sm64coopdx/src/game/behaviors/racing_penguin.inc.c

313 lines
12 KiB
C

struct RacingPenguinData {
s16* text;
f32* radius;
f32* height;
};
static struct RacingPenguinData sRacingPenguinData[] = {
{ (s16*) &gBehaviorValues.dialogs.RacingPenguinStartDialog, &gBehaviorValues.RacingPenguinRadius, &gBehaviorValues.RacingPenguinHeight },
{ (s16*) &gBehaviorValues.dialogs.RacingPenguinBigStartDialog, &gBehaviorValues.RacingPenguinBigRadius, &gBehaviorValues.RacingPenguinBigHeight },
};
static u32 penguinPathedStartWaypoint = 0;
static u32 penguinPathedPrevWaypoint = 0;
static void bhv_racing_penguin_the_quick_on_received_post(UNUSED u8 fromLocalIndex) {
void* path = segmented_to_virtual(gBehaviorValues.trajectories.RacingPenguinTrajectory);
o->oPathedStartWaypoint = (struct Waypoint*)path + penguinPathedStartWaypoint;
o->oPathedPrevWaypoint = (struct Waypoint*)path + penguinPathedPrevWaypoint;
}
static void bhv_racing_penguin_the_quick_on_sent_pre(void) {
void* path = segmented_to_virtual(gBehaviorValues.trajectories.RacingPenguinTrajectory);
penguinPathedStartWaypoint = ((void*)o->oPathedStartWaypoint - path) / sizeof(struct Waypoint*);
penguinPathedPrevWaypoint = ((void*)o->oPathedPrevWaypoint - path) / sizeof(struct Waypoint*);
}
void bhv_racing_penguin_the_quick_override_ownership(u8* shouldOverride, u8* shouldOwn) {
*shouldOverride = TRUE;
*shouldOwn = (get_network_player_smallest_global() == gNetworkPlayerLocal);
}
void bhv_racing_penguin_run_once(void) {
cur_obj_align_gfx_with_floor();
cur_obj_push_mario_away_from_cylinder(
*sRacingPenguinData[o->oBehParams2ndByte].radius,
*sRacingPenguinData[o->oBehParams2ndByte].height);
}
void bhv_racing_penguin_init(void) {
if (gMarioStates[0].numStars == 120) {
cur_obj_scale(8.0f);
o->header.gfx.scale[1] = 5.0f;
o->oBehParams2ndByte = 1;
}
struct Object* objFinishLine = cur_obj_nearest_object_with_behavior(bhvPenguinRaceFinishLine);
objFinishLine->parentObj = o;
struct Object* objShortcutCheck = cur_obj_nearest_object_with_behavior(bhvPenguinRaceShortcutCheck);
objShortcutCheck->parentObj = o;
struct SyncObject* so = network_init_object(o, SYNC_DISTANCE_ONLY_EVENTS);
if (so) {
so->on_received_post = bhv_racing_penguin_the_quick_on_received_post;
so->on_sent_pre = bhv_racing_penguin_the_quick_on_sent_pre;
so->override_ownership = bhv_racing_penguin_the_quick_override_ownership;
network_init_object_field(o, &penguinPathedStartWaypoint);
network_init_object_field(o, &penguinPathedPrevWaypoint);
network_init_object_field(o, &o->oPathedPrevWaypointFlags);
network_init_object_field(o, &o->oPathedTargetPitch);
network_init_object_field(o, &o->oPathedTargetYaw);
network_init_object_field(o, &o->oPosX);
network_init_object_field(o, &o->oPosY);
network_init_object_field(o, &o->oPosZ);
network_init_object_field(o, &o->oVelX);
network_init_object_field(o, &o->oVelY);
network_init_object_field(o, &o->oVelZ);
network_init_object_field(o, &o->oAction);
network_init_object_field(o, &o->oPrevAction);
network_init_object_field(o, &o->oSubAction);
network_init_object_field(o, &o->oTimer);
network_init_object_field(o, &o->oForwardVel);
network_init_object_field(o, &o->oMoveAngleYaw);
network_init_object_field(o, &o->oRacingPenguinWeightedNewTargetSpeed);
network_init_object_field(o, &o->oRacingPenguinMarioWon);
network_init_object_field(o, &o->oRacingPenguinReachedBottom);
network_init_object_field(o, &o->areaTimer);
}
o->areaTimerType = AREA_TIMER_TYPE_MAXIMUM;
o->areaTimer = 0;
o->areaTimerDuration = 60;
o->areaTimerRunOnceCallback = bhv_racing_penguin_run_once;
}
static void racing_penguin_act_wait_for_mario(void) {
struct Object* player = nearest_player_to_object(o);
if (o->oTimer > o->oRacingPenguinInitTextCooldown && o->oPosY - player->oPosY <= 0.0f
&& cur_obj_can_mario_activate_textbox_2(&gMarioStates[0], 400.0f, 400.0f)) {
o->oAction = RACING_PENGUIN_ACT_SHOW_INIT_TEXT;
}
}
u8 racing_penguin_act_show_init_text_continue_dialog(void) { return o->oAction == RACING_PENGUIN_ACT_SHOW_INIT_TEXT; }
static void racing_penguin_act_show_init_text(void) {
s32 response = obj_update_race_proposition_dialog(&gMarioStates[0], *sRacingPenguinData[o->oBehParams2ndByte].text, racing_penguin_act_show_init_text_continue_dialog);
if (response == 1) {
struct Object *child;
child = cur_obj_nearest_object_with_behavior(bhvPenguinRaceFinishLine);
child->parentObj = o;
child = cur_obj_nearest_object_with_behavior(bhvPenguinRaceShortcutCheck);
child->parentObj = o;
o->oPathedStartWaypoint = o->oPathedPrevWaypoint =
segmented_to_virtual(gBehaviorValues.trajectories.RacingPenguinTrajectory);
o->oPathedPrevWaypointFlags = 0;
o->oAction = RACING_PENGUIN_ACT_PREPARE_FOR_RACE;
o->oVelY = 60.0f;
network_send_object(o);
} else if (response == 2) {
o->oAction = RACING_PENGUIN_ACT_WAIT_FOR_MARIO;
o->oRacingPenguinInitTextCooldown = 60;
}
}
static void racing_penguin_act_prepare_for_race(void) {
if (obj_begin_race(TRUE)) {
o->oAction = RACING_PENGUIN_ACT_RACE;
o->oForwardVel = 20.0f;
if (network_owns_object(o)) { network_send_object(o); }
}
cur_obj_rotate_yaw_toward(0x4000, 2500);
}
static void racing_penguin_act_race(void) {
f32 targetSpeed;
f32 minSpeed;
// prevent segfault / error state
if (o->oPathedStartWaypoint == NULL) {
struct Object* child;
child = cur_obj_nearest_object_with_behavior(bhvPenguinRaceFinishLine);
child->parentObj = o;
child = cur_obj_nearest_object_with_behavior(bhvPenguinRaceShortcutCheck);
child->parentObj = o;
o->oPathedStartWaypoint = o->oPathedPrevWaypoint = segmented_to_virtual(gBehaviorValues.trajectories.RacingPenguinTrajectory);
o->oPathedPrevWaypointFlags = 0;
}
struct Waypoint* lastPrevWaypoint = o->oPathedPrevWaypoint;
if (cur_obj_follow_path(0) == PATH_REACHED_END) {
o->oRacingPenguinReachedBottom = TRUE;
o->oAction = RACING_PENGUIN_ACT_FINISH_RACE;
if (network_owns_object(o)) { network_send_object(o); }
} else {
struct Object* player = nearest_player_to_object(o);
targetSpeed = o->oPosY - player->oPosY;
minSpeed = 70.0f;
cur_obj_play_sound_1(SOUND_AIR_ROUGH_SLIDE);
if (targetSpeed < 100.0f || (o->oPathedPrevWaypointFlags & WAYPOINT_MASK_00FF) >= 35) {
if ((o->oPathedPrevWaypointFlags & WAYPOINT_MASK_00FF) >= 35) {
minSpeed = 60.0f;
}
approach_f32_ptr(&o->oRacingPenguinWeightedNewTargetSpeed, -500.0f, 100.0f);
} else {
approach_f32_ptr(&o->oRacingPenguinWeightedNewTargetSpeed, 1000.0f, 30.0f);
}
targetSpeed = 0.1f * (o->oRacingPenguinWeightedNewTargetSpeed + targetSpeed);
clamp_f32(&targetSpeed, minSpeed, 150.0f);
obj_forward_vel_approach(targetSpeed, 0.4f);
cur_obj_init_animation_with_sound(1);
cur_obj_rotate_yaw_toward(o->oPathedTargetYaw, (s32)(15.0f * o->oForwardVel));
if (cur_obj_check_if_at_animation_end() && (o->oMoveFlags & OBJ_MOVE_MASK_ON_GROUND)) {
spawn_object_relative_with_scale(0, 0, -100, 0, 4.0f, o, MODEL_SMOKE, bhvWhitePuffSmoke2);
}
}
// Removed the in-air shortcut check due to inconsistent detection and the
// fact that one player can fall off while the other player completes the
// race.
/*u8 isInAir = FALSE;
for (s32 i = 0; i < MAX_PLAYERS; i++) {
if (!is_player_active(&gMarioStates[i])) { continue; }
isInAir = isInAir || mario_is_in_air_action(&gMarioStates[i]);
}
if (isInAir) {
if (o->oTimer > 60 && !o->oRacingPenguinMarioCheated) {
o->oRacingPenguinMarioCheated = TRUE;
network_send_object(o);
}
} else {
o->oTimer = 0;
}*/
if (lastPrevWaypoint != o->oPathedPrevWaypoint) {
if (network_owns_object(o)) { network_send_object(o); }
}
}
static void racing_penguin_act_finish_race(void) {
if (o->oForwardVel != 0.0f) {
if (o->oTimer > 5 && (o->oMoveFlags & OBJ_MOVE_HIT_WALL)) {
cur_obj_play_sound_2(SOUND_OBJ_POUNDING_LOUD);
set_camera_shake_from_point(SHAKE_POS_SMALL, o->oPosX, o->oPosY, o->oPosZ);
o->oForwardVel = 0.0f;
}
} else if (cur_obj_init_anim_and_check_if_end(2) != 0) {
o->oAction = RACING_PENGUIN_ACT_SHOW_FINAL_TEXT;
}
}
u8 racing_penguin_act_show_final_text_continue_dialog(void) { return o->oAction == RACING_PENGUIN_ACT_SHOW_FINAL_TEXT && o->oRacingPenguinFinalTextbox > 0; }
static void racing_penguin_act_show_final_text(void) {
s32 textResult;
if (o->oRacingPenguinFinalTextbox == 0) {
if (cur_obj_rotate_yaw_toward(0, 200)) {
cur_obj_init_animation_with_sound(3);
o->oForwardVel = 0.0f;
if (cur_obj_can_mario_activate_textbox_2(&gMarioStates[0], 400.0f, 400.0f)) {
if (o->oRacingPenguinMarioWon) {
if (o->oRacingPenguinMarioCheated) {
o->oRacingPenguinFinalTextbox = gBehaviorValues.dialogs.RacingPenguinCheatDialog;
o->oRacingPenguinMarioWon = FALSE;
} else {
o->oRacingPenguinFinalTextbox = gBehaviorValues.dialogs.RacingPenguinWinDialog;
}
} else {
o->oRacingPenguinFinalTextbox = gBehaviorValues.dialogs.RacingPenguinLostDialog;
}
}
} else {
cur_obj_init_animation_with_sound(0);
#ifndef VERSION_JP
play_penguin_walking_sound(1);
#endif
o->oForwardVel = 4.0f;
}
} else if (o->oRacingPenguinFinalTextbox > 0) {
if ((textResult = cur_obj_update_dialog_with_cutscene(&gMarioStates[0], 2, 1, CUTSCENE_DIALOG, o->oRacingPenguinFinalTextbox, racing_penguin_act_show_final_text_continue_dialog)) != 0) {
o->oRacingPenguinFinalTextbox = -1;
o->oTimer = 0;
}
} else if (o->oRacingPenguinMarioWon) {
f32* starPos = gLevelValues.starPositions.RacingPenguinStarPos;
#ifdef VERSION_JP
spawn_default_star(starPos[0], starPos[1], starPos[2]);
#else
cur_obj_spawn_star_at_y_offset(starPos[0], starPos[1], starPos[2], 200.0f);
#endif
o->oRacingPenguinMarioWon = FALSE;
if (network_owns_object(o)) { network_send_object(o); }
}
}
void bhv_racing_penguin_update(void) {
cur_obj_update_floor_and_walls();
switch (o->oAction) {
case RACING_PENGUIN_ACT_WAIT_FOR_MARIO:
racing_penguin_act_wait_for_mario();
break;
case RACING_PENGUIN_ACT_SHOW_INIT_TEXT:
racing_penguin_act_show_init_text();
break;
case RACING_PENGUIN_ACT_PREPARE_FOR_RACE:
racing_penguin_act_prepare_for_race();
break;
case RACING_PENGUIN_ACT_RACE:
racing_penguin_act_race();
break;
case RACING_PENGUIN_ACT_FINISH_RACE:
racing_penguin_act_finish_race();
break;
case RACING_PENGUIN_ACT_SHOW_FINAL_TEXT:
racing_penguin_act_show_final_text();
break;
}
cur_obj_move_standard(78);
}
void bhv_penguin_race_finish_line_update(void) {
struct Object* player = nearest_player_to_object(o);
s32 distanceToPlayer = dist_between_objects(o, player);
if (o->parentObj->oRacingPenguinReachedBottom
|| (distanceToPlayer < 1000.0f && player->oPosZ - o->oPosZ < 0.0f)) {
if (!o->parentObj->oRacingPenguinReachedBottom && !o->parentObj->oRacingPenguinMarioWon) {
o->parentObj->oRacingPenguinMarioWon = TRUE;
network_send_object(o->parentObj);
}
}
}
void bhv_penguin_race_shortcut_check_update(void) {
struct Object* player = nearest_player_to_object(o);
s32 distanceToPlayer = dist_between_objects(o, player);
if (distanceToPlayer < 500.0f && !o->parentObj->oRacingPenguinMarioCheated) {
o->parentObj->oRacingPenguinMarioCheated = TRUE;
network_send_object(o->parentObj);
}
}