An official continuation of https://github.com/djoslin0/sm64ex-coop on sm64coopdx for the enhancements and progress it already has.
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Make Lua Profiler in misc in non dev again [build]
2025-05-22 19:54:20 -04:00
.github Attempt 2 to compile with lower glibc [build] 2025-05-07 18:12:18 -04:00
actors change misleading switch case field label (#781) 2025-05-02 13:33:36 +02:00
assets extract demo data from rom at runtime 2025-01-13 22:27:47 +10:00
autogen Fix hand/foot pos and get any Mario part position (#816) 2025-05-21 23:52:04 +02:00
bin Japanese Support (#574) 2024-12-31 10:32:31 -05:00
data Fix macOS compile errors and warnings [build] 2025-05-22 08:48:05 -04:00
developer Delete developer/recompile-and-restart.sh 2024-04-22 19:33:03 -04:00
docs/lua Fix hand/foot pos and get any Mario part position (#816) 2025-05-21 23:52:04 +02:00
dynos/packs/Coop Cafe Pipe Add fixed smoke to Coop Cafe Pipe DynOS Pack 2025-04-06 14:21:59 -04:00
include Fix hand/foot pos and get any Mario part position (#816) 2025-05-21 23:52:04 +02:00
lang Add missing mouse scrolling in console + Smooth Scrolling (#790) 2025-05-22 08:26:29 -04:00
levels Lay some groundwork for more documentation, fix compilation error, put backgrounds into enum 2025-04-26 23:29:21 -04:00
lib Attempt 3: libcoopnet w/ glibc 2.36 [build] 2025-05-07 20:16:35 -04:00
mods update CS [build] 2025-05-17 21:25:46 -04:00
palettes Fix Waluigi 2024-06-30 15:09:07 -04:00
res Add macOS icon by EmeraldLockdown 2024-03-18 18:03:01 -04:00
sound fix missing non mario character sounds 2025-03-13 21:49:20 +10:00
src Make Lua Profiler in misc in non dev again [build] 2025-05-22 19:54:20 -04:00
text extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
textures Japanese Support (#574) 2024-12-31 10:32:31 -05:00
tools upload hash_file.cpp 2025-04-22 13:10:27 +10:00
.clang-format
.clang-tidy Refresh 1 2019-09-01 15:50:50 -04:00
.gitattributes Merge pull request #42 from krmeet/luac 2024-01-01 12:53:32 -05:00
.gitignore Fixed MacOS Resource Path Location (#617) 2025-01-07 16:27:11 -05:00
assets.json
CHANGES
charmap.txt
charmap_menu.txt refresh 5 2020-01-03 10:38:57 -05:00
credits.txt Update credits 2024-06-30 11:16:46 -04:00
Dockerfile Add curl to Dockerfile 2024-06-08 08:07:47 -04:00
dynos.mk
extract_assets.py extract demo data from rom at runtime 2025-01-13 22:27:47 +10:00
format.sh
Makefile Improving math functions (#813) 2025-05-21 23:50:49 +02:00
Makefile.split extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
README.md Update README to mention wiki 2024-11-11 10:04:50 -05:00
sm64.eu.sha1
sm64.jp.sha1
sm64.sh.sha1
sm64.us.sha1
util.mk Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
windows.ld [Experimental] Reduce the size of Windows builds by cleaning the MinGW debug info (#585) 2024-12-29 14:29:26 -05:00

sm64coopdx Logo

sm64coopdx is an online multiplayer project for the Super Mario 64 PC port that synchronizes all entities and every level for multiple players. The project was started by the Coop Deluxe Team. The purpose is to actively maintain and improve, but also continue sm64ex-coop, created by djoslin0. More features, customization, and power to the Lua API allow modders and players to enjoy Super Mario 64 more than ever!

Feel free to report bugs or contribute to the project.

Initial Goal (Accomplished)

Create a mod for the PC port where multiple people can play together online.

Unlike previous multiplayer projects, this one synchronizes enemies and events. This allows players to interact with the same world at the same time.

Interestingly enough though, the goal of the project has slowly evolved over time from simply just making a Super Mario 64 multiplayer mod to constantly maintaining and improving the project (notably the Lua API.)

Lua

sm64coopdx is moddable via Lua, similar to Roblox and Garry's Mod's Lua APIs. To get started, click here to see the Lua documentation.

Wiki

The wiki is made using GitHub's wiki feature, you can go to the wiki tab or click here.