sm64coopdx/data
djoslin0 c68ee859ea
Add mod development mode (#851)
With mod development mode on you can press the L bind while paused to
reload the active mods. This reload will rescan the directories for
the active modes and thus refresh their file caches.

Mod development mode also enables live lua module reloading. Any time
a lua module is updated, coop will live reload the functions that changed
and do its best to maintain the previous variable states.

---------

Co-authored-by: MysterD <myster@d>
2025-06-22 19:07:15 +10:00
..
behavior_data.c Fix macOS compile errors and warnings [build] 2025-05-22 08:48:05 -04:00
behavior_table.c Basic Vertex Point Lighting Engine (#716) 2025-03-27 16:36:02 -04:00
dynos.c.h Add mod development mode (#851) 2025-06-22 19:07:15 +10:00
dynos.cpp.h Add mod development mode (#851) 2025-06-22 19:07:15 +10:00
dynos.h Gfx/Vtx improvements (#756) 2025-04-24 14:03:17 +10:00
dynos_bin_actor.cpp fixes, clean up and some new features (#259) 2024-09-12 19:09:01 +10:00
dynos_bin_ambient_t.cpp Added in-game console for DynOS and Lua errors 2023-05-19 04:20:08 -07:00
dynos_bin_animation.cpp Added in-game console for DynOS and Lua errors 2023-05-19 04:20:08 -07:00
dynos_bin_behavior.cpp Basic Vertex Point Lighting Engine (#716) 2025-03-27 16:36:02 -04:00
dynos_bin_col.cpp Boy what the hell (unbreak mods and DynOS packs) 2025-02-14 18:42:41 -05:00
dynos_bin_common.cpp Basic Vertex Point Lighting Engine (#716) 2025-03-27 16:36:02 -04:00
dynos_bin_compress.cpp Prevent the game from caching downloaded WIP mods (#69) 2024-06-23 11:54:07 -04:00
dynos_bin_geo.cpp Custom geo function and switch nodes with Lua callback (#593) 2024-12-31 10:23:13 +10:00
dynos_bin_gfx.cpp cleanup old gfx symbol management code 2025-06-14 14:58:55 +10:00
dynos_bin_legacy.cpp DynOS Bin Compression (#131) 2022-06-25 00:52:53 -07:00
dynos_bin_light0.cpp Add Lights0 support to DynOS 2023-06-12 02:08:20 -07:00
dynos_bin_light_t.cpp Added in-game console for DynOS and Lua errors 2023-05-19 04:20:08 -07:00
dynos_bin_lights.cpp Added in-game console for DynOS and Lua errors 2023-05-19 04:20:08 -07:00
dynos_bin_lvl.cpp Add some level commands to make porting HackerSM64 levels easier 2025-04-14 19:25:05 -04:00
dynos_bin_lvl_validate.cpp Shorten include paths by removing unnecessary "src/" 2024-04-17 17:28:38 -04:00
dynos_bin_macro_object.cpp Added in-game console for DynOS and Lua errors 2023-05-19 04:20:08 -07:00
dynos_bin_movtex.cpp Added in-game console for DynOS and Lua errors 2023-05-19 04:20:08 -07:00
dynos_bin_movtexqc.cpp Shorten include paths by removing unnecessary "src/" 2024-04-17 17:28:38 -04:00
dynos_bin_pointer.cpp Lvl Macros (#678) 2025-02-23 07:44:53 +10:00
dynos_bin_read.cpp Low-hanging fruit mod loading optimizations (#493) 2024-11-16 12:44:57 +10:00
dynos_bin_rooms.cpp DynOS Bin Compression (#131) 2022-06-25 00:52:53 -07:00
dynos_bin_tex.cpp Rename tmp to .tmp and hide on Windows (Will test after making this commit) 2024-05-15 18:00:16 -04:00
dynos_bin_texlist.cpp Added in-game console for DynOS and Lua errors 2023-05-19 04:20:08 -07:00
dynos_bin_trajectory.cpp Added in-game console for DynOS and Lua errors 2023-05-19 04:20:08 -07:00
dynos_bin_utils.cpp Custom geo function and switch nodes with Lua callback (#593) 2024-12-31 10:23:13 +10:00
dynos_bin_vtx.cpp Add G_PACKED_NORMALS Geo Mode from F3DEX3 (#768) 2025-04-25 15:07:31 -04:00
dynos_c.cpp Add mod development mode (#851) 2025-06-22 19:07:15 +10:00
dynos_cmap.cpp remove some double lookups in dynos 2025-04-08 14:32:25 +10:00
dynos_cmap.cpp.h add unordered map to cmap 2024-11-30 15:33:11 +10:00
dynos_gfx_init.cpp Add mod development mode (#851) 2025-06-22 19:07:15 +10:00
dynos_level.cpp fix dynos warps castle grounds bug 2025-01-07 09:04:37 +10:00
dynos_main.cpp Gfx set command: v2 + Gfx/Vtx dynamic alloc (#718) 2025-04-12 18:19:14 -04:00
dynos_mgr_actor.cpp properly check if a model is permanent 2025-06-18 17:18:27 +10:00
dynos_mgr_anim.cpp revise my latest changes 2025-06-04 07:58:02 +10:00
dynos_mgr_bhv.cpp Add a safer version of Lua's require() (#847) 2025-06-14 19:49:07 +10:00
dynos_mgr_builtin.cpp Gfx Vtx vanilla only duplicates (#733) 2025-04-08 10:20:50 +10:00
dynos_mgr_builtin_externs.h Gfx Vtx vanilla only duplicates (#733) 2025-04-08 10:20:50 +10:00
dynos_mgr_builtin_tex.cpp get_texture_average_color 2025-06-05 22:33:24 +10:00
dynos_mgr_col.cpp Added a full new custom behavior system (#124) 2022-06-02 12:19:54 -07:00
dynos_mgr_gfx.cpp Gfx/Vtx improvements (#756) 2025-04-24 14:03:17 +10:00
dynos_mgr_lvl.cpp Fix DynOS lvl crash 2023-12-05 19:36:47 -05:00
dynos_mgr_moddata.cpp Gfx/Vtx improvements (#756) 2025-04-24 14:03:17 +10:00
dynos_mgr_moddata.hpp fix mac compile 2025-04-30 20:51:10 +10:00
dynos_mgr_models.cpp fix graph node reset memory corruption 2025-06-18 17:10:01 +10:00
dynos_mgr_movtexqc.cpp Shorten include paths by removing unnecessary "src/" 2024-04-17 17:28:38 -04:00
dynos_mgr_pack.cpp Auto disable billboards for 3D models (#579) 2024-12-22 07:54:45 -05:00
dynos_mgr_tex.cpp get_texture_average_color 2025-06-05 22:33:24 +10:00
dynos_misc.cpp fix scrolling textures again 2025-04-17 11:49:04 +10:00
dynos_warps.cpp smlua event hooks refactor (#826) 2025-06-09 07:40:48 +10:00