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behavior_script.c
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Change around printing a little
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2024-04-19 13:32:39 -04:00 |
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behavior_script.h
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fix bugs caused by interpolating the frame an object spawns (#36)
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2024-05-11 08:28:20 +10:00 |
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extended_bounds.h
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Adjust extended bounds values
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2022-04-16 21:34:49 -07:00 |
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geo_layout.c
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Force broken romhack port missing skyboxes to BACKGROUND_HAUNTED
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2023-10-26 16:09:36 -07:00 |
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geo_layout.h
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Rename AllocOnlyPool to DynamicPool, add GrowingPool
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2023-05-12 18:53:25 -07:00 |
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graph_node.c
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Massively improve "Global Player Models" option
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2024-03-17 20:58:38 -04:00 |
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graph_node.h
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Force broken romhack port missing skyboxes to BACKGROUND_HAUNTED
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2023-10-26 16:09:36 -07:00 |
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graph_node_manager.c
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Massively improve "Global Player Models" option
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2024-03-17 20:58:38 -04:00 |
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level_script.c
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Fix red coins, secrets, goomba triplet macros, and count_objects_with_behavior
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2024-06-13 20:33:47 -04:00 |
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level_script.h
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Make envfx use dynamic memory
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2023-05-12 21:30:16 -07:00 |
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math_util.c
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Fixed several crashes and errors found in static analysis
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2023-05-15 01:15:20 -07:00 |
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math_util.h
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Add some more functions for use in LUA, And expose others. (#129)
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2022-08-05 22:17:05 -07:00 |
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surface_collision.c
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Add collision_find_surface_on_ray_precision
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2024-06-16 10:45:55 -04:00 |
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surface_collision.h
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Add collision_find_surface_on_ray_precision
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2024-06-16 10:45:55 -04:00 |
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surface_load.c
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add a way for mods to get dynamic surfaces that belong to specific objects (#59)
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2024-06-06 17:24:28 +10:00 |
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surface_load.h
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add a way for mods to get dynamic surfaces that belong to specific objects (#59)
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2024-06-06 17:24:28 +10:00 |