 2024-12-31 19:39:57 -05:00
include Raise custom object fields limit from 16 to 64 2025-03-13 22:09:46 -04:00
lang This new camera code is NOT up to pollos standards. 2025-03-18 23:06:36 -04:00
levels Make ending set level to LEVEL_ENDING 2024-12-15 20:24:00 -05:00
lib rpi coopnet support 2025-02-12 14:03:59 +10:00
mods More settings to the Camera settings menu (#555) 2025-03-14 13:01:51 +10:00
palettes Fix Waluigi 2024-06-30 15:09:07 -04:00
res Add macOS icon by EmeraldLockdown 2024-03-18 18:03:01 -04:00
sound fix missing non mario character sounds 2025-03-13 21:49:20 +10:00
src add a scissor to nametags to clip during credits 2025-03-27 17:09:04 +10:00
text extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
textures Japanese Support (#574) 2024-12-31 10:32:31 -05:00
tools fix missing non mario character sounds 2025-03-13 21:49:20 +10:00
.clang-format Refresh 1 2019-09-01 15:50:50 -04:00
.clang-tidy Refresh 1 2019-09-01 15:50:50 -04:00
.gitattributes Merge pull request #42 from krmeet/luac 2024-01-01 12:53:32 -05:00
.gitignore Fixed MacOS Resource Path Location (#617) 2025-01-07 16:27:11 -05:00
assets.json DynOS Skyboxes 2023-11-06 18:37:02 -05:00
CHANGES Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
charmap.txt refresh 5 2020-01-03 10:38:57 -05:00
charmap_menu.txt refresh 5 2020-01-03 10:38:57 -05:00
credits.txt Update credits 2024-06-30 11:16:46 -04:00
Dockerfile Add curl to Dockerfile 2024-06-08 08:07:47 -04:00
dynos.mk Added DynOS v1.1 without the dynamic options 2022-03-09 18:01:03 -08:00
extract_assets.py extract demo data from rom at runtime 2025-01-13 22:27:47 +10:00
format.sh sm64coopdx 2023-10-30 01:03:36 -04:00
Makefile Fix GIT_HASH and re-add build date. (#691) 2025-03-10 09:20:15 +10:00
Makefile.split extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
README.md Update README to mention wiki 2024-11-11 10:04:50 -05:00
sm64.eu.sha1 init2 2019-08-25 00:46:40 -04:00
sm64.jp.sha1 init2 2019-08-25 00:46:40 -04:00
sm64.sh.sha1 Refresh 7 2020-03-01 22:42:52 -05:00
sm64.us.sha1 sm64coopdx 2023-10-30 01:03:36 -04:00
util.mk Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
windows.ld [Experimental] Reduce the size of Windows builds by cleaning the MinGW debug info (#585) 2024-12-29 14:29:26 -05:00

sm64coopdx Logo

sm64coopdx is an online multiplayer project for the Super Mario 64 PC port that synchronizes all entities and every level for multiple players. The project was started by the Coop Deluxe Team. The purpose is to actively maintain and improve, but also continue sm64ex-coop, created by djoslin0. More features, customization, and power to the Lua API allow modders and players to enjoy Super Mario 64 more than ever!

Feel free to report bugs or contribute to the project.

Initial Goal (Accomplished)

Create a mod for the PC port where multiple people can play together online.

Unlike previous multiplayer projects, this one synchronizes enemies and events. This allows players to interact with the same world at the same time.

Interestingly enough though, the goal of the project has slowly evolved over time from simply just making a Super Mario 64 multiplayer mod to constantly maintaining and improving the project (notably the Lua API.)

Lua

sm64coopdx is moddable via Lua, similar to Roblox and Garry's Mod's Lua APIs. To get started, click here to see the Lua documentation.

Wiki

The wiki is made using GitHub's wiki feature, you can go to the wiki tab or click here.